#include <BSTEvent.h>
◆ ~BSTEventSink()
◆ ProcessEvent()
Implemented in RE::BoundItemEffect, RE::EnhanceWeaponEffect, RE::BGSImpactManager, RE::BGSImpactManager, RE::BGSImpactManager, RE::Journal_SystemTab, RE::LoadWaitSpinner, RE::UISaveLoadManager, RE::TESObjectREFR, RE::BookMenu, RE::BSAnimationGraphManager, RE::ModelReferenceEffect, RE::StatsNode, RE::SummonPlacementEffect, RE::Journal_SystemTab, RE::LoadWaitSpinner, RE::Main, RE::BSMusicManager, RE::BeamProjectile, RE::HUDMenu, RE::Journal_SystemTab, RE::TES, RE::BGSSaveLoadManager, RE::Journal_SystemTab, RE::MainMenu, RE::UISaveLoadManager, RE::BGSSaveLoadManager, RE::JournalMenu, RE::LoadWaitSpinner, RE::MainMenu, RE::TES::SystemEventAdapter, RE::MenuControls, RE::CreationClubMenu, RE::DialogueMenu, RE::KinectMenu, RE::LockpickingMenu, RE::MapMenu, RE::MenuTopicManager, RE::TESNPC, RE::TrainingMenu, RE::BSTerrainEffect, RE::Main, RE::MenuTopicManager, RE::TES, RE::BGSSaveLoadManager, RE::BGSStoryTeller, RE::HUDMenu, and RE::MenuControls.
The documentation for this class was generated from the following file: