CommonLibSSE NG
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ArrowProjectile.h
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1#pragma once
2
3#include "RE/F/FormTypes.h"
5
6namespace RE
7{
8 class AlchemyItem;
9 class EnchantmentItem;
10
12 {
13 public:
14 inline static constexpr auto RTTI = RTTI_ArrowProjectile;
15 inline static constexpr auto VTABLE = VTABLE_ArrowProjectile;
16 inline static constexpr auto FORMTYPE = FormType::ProjectileArrow;
17
19 {
20 enum RecordFlag : std::uint32_t
21 {
22 };
23 };
24
25 ~ArrowProjectile() override; // 00
26
27 // override (MissileProjectile)
28 void SaveGame(BGSSaveFormBuffer* a_buf) override; // 0E
29 void LoadGame(BGSLoadFormBuffer* a_buf) override; // 0F
30#ifndef SKYRIM_CROSS_VR
31 void PostLoad3D(NiAVObject* a_root) override; // AA
32 void UpdateImpl(float a_delta) override; // AB
33 bool ProcessImpacts() override; // AC
34 void Update3D() override; // AD
35 float GetPowerSpeedMult() const override; // AF
36 float GetWeaponSpeedMult() const override; // B0
37 bool GetStopMainSoundAfterImpact() override; // B1 - { return 1; }
38 float GetGravity() override; // B5
39 bool ShouldBeLimited() override; // B9 - { return (unk1CC >> 22) & 1; }
40 void AddImpact(TESObjectREFR* a_ref, const NiPoint3& a_targetLoc, const NiPoint3& a_velocity, hkpCollidable* a_collidable, std::int32_t a_arg6, std::uint32_t a_arg7) override; // BD
41 void Handle3DLoaded() override; // C0
42 void Unk_C2(void) override; // C2 - { return 1; }
43 void Unk_C3(void) override; // C3 - { return 1; }
44#endif
45
47 {
48#define ARROW_RUNTIME_DATA_CONTENT \
49 EnchantmentItem* enchantItem; /* 1E0, 1E8 */ \
50 AlchemyItem* poison; /* 1E8 */
51
53 };
54
55 [[nodiscard]] inline ARROW_RUNTIME_DATA& GetArrowRuntimeData() noexcept
56 {
57 return REL::RelocateMemberIfNewer<ARROW_RUNTIME_DATA>(SKSE::RUNTIME_SSE_1_6_629, this, 0x1E0, 0x1E8);
58 }
59
60 [[nodiscard]] inline const ARROW_RUNTIME_DATA& GetArrowRuntimeData() const noexcept
61 {
62 return REL::RelocateMemberIfNewer<ARROW_RUNTIME_DATA>(SKSE::RUNTIME_SSE_1_6_629, this, 0x1E0, 0x1E8);
63 }
64
65 // members
66#ifndef ENABLE_SKYRIM_AE
68#endif
69 };
70#ifndef ENABLE_SKYRIM_AE
71 static_assert(sizeof(ArrowProjectile) == 0x1F0);
72#endif
73}
74#undef ARROW_RUNTIME_DATA_CONTENT
#define ARROW_RUNTIME_DATA_CONTENT
Definition ArrowProjectile.h:48
Definition ArrowProjectile.h:12
void SaveGame(BGSSaveFormBuffer *a_buf) override
void Unk_C3(void) override
float GetWeaponSpeedMult() const override
void Unk_C2(void) override
ARROW_RUNTIME_DATA & GetArrowRuntimeData() noexcept
Definition ArrowProjectile.h:55
void UpdateImpl(float a_delta) override
void Handle3DLoaded() override
void PostLoad3D(NiAVObject *a_root) override
void LoadGame(BGSLoadFormBuffer *a_buf) override
float GetGravity() override
bool ShouldBeLimited() override
void Update3D() override
void AddImpact(TESObjectREFR *a_ref, const NiPoint3 &a_targetLoc, const NiPoint3 &a_velocity, hkpCollidable *a_collidable, std::int32_t a_arg6, std::uint32_t a_arg7) override
~ArrowProjectile() override
static constexpr auto RTTI
Definition ArrowProjectile.h:14
float GetPowerSpeedMult() const override
bool ProcessImpacts() override
bool GetStopMainSoundAfterImpact() override
const ARROW_RUNTIME_DATA & GetArrowRuntimeData() const noexcept
Definition ArrowProjectile.h:60
static constexpr auto FORMTYPE
Definition ArrowProjectile.h:16
static constexpr auto VTABLE
Definition ArrowProjectile.h:15
Definition BGSLoadFormBuffer.h:11
Definition MissileProjectile.h:10
Definition NiAVObject.h:50
Definition NiPoint3.h:6
Definition TESObjectREFR.h:112
Definition hkpCollidable.h:13
Definition AbsorbEffect.h:6
constexpr REL::VariantID RTTI_ArrowProjectile(687494, 395344, 0x1f1b138)
constexpr std::array< REL::VariantID, 4 > VTABLE_ArrowProjectile
Definition Offsets_VTABLE.h:2771
constexpr REL::Version RUNTIME_SSE_1_6_629(1, 6, 629, 0)
Definition ArrowProjectile.h:47
Definition ArrowProjectile.h:19
RecordFlag
Definition ArrowProjectile.h:21