#include <hkVector4.h>
◆ hkVector4() [1/6]
RE::hkVector4::hkVector4 |
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inline |
◆ hkVector4() [2/6]
RE::hkVector4::hkVector4 |
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const float & |
a_x | ) |
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inline |
◆ hkVector4() [3/6]
RE::hkVector4::hkVector4 |
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const float & |
a_x, |
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const float & |
a_y, |
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const float & |
a_z, |
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const float & |
a_w |
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) |
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inline |
◆ hkVector4() [4/6]
RE::hkVector4::hkVector4 |
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const hkVector4 & |
a_rhs | ) |
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inline |
◆ hkVector4() [5/6]
RE::hkVector4::hkVector4 |
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const hkQuadReal & |
a_rhs | ) |
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inline |
◆ hkVector4() [6/6]
RE::hkVector4::hkVector4 |
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const NiPoint3 & |
a_point | ) |
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inline |
◆ Cross()
◆ Dot3()
float RE::hkVector4::Dot3 |
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const hkVector4 & |
a_pt | ) |
const |
◆ Dot4()
float RE::hkVector4::Dot4 |
( |
const hkVector4 & |
a_pt | ) |
const |
◆ GetDistance3()
float RE::hkVector4::GetDistance3 |
( |
const hkVector4 & |
a_pt | ) |
const |
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noexcept |
◆ GetSquaredDistance3()
float RE::hkVector4::GetSquaredDistance3 |
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const hkVector4 & |
a_pt | ) |
const |
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noexcept |
◆ IsEqual()
bool RE::hkVector4::IsEqual |
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const hkVector4 & |
a_pt, |
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float |
a_epsilon = 1e-3f |
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) |
| const |
◆ Length3()
float RE::hkVector4::Length3 |
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const |
◆ Length4()
float RE::hkVector4::Length4 |
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const |
◆ operator*()
◆ operator+()
◆ operator-()
◆ operator/()
◆ operator=()
◆ SqrLength3()
float RE::hkVector4::SqrLength3 |
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| ) |
const |
◆ SqrLength4()
float RE::hkVector4::SqrLength4 |
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const |
◆ quad
The documentation for this class was generated from the following file: