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virtual void | FinishLoadGame (BGSLoadFormBuffer *a_buf) override |
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virtual void | Revert (BGSLoadFormBuffer *a_buf) override |
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virtual void | ClearTargetImpl () override |
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virtual | ~EnhanceWeaponEffect () |
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virtual void | Start () override |
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virtual void | Finish () override |
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virtual ActorValue | GetAdditionalActorValue () const override |
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virtual float | GetSecondaryAVWeight () const override |
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virtual BSEventNotifyControl | ProcessEvent (const ActorInventoryEvent *a_event, BSTEventSource< ActorInventoryEvent > *a_eventSource) override |
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virtual bool | IsCausingHealthDamage () override |
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virtual void | SaveGame (BGSSaveFormBuffer *a_buf) override |
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virtual void | LoadGame (BGSLoadFormBuffer *a_buf) override |
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virtual | ~DualValueModifierEffect () |
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virtual void | ModifyActorValue (Actor *a_actor, float a_value, ActorValue a_actorValue) override |
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virtual ActorValue | GetAdditionalActorValue () const |
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virtual float | GetSecondaryAVWeight () const |
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void | OnAdd (MagicTarget *a_target) override |
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void | Update (float a_delta) override |
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bool | IsCausingHealthDamage () override |
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bool | GetAllowMultipleCastingSourceStacking () override |
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void | ClearTargetImpl () override |
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| ~ValueModifierEffect () override |
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void | Start () override |
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void | Finish () override |
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bool | CheckCustomSkillUseConditions () const override |
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float | GetCustomSkillUseMagnitudeMultiplier (float a_mult) const override |
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virtual void | SetActorValue (ActorValue a_actorValue) |
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virtual bool | ShouldModifyOnStart () |
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virtual void | ModifyOnStart () |
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virtual bool | ShouldModifyOnUpdate () const |
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virtual void | ModifyOnUpdate (float a_delta) |
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virtual bool | ShouldModifyOnFinish () const |
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virtual void | ModifyOnFinish (Actor *a_caster, Actor *a_target, float a_value) |
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virtual void | ModifyActorValue (Actor *a_actor, float a_value, ActorValue a_actorValue) |
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virtual void | AdjustForPerks (Actor *a_caster, MagicTarget *a_target) |
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virtual void | OnAdd (MagicTarget *a_target) |
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virtual void | OnRemove () |
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virtual TESObjectREFR * | GetVisualsTarget () |
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virtual void | Update (float a_delta) |
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virtual void | EvaluateConditions (float a_delta, bool a_forceUpdate) |
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virtual bool | IsCausingHealthDamage () |
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virtual void | SetLocation (const NiPoint3 &a_location) |
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virtual void | SaveGame (BGSSaveFormBuffer *a_buf) |
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virtual void | LoadGame (BGSLoadFormBuffer *a_buf) |
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virtual void | FinishLoadGame (BGSLoadFormBuffer *a_buf) |
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virtual void | Revert (BGSLoadFormBuffer *a_buf) |
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virtual std::int32_t | Compare (ActiveEffect *a_otherEffect) |
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virtual void | HandleEvent (const BSFixedString &a_eventName) |
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virtual void | SwitchAttachedRoot (NiNode *a_root, NiNode *a_attachRoot) |
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virtual void | HandleQueuedStart () |
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virtual bool | ShouldDispelOnDeath () const |
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virtual bool | GetAllowMultipleCastingSourceStacking () |
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virtual void | ClearTargetImpl () |
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virtual | ~ActiveEffect () |
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virtual void | Start () |
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virtual void | Finish () |
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virtual bool | CanFinish () |
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virtual bool | CheckCustomSkillUseConditions () const |
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virtual float | GetCustomSkillUseMagnitudeMultiplier (float a_mult) const |
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void | Dispel (bool a_force) |
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EffectSetting * | GetBaseObject () noexcept |
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const EffectSetting * | GetBaseObject () const noexcept |
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NiPointer< Actor > | GetCasterActor () const |
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float | GetMagnitude () const |
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Actor * | GetTargetActor () |
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const Actor * | GetTargetActor () const |
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virtual | ~BSTEventSink ()=default |
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virtual BSEventNotifyControl | ProcessEvent (const ActorInventoryEvent *a_event, BSTEventSource< ActorInventoryEvent > *a_eventSource)=0 |
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