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| ~ArrowProjectile () override |
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void | SaveGame (BGSSaveFormBuffer *a_buf) override |
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void | LoadGame (BGSLoadFormBuffer *a_buf) override |
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void | PostLoad3D (NiAVObject *a_root) override |
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void | UpdateImpl (float a_delta) override |
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bool | ProcessImpacts () override |
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void | Update3D () override |
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float | GetPowerSpeedMult () const override |
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float | GetWeaponSpeedMult () const override |
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bool | GetStopMainSoundAfterImpact () override |
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float | GetGravity () override |
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bool | ShouldBeLimited () override |
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void | AddImpact (TESObjectREFR *a_ref, const NiPoint3 &a_targetLoc, const NiPoint3 &a_velocity, hkpCollidable *a_collidable, std::int32_t a_arg6, std::uint32_t a_arg7) override |
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void | Handle3DLoaded () override |
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void | Unk_C2 (void) override |
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void | Unk_C3 (void) override |
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ARROW_RUNTIME_DATA & | GetArrowRuntimeData () noexcept |
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const ARROW_RUNTIME_DATA & | GetArrowRuntimeData () const noexcept |
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| ~MissileProjectile () override |
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void | SaveGame (BGSSaveFormBuffer *a_buf) override |
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void | LoadGame (BGSLoadFormBuffer *a_buf) override |
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void | InitLoadGame (BGSLoadFormBuffer *a_buf) override |
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void | FinishLoadGame (BGSLoadFormBuffer *a_buf) override |
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void | Revert (BGSLoadFormBuffer *a_buf) override |
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bool | IsMissileProjectile () override |
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void | Process3D () override |
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void | UpdateImpl (float a_delta) override |
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bool | ProcessImpacts () override |
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bool | GetKillOnCollision () override |
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void | AddImpact (TESObjectREFR *a_ref, const NiPoint3 &a_targetLoc, const NiPoint3 &a_velocity, hkpCollidable *a_collidable, std::int32_t a_arg6, std::uint32_t a_arg7) override |
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void | Handle3DLoaded () override |
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SKYRIM_REL_VR_VIRTUAL void | Unk_C2 (void) |
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SKYRIM_REL_VR_VIRTUAL void | Unk_C3 (void) |
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MISSILE_RUNTIME_DATA & | GetMissileRuntimeData () noexcept |
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const MISSILE_RUNTIME_DATA & | GetMissileRuntimeData () const noexcept |
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| ~Projectile () override |
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bool | Load (TESFile *a_mod) override |
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void | SaveGame (BGSSaveFormBuffer *a_buf) override |
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void | LoadGame (BGSLoadFormBuffer *a_buf) override |
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void | InitLoadGame (BGSLoadFormBuffer *a_buf) override |
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void | FinishLoadGame (BGSLoadFormBuffer *a_buf) override |
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void | Revert (BGSLoadFormBuffer *a_buf) override |
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bool | GetAllowPromoteToPersistent () const override |
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bool | HasKeywordHelper (const BGSKeyword *a_keyword) const override |
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void | SetActorCause (ActorCause *a_cause) override |
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ActorCause * | GetActorCause () const override |
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MagicCaster * | GetMagicCaster (MagicSystem::CastingSource a_source) override |
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bool | DetachHavok (NiAVObject *a_obj3D) override |
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void | InitHavok () override |
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NiAVObject * | Load3D (bool a_backgroundLoading) override |
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void | Set3D (NiAVObject *a_object, bool a_queue3DTasks=true) override |
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void | MoveHavok (bool a_forceRec) override |
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void | GetLinearVelocity (NiPoint3 &a_velocity) const override |
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NiNode * | GetFireNode () override |
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Projectile * | AsProjectile () override |
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bool | OnAddCellPerformQueueReference (TESObjectCELL &a_cell) const override |
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SKYRIM_REL_VR_VIRTUAL bool | IsMissileProjectile () |
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SKYRIM_REL_VR_VIRTUAL bool | IsGrenadeProjectile () |
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SKYRIM_REL_VR_VIRTUAL bool | IsFlameProjectile () |
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SKYRIM_REL_VR_VIRTUAL bool | IsBeamProjectile () |
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SKYRIM_REL_VR_VIRTUAL void | Unk_A6 (void) |
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SKYRIM_REL_VR_VIRTUAL bool | IsBarrierProjectile () |
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SKYRIM_REL_VR_VIRTUAL void | OnKill () |
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SKYRIM_REL_VR_VIRTUAL void | Process3D () |
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SKYRIM_REL_VR_VIRTUAL void | PostLoad3D (NiAVObject *a_root) |
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SKYRIM_REL_VR_VIRTUAL void | UpdateImpl (float a_delta) |
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SKYRIM_REL_VR_VIRTUAL bool | ProcessImpacts () |
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SKYRIM_REL_VR_VIRTUAL void | Update3D () |
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SKYRIM_REL_VR_VIRTUAL void | Unk_AE (void) |
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SKYRIM_REL_VR_VIRTUAL float | GetPowerSpeedMult () const |
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SKYRIM_REL_VR_VIRTUAL float | GetWeaponSpeedMult () const |
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SKYRIM_REL_VR_VIRTUAL bool | GetStopMainSoundAfterImpact () |
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SKYRIM_REL_VR_VIRTUAL void | ReportHavokDeactivation () |
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SKYRIM_REL_VR_VIRTUAL bool | TurnOff (Actor *a_owner, bool a_noDeactivateSound) |
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SKYRIM_REL_VR_VIRTUAL bool | IsPermanent () const |
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SKYRIM_REL_VR_VIRTUAL float | GetGravity () |
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SKYRIM_REL_VR_VIRTUAL void | CleanUpPointersOnDisable () |
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SKYRIM_REL_VR_VIRTUAL bool | RunTargetPick () |
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SKYRIM_REL_VR_VIRTUAL bool | GetKillOnCollision () |
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SKYRIM_REL_VR_VIRTUAL bool | ShouldBeLimited () |
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SKYRIM_REL_VR_VIRTUAL bool | TargetsWholeBody () |
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SKYRIM_REL_VR_VIRTUAL std::uint32_t | GetCollisionGroup () |
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SKYRIM_REL_VR_VIRTUAL bhkShape * | GetCollisionShape () |
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SKYRIM_REL_VR_VIRTUAL void | AddImpact (TESObjectREFR *a_ref, const NiPoint3 &a_targetLoc, const NiPoint3 &a_velocity, hkpCollidable *a_collidable, std::int32_t a_arg6, std::uint32_t a_arg7) |
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SKYRIM_REL_VR_VIRTUAL bool | HandleHits (hkpCollidable *a_collidable) |
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SKYRIM_REL_VR_VIRTUAL void | OnTriggerEnter () |
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SKYRIM_REL_VR_VIRTUAL void | Handle3DLoaded () |
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SKYRIM_REL_VR_VIRTUAL bool | ShouldUseDesiredTarget () |
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BGSProjectile * | GetProjectileBase () const |
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float | GetHeight () const |
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float | GetSpeed () const |
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PROJECTILE_RUNTIME_DATA & | GetProjectileRuntimeData () noexcept |
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const PROJECTILE_RUNTIME_DATA & | GetProjectileRuntimeData () const noexcept |
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| ~TESObjectREFR () override |
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void | InitializeData () override |
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void | ClearData () override |
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bool | Load (TESFile *a_mod) override |
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TESForm * | CreateDuplicateForm (bool a_createEditorID, void *a_arg2) override |
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bool | CheckSaveGame (BGSSaveFormBuffer *a_buf) override |
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void | SaveGame (BGSSaveFormBuffer *a_buf) override |
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void | LoadGame (BGSLoadFormBuffer *a_buf) override |
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void | InitLoadGame (BGSLoadFormBuffer *a_buf) override |
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void | FinishLoadGame (BGSLoadFormBuffer *a_buf) override |
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void | Revert (BGSLoadFormBuffer *a_buf) override |
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void | InitItemImpl () override |
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FormType | GetSavedFormType () const override |
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void | GetFormDetailedString (char *a_buf, std::uint32_t a_bufLen) override |
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bool | GetRandomAnim () const override |
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bool | IsHeadingMarker () const override |
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bool | GetDangerous () const override |
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bool | GetObstacle () const override |
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bool | GetOnLocalMap () const override |
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bool | GetMustUpdate () const override |
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void | SetOnLocalMap (bool a_set) override |
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bool | GetIgnoredBySandbox () const override |
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void | SetDelete (bool a_set) override |
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void | SetAltered (bool a_set) override |
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bool | IsWater () const override |
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TESObjectREFR * | AsReference1 () override |
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const TESObjectREFR * | AsReference2 () const override |
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bool | BelongsInGroup (FORM *a_form, bool a_allowParentGroups, bool a_currentOnly) override |
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void | CreateGroupData (FORM *a_form, FORM_GROUP *a_group) override |
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const char * | GetFormEditorID () const override |
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BSEventNotifyControl | ProcessEvent (const BSAnimationGraphEvent *a_event, BSTEventSource< BSAnimationGraphEvent > *a_dispatcher) override |
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bool | GetAnimationGraphManagerImpl (BSTSmartPointer< BSAnimationGraphManager > &a_out) const override |
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bool | SetAnimationGraphManagerImpl (BSTSmartPointer< BSAnimationGraphManager > &a_in) override |
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bool | PopulateGraphNodesToTarget (BSScrapArray< NiAVObject * > &a_nodes) override |
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bool | ConstructAnimationGraph (BSTSmartPointer< BShkbAnimationGraph > &a_out) override |
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bool | SetupAnimEventSinks (const BSTSmartPointer< BShkbAnimationGraph > &a_animGraph) override |
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void | PostChangeAnimationManager (const BSTSmartPointer< BShkbAnimationGraph > &a_arg1, const BSTSmartPointer< BShkbAnimationGraph > &a_arg2) override |
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virtual void | Predestroy () |
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virtual BGSLocation * | GetEditorLocation1 () const |
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virtual bool | GetEditorLocation2 (NiPoint3 &a_outPos, NiPoint3 &a_outRot, TESForm *&a_outWorldOrCell, TESObjectCELL *a_fallback) |
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virtual void | ForceEditorLocation (BGSLocation *a_location) |
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virtual void | Update3DPosition (bool a_warp) |
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virtual void | UpdateSoundCallBack (bool a_endSceneAction) |
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virtual bool | SetDialogueWithPlayer (bool a_flag, bool a_forceGreet, TESTopicInfo *a_topic) |
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virtual void | DamageObject (float a_objectHealth, bool a_arg3) |
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virtual bool | GetFullLODRef () const |
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virtual void | SetFullLODRef (bool a_set) |
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virtual BGSAnimationSequencer * | GetSequencer () const |
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virtual bool | QCanUpdateSync () const |
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virtual bool | GetAllowPromoteToPersistent () const |
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virtual bool | HasKeywordHelper (const BGSKeyword *a_keyword) const |
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virtual TESPackage * | CheckForCurrentAliasPackage () |
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virtual BGSScene * | GetCurrentScene () const |
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virtual void | SetCurrentScene (BGSScene *a_scene) |
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virtual bool | UpdateInDialogue (DialogueResponse *a_response, bool a_unused) |
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virtual BGSDialogueBranch * | GetExclusiveBranch () const |
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virtual void | SetExclusiveBranch (BGSDialogueBranch *a_branch) |
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virtual void | PauseCurrentDialogue () |
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virtual void | SetActorCause (ActorCause *a_cause) |
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virtual ActorCause * | GetActorCause () const |
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virtual NiPoint3 | GetStartingAngle () const |
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virtual NiPoint3 | GetStartingLocation () const |
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virtual void | SetStartingPosition (const NiPoint3 &a_pos) |
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virtual void | UpdateRefLight () |
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virtual ObjectRefHandle | RemoveItem (TESBoundObject *a_item, std::int32_t a_count, ITEM_REMOVE_REASON a_reason, ExtraDataList *a_extraList, TESObjectREFR *a_moveToRef, const NiPoint3 *a_dropLoc=0, const NiPoint3 *a_rotate=0) |
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virtual bool | AddWornItem (TESBoundObject *a_item, std::int32_t a_count, bool a_forceEquip, std::uint32_t a_arg4, std::uint32_t a_arg5) |
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virtual void | DoTrap1 (TrapData &a_data) |
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virtual void | DoTrap2 (TrapEntry *a_trap, TargetEntry *a_target) |
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virtual void | AddObjectToContainer (TESBoundObject *a_object, ExtraDataList *a_extraList, std::int32_t a_count, TESObjectREFR *a_fromRefr) |
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virtual NiPoint3 | GetLookingAtLocation () const |
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virtual MagicCaster * | GetMagicCaster (MagicSystem::CastingSource a_source) |
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virtual MagicTarget * | GetMagicTarget () |
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virtual bool | IsChild () const |
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virtual TESActorBase * | GetTemplateActorBase () |
|
virtual void | SetTemplateActorBase (TESActorBase *a_template) |
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virtual BSFaceGenNiNode * | GetFaceNodeSkinned () |
|
virtual BSFaceGenNiNode * | GetFaceNode () |
|
virtual BSFaceGenAnimationData * | GetFaceGenAnimationData () |
|
virtual bool | ClampToGround () |
|
virtual bool | DetachHavok (NiAVObject *a_obj3D) |
|
virtual void | InitHavok () |
|
virtual void | Unk_67 (void) |
|
virtual void | Unk_68 (void) |
|
virtual void | Unk_69 (void) |
|
virtual NiAVObject * | Load3D (bool a_backgroundLoading) |
|
virtual void | Release3DRelatedData () |
|
virtual void | Set3D (NiAVObject *a_object, bool a_queue3DTasks=true) |
|
virtual bool | ShouldBackgroundClone () const |
|
virtual void | Unk_6E (void) |
|
virtual NiAVObject * | Get3D1 (bool a_firstPerson) const |
|
virtual NiAVObject * | Get3D2 () const |
|
virtual bool | Is3rdPersonVisible () const |
|
virtual bool | PopulateGraphProjectsToLoad (void) const |
|
virtual NiPoint3 | GetBoundMin () const |
|
virtual NiPoint3 | GetBoundMax () const |
|
virtual void | Unk_75 (void) |
|
virtual bool | InitNonNPCAnimation (NiNode &a_nodeForAnim) |
|
virtual bool | CheckAndFixSkinAndBoneOrder (NiNode &a_nodeToTest) |
|
virtual void | Unk_78 (void) |
|
virtual void | ModifyAnimationUpdateData (BSAnimationUpdateData &a_data) |
|
virtual bool | ShouldSaveAnimationOnUnloading () const |
|
virtual bool | ShouldSaveAnimationOnSaving () const |
|
virtual bool | ShouldPerformRevert () const |
|
virtual void | UpdateAnimation (float a_delta) |
|
virtual const BSTSmartPointer< BipedAnim > & | GetBiped1 (bool a_firstPerson) const |
|
virtual const BSTSmartPointer< BipedAnim > & | GetBiped2 () const |
|
virtual const BSTSmartPointer< BipedAnim > & | GetCurrentBiped () const |
|
virtual void | SetBiped (const BSTSmartPointer< BipedAnim > &a_biped) |
|
virtual void | RemoveWeapon (BIPED_OBJECT equipIndex) |
|
virtual void | Unk_83 (void) |
|
virtual void | Unk_84 (void) |
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SKYRIM_REL_VR_VIRTUAL void | SetObjectReference (TESBoundObject *a_object) |
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SKYRIM_REL_VR_VIRTUAL void | MoveHavok (bool a_forceRec) |
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SKYRIM_REL_VR_VIRTUAL void | GetLinearVelocity (NiPoint3 &a_velocity) const |
|
SKYRIM_REL_VR_VIRTUAL void | SetActionComplete (bool a_set) |
|
SKYRIM_REL_VR_VIRTUAL void | SetMovementComplete (bool a_set) |
|
SKYRIM_REL_VR_VIRTUAL void | Disable () |
|
SKYRIM_REL_VR_VIRTUAL void | ResetInventory (bool a_leveledOnly) |
|
SKYRIM_REL_VR_VIRTUAL NiNode * | GetFireNode () |
|
SKYRIM_REL_VR_VIRTUAL void | SetFireNode (NiNode *a_fireNode) |
|
SKYRIM_REL_VR_VIRTUAL NiAVObject * | GetCurrent3D () const |
|
SKYRIM_REL_VR_VIRTUAL Explosion * | AsExplosion () |
|
SKYRIM_REL_VR_VIRTUAL Projectile * | AsProjectile () |
|
SKYRIM_REL_VR_VIRTUAL bool | OnAddCellPerformQueueReference (TESObjectCELL &a_cell) const |
|
SKYRIM_REL_VR_VIRTUAL void | DoMoveToHigh () |
|
SKYRIM_REL_VR_VIRTUAL void | TryMoveToMiddleLow () |
|
SKYRIM_REL_VR_VIRTUAL bool | TryChangeSkyCellActorsProcessLevel () |
|
SKYRIM_REL_VR_VIRTUAL void | Unk_94 (void) |
|
SKYRIM_REL_VR_VIRTUAL void | TryUpdateActorLastSeenTime () |
|
SKYRIM_REL_VR_VIRTUAL void | Unk_96 (void) |
|
SKYRIM_REL_VR_VIRTUAL TESObjectCELL * | GetSaveParentCell () const |
|
SKYRIM_REL_VR_VIRTUAL void | SetParentCell (TESObjectCELL *a_cell) |
|
SKYRIM_REL_VR_VIRTUAL bool | IsDead (bool a_notEssential=true) const |
|
SKYRIM_REL_VR_VIRTUAL BSAnimNoteReceiver * | CreateAnimNoteReceiver () |
|
SKYRIM_REL_VR_VIRTUAL BSAnimNoteReceiver * | GetAnimNoteReceiver () |
|
SKYRIM_REL_VR_VIRTUAL bool | ProcessInWater (hkpCollidable *a_collidable, float a_waterHeight, float a_deltaTime) |
|
SKYRIM_REL_VR_VIRTUAL bool | ApplyCurrent (float a_velocityTime, const hkVector4 &a_velocity) |
|
SKYRIM_REL_VR_VIRTUAL TESAmmo * | GetCurrentAmmo () const |
|
SKYRIM_REL_VR_VIRTUAL BGSDecalGroup * | GetDecalGroup () const |
|
SKYRIM_REL_VR_VIRTUAL bool | Unk_A0 (NiAVObject *a_node, float &a_angleX, float &a_angleZ, NiPoint3 &a_pos) |
|
SKYRIM_REL_VR_VIRTUAL void | UnequipItem (std::uint64_t a_arg1, TESBoundObject *a_object) |
|
bool | ActivateRef (TESObjectREFR *a_activator, uint8_t a_arg2, TESBoundObject *a_object, int32_t a_count, bool a_defaultProcessingOnly) |
|
ModelReferenceEffect * | ApplyArtObject (BGSArtObject *a_artObject, float a_duration=-1.0f, TESObjectREFR *a_facingRef=nullptr, bool a_faceTarget=false, bool a_attachToCamera=false, NiAVObject *a_attachNode=nullptr, bool a_interfaceEffect=false) |
|
ShaderReferenceEffect * | ApplyEffectShader (TESEffectShader *a_effectShader, float a_duration=-1.0f, TESObjectREFR *a_facingRef=nullptr, bool a_faceTarget=false, bool a_attachToCamera=false, NiAVObject *a_attachNode=nullptr, bool a_interfaceEffect=false) |
|
bool | CanBeMoved () |
|
ObjectRefHandle | CreateRefHandle () |
|
void | DoTrap (TrapData &a_data) |
|
void | DoTrap (TrapEntry *a_trap, TargetEntry *a_target) |
|
NiAVObject * | Get3D () const |
|
NiAVObject * | Get3D (bool a_firstPerson) const |
|
TESNPC * | GetActorOwner () |
|
NiPoint3 | GetAngle () const |
|
float | GetAngleX () const |
|
float | GetAngleY () const |
|
float | GetAngleZ () const |
|
float | GetBaseHeight () const |
|
TESBoundObject * | GetBaseObject () |
|
const TESBoundObject * | GetBaseObject () const |
|
const BSTSmartPointer< BipedAnim > & | GetBiped () const |
|
const BSTSmartPointer< BipedAnim > & | GetBiped (bool a_firstPerson) const |
|
std::uint16_t | GetCalcLevel (bool a_adjustLevel) const |
|
TESContainer * | GetContainer () const |
|
BGSLocation * | GetCurrentLocation () const |
|
const char * | GetDisplayFullName () |
|
InventoryDropMap | GetDroppedInventory () |
|
InventoryDropMap | GetDroppedInventory (std::function< bool(TESBoundObject &)> a_filter) |
|
BGSLocation * | GetEditorLocation () const |
|
bool | GetEditorLocation (NiPoint3 &a_outPos, NiPoint3 &a_outRot, TESForm *&a_outWorldOrCell, TESObjectCELL *a_fallback) |
|
std::optional< double > | GetEnchantmentCharge () const |
|
TESFaction * | GetFactionOwner () |
|
ObjectRefHandle | GetHandle () |
|
float | GetHeadingAngle (const RE::NiPoint3 &a_pos, bool a_abs) |
|
float | GetHeight () const |
|
InventoryItemMap | GetInventory () |
|
InventoryItemMap | GetInventory (std::function< bool(TESBoundObject &)> a_filter, bool a_noInit=false) |
|
std::int32_t | GetInventoryCount (bool no_init=false) |
|
InventoryCountMap | GetInventoryCounts () |
|
InventoryCountMap | GetInventoryCounts (std::function< bool(TESBoundObject &)> a_filter, bool a_noInit=false) |
|
InventoryChanges * | GetInventoryChanges (bool a_noInit=false) |
|
TESObjectREFR * | GetLinkedRef (BGSKeyword *a_keyword) |
|
REFR_LOCK * | GetLock () const |
|
LOCK_LEVEL | GetLockLevel () const |
|
const char * | GetName () const |
|
NiAVObject * | GetNodeByName (const BSFixedString &a_nodeName) |
|
constexpr TESBoundObject * | GetObjectReference () const noexcept |
|
TESForm * | GetOwner () const |
|
constexpr TESObjectCELL * | GetParentCell () const noexcept |
|
constexpr NiPoint3 | GetPosition () const noexcept |
|
constexpr float | GetPositionX () const noexcept |
|
constexpr float | GetPositionY () const noexcept |
|
constexpr float | GetPositionZ () const noexcept |
|
float | GetScale () const |
|
NiControllerSequence * | GetSequence (stl::zstring a_name) const |
|
std::uint32_t | GetStealValue (const InventoryEntryData *a_entryData, std::uint32_t a_numItems, bool a_useMult) const |
|
void | GetTransform (NiTransform &a_transform) const |
|
float | GetWaterHeight () const |
|
float | GetWeight () const |
|
float | GetWeightInContainer () |
|
TESWorldSpace * | GetWorldspace () const |
|
bool | HasCollision () const |
|
bool | HasContainer () const |
|
bool | HasKeyword (const BGSKeyword *a_keyword) const |
|
bool | HasKeywordInArray (const std::vector< BGSKeyword * > &a_keywords, bool a_matchAll) const |
|
bool | HasKeywordInList (BGSListForm *a_keywordList, bool a_matchAll) const |
|
bool | HasQuestObject () const |
|
void | InitChildActivates (TESObjectREFR *a_actionRef) |
|
bool | InitInventoryIfRequired (bool a_ignoreContainerExtraData=false) |
|
ModelReferenceEffect * | InstantiateHitArt (BGSArtObject *a_art, float a_dur, TESObjectREFR *a_facingRef, bool a_faceTarget, bool a_attachToCamera, NiAVObject *a_attachNode=nullptr, bool a_interfaceEffect=false) |
|
ShaderReferenceEffect * | InstantiateHitShader (TESEffectShader *a_shader, float a_dur, TESObjectREFR *a_facingRef=nullptr, bool a_faceTarget=false, bool a_attachToCamera=false, NiAVObject *a_attachNode=nullptr, bool a_interfaceEffect=false) |
|
bool | Is3DLoaded () const |
|
bool | IsActivationBlocked () const |
|
bool | IsAnOwner (const Actor *a_testOwner, bool a_useFaction, bool a_requiresOwner) const |
|
bool | IsCrimeToActivate () |
|
bool | IsDisabled () const |
|
bool | IsEnchanted () const |
|
bool | IsHorse () const |
|
bool | IsInitiallyDisabled () const |
|
bool | IsInWater () const |
|
bool | IsLocked () const |
|
bool | IsMarkedForDeletion () const |
|
bool | IsOffLimits () |
|
bool | IsPersistent () const |
|
float | IsPointDeepUnderWater (float a_zPos, TESObjectCELL *a_cell) const |
|
bool | IsPointSubmergedMoreThan (const NiPoint3 &a_pos, TESObjectCELL *a_cell, float a_waterLevel) const |
|
void | MoveTo (TESObjectREFR *a_target) |
|
bool | MoveToNode (TESObjectREFR *a_target, const BSFixedString &a_nodeName) |
|
bool | MoveToNode (TESObjectREFR *a_target, NiAVObject *a_node) |
|
NiPointer< TESObjectREFR > | PlaceObjectAtMe (TESBoundObject *a_baseToPlace, bool a_forcePersist) const |
|
void | PlayAnimation (stl::zstring a_from, stl::zstring a_to) |
|
void | PlayAnimation (NiControllerManager *a_manager, NiControllerSequence *a_toSeq, NiControllerSequence *a_fromSeq) |
|
void | SetActivationBlocked (bool a_blocked) |
|
void | SetCollision (bool a_enable) |
|
bool | SetDisplayName (const BSFixedString &a_name, bool a_force) |
|
void | SetEncounterZone (BGSEncounterZone *a_zone) |
|
bool | SetMotionType (MotionType a_motionType, bool a_allowActivate=true) |
|
void | SetPosition (float a_x, float a_y, float a_z) |
|
void | SetPosition (NiPoint3 a_pos) |
|
REFERENCE_RUNTIME_DATA & | GetReferenceRuntimeData () noexcept |
|
const REFERENCE_RUNTIME_DATA & | GetReferenceRuntimeData () const noexcept |
|
| ~TESForm () override |
|
void | InitializeDataComponent () override |
|
void | ClearDataComponent () override |
|
void | CopyComponent (BaseFormComponent *a_rhs) override |
|
virtual void | InitializeData () |
|
virtual void | ClearData () |
|
virtual bool | Load (TESFile *a_mod) |
|
virtual bool | LoadPartial (TESFile *a_mod) |
|
virtual bool | LoadEdit (TESFile *a_mod) |
|
virtual TESForm * | CreateDuplicateForm (bool a_createEditorID, void *a_arg2) |
|
virtual bool | AddChange (std::uint32_t a_changeFlags) |
|
virtual void | RemoveChange (std::uint32_t a_changeFlags) |
|
virtual bool | FindInFileFast (TESFile *a_mod) |
|
virtual bool | CheckSaveGame (BGSSaveFormBuffer *a_buf) |
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virtual void | SaveGame (BGSSaveFormBuffer *a_buf) |
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virtual void | LoadGame (BGSLoadFormBuffer *a_buf) |
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virtual void | InitLoadGame (BGSLoadFormBuffer *a_buf) |
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virtual void | FinishLoadGame (BGSLoadFormBuffer *a_buf) |
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virtual void | Revert (BGSLoadFormBuffer *a_buf) |
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virtual void | InitItemImpl () |
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virtual TESFile * | GetDescriptionOwnerFile () const |
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virtual FormType | GetSavedFormType () const |
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virtual void | GetFormDetailedString (char *a_buf, std::uint32_t a_bufLen) |
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virtual bool | GetKnown () const |
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virtual bool | GetRandomAnim () const |
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virtual bool | GetPlayable () const |
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virtual bool | IsHeadingMarker () const |
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virtual bool | GetDangerous () const |
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virtual bool | QHasCurrents () const |
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virtual bool | GetObstacle () const |
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virtual bool | QIsLODLandObject () const |
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virtual bool | GetOnLocalMap () const |
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virtual bool | GetMustUpdate () const |
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virtual void | SetOnLocalMap (bool a_set) |
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virtual bool | GetIgnoredBySandbox () const |
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virtual void | SetDelete (bool a_set) |
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virtual void | SetAltered (bool a_set) |
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virtual void | SaveObjectBound () |
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virtual void | LoadObjectBound (TESFile *a_mod) |
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virtual bool | IsBoundObject () const |
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virtual bool | IsObject () const |
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virtual bool | IsMagicItem () const |
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virtual bool | IsWater () const |
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virtual TESObjectREFR * | AsReference1 () |
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virtual const TESObjectREFR * | AsReference2 () const |
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virtual std::uint32_t | GetRefCount () const |
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virtual const char * | GetTextForParsedSubTag (const BSFixedString &a_tag) const |
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virtual void | Copy (TESForm *a_srcForm) |
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virtual bool | BelongsInGroup (FORM *a_form, bool a_allowParentGroups, bool a_currentOnly) |
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virtual void | CreateGroupData (FORM *a_form, FORM_GROUP *a_group) |
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virtual const char * | GetFormEditorID () const |
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virtual bool | SetFormEditorID (const char *a_str) |
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virtual bool | IsParentForm () |
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virtual bool | IsParentFormTree () |
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virtual bool | IsFormTypeChild (FormType a_type) |
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virtual bool | Activate (TESObjectREFR *a_targetRef, TESObjectREFR *a_activatorRef, std::uint8_t a_arg3, TESBoundObject *a_object, std::int32_t a_targetCount) |
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virtual void | SetFormID (FormID a_id, bool a_updateFile) |
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virtual const char * | GetObjectTypeName () const |
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virtual bool | QAvailableInGame () const |
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template<class T , class = std::enable_if_t< std::negation_v< std::disjunction< std::is_pointer<T>, std::is_reference<T>, std::is_const<T>, std::is_volatile<T>>>>> |
T * | As () noexcept |
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template<class T , class = std::enable_if_t< std::negation_v< std::disjunction< std::is_pointer<T>, std::is_reference<T>, std::is_const<T>, std::is_volatile<T>>>>> |
const T * | As () const noexcept |
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TESObjectREFR * | AsReference () |
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const TESObjectREFR * | AsReference () const |
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TESFile * | GetFile (std::int32_t a_idx=-1) const |
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std::uint32_t | GetFormFlags () const noexcept |
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FormID | GetFormID () const noexcept |
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FormType | GetFormType () const noexcept |
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std::int32_t | GetGoldValue () const |
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FormID | GetRawFormID () const |
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FormID | GetLocalFormID () const |
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const char * | GetName () const |
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float | GetWeight () const |
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bool | HasKeywordInArray (const std::vector< BGSKeyword * > &a_keywords, bool a_matchAll) const |
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bool | HasKeywordInList (BGSListForm *a_keywordList, bool a_matchAll) const |
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bool | HasVMAD () const |
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bool | HasWorldModel () const noexcept |
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void | InitItem () |
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bool | Is (FormType a_type) const noexcept |
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template<class... Args>
requires (std::same_as<Args, FormType>&&...) |
bool | Is (Args... a_args) const noexcept |
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bool | IsAmmo () const noexcept |
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bool | IsArmor () const noexcept |
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bool | IsBook () const noexcept |
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bool | IsDeleted () const noexcept |
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bool | IsDynamicForm () const noexcept |
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bool | IsGold () const noexcept |
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bool | IsIgnored () const noexcept |
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bool | IsInventoryObject () const |
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bool | IsInitialized () const noexcept |
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bool | IsKey () const noexcept |
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bool | IsLockpick () const noexcept |
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bool | IsNot (FormType a_type) const noexcept |
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template<class... Args>
requires (std::same_as<Args, FormType>&&...) |
bool | IsNot (Args... a_args) const noexcept |
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bool | IsNote () const noexcept |
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bool | IsPlayer () const noexcept |
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bool | IsPlayerRef () const noexcept |
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bool | IsSoulGem () const noexcept |
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bool | IsWeapon () const noexcept |
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virtual | ~BaseFormComponent () |
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virtual void | InitializeDataComponent ()=0 |
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virtual void | ClearDataComponent ()=0 |
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virtual void | CopyComponent (BaseFormComponent *a_rhs) |
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| TES_HEAP_REDEFINE_NEW () |
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Public Member Functions inherited from RE::BSHandleRefObject |
| ~BSHandleRefObject () override |
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void | DecRefCount () |
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void | IncRefCount () |
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bool | IsHandleValid () const |
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std::uint32_t | QRefCount () const |
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| NiRefObject () |
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virtual | ~NiRefObject () |
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virtual void | DeleteThis () |
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void | IncRefCount () |
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void | DecRefCount () |
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constexpr std::uint32_t | GetRefCount () const noexcept |
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| TES_HEAP_REDEFINE_NEW () |
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virtual | ~BSTEventSink ()=default |
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virtual BSEventNotifyControl | ProcessEvent (const BSAnimationGraphEvent *a_event, BSTEventSource< BSAnimationGraphEvent > *a_eventSource)=0 |
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virtual | ~IAnimationGraphManagerHolder () |
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virtual bool | NotifyAnimationGraph (const BSFixedString &a_eventName) |
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virtual bool | GetAnimationGraphManagerImpl (BSTSmartPointer< BSAnimationGraphManager > &a_out) const =0 |
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virtual bool | SetAnimationGraphManagerImpl (BSTSmartPointer< BSAnimationGraphManager > &a_in)=0 |
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virtual bool | PopulateGraphNodesToTarget (BSScrapArray< NiAVObject * > &a_nodes) |
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virtual bool | ConstructAnimationGraph (BSTSmartPointer< BShkbAnimationGraph > &a_out)=0 |
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virtual void | Unk_06 (void) |
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virtual void | Unk_07 (void) |
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virtual bool | SetupAnimEventSinks (const BSTSmartPointer< BShkbAnimationGraph > &a_animGraph) |
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virtual void | Unk_09 (void) |
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virtual bool | CreateAnimationChannels (BSScrapArray< BSTSmartPointer< BSAnimationGraphChannel > > &animGraphChannels) |
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virtual void | PostCreateAnimationGraphManager (BSTSmartPointer< BSAnimationGraphManager > &a_animGraphMgr) |
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virtual void | Unk_0C (void) |
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virtual void | PostChangeAnimationManager (const BSTSmartPointer< BShkbAnimationGraph > &a_arg1, const BSTSmartPointer< BShkbAnimationGraph > &a_arg2) |
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virtual void | Unk_0E (void) |
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virtual std::uint32_t | GetGraphVariableCacheSize () const |
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virtual bool | GetGraphVariableImpl1 (const BSFixedString &a_variableName, float &a_out) const |
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virtual bool | GetGraphVariableImpl2 (const BSFixedString &a_variableName, std::int32_t &a_out) const |
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virtual bool | GetGraphVariableImpl3 (const BSFixedString &a_variableName, bool &a_out) const |
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bool | GetAnimationGraphManager (BSTSmartPointer< BSAnimationGraphManager > &a_out) const |
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bool | GetGraphVariableFloat (const BSFixedString &a_variableName, float &a_out) const |
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bool | GetGraphVariableInt (const BSFixedString &a_variableName, std::int32_t &a_out) const |
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bool | GetGraphVariableBool (const BSFixedString &a_variableName, bool &a_out) const |
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bool | GetGraphVariableNiPoint3 (const BSFixedString &a_variableName, NiPoint3 &a_out) const |
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bool | SetAnimationGraphManager (BSTSmartPointer< BSAnimationGraphManager > &a_in) |
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bool | SetGraphVariableBool (const BSFixedString &a_variableName, bool a_in) |
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bool | SetGraphVariableInt (const BSFixedString &a_variableName, std::int32_t a_in) |
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bool | SetGraphVariableFloat (const BSFixedString &a_variableName, float a_in) |
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bool | SetGraphVariableNiPoint3 (const BSFixedString &a_variableName, NiPoint3 &a_in) const |
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bool | UpdateAnimationGraphManager (const BSAnimationUpdateData &a_updateData) |
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