|
| virtual void | FinishLoadGame (BGSLoadFormBuffer *a_buf) override |
| |
| virtual void | Revert (BGSLoadFormBuffer *a_buf) override |
| |
| virtual void | ClearTargetImpl () override |
| |
| virtual | ~EnhanceWeaponEffect () |
| |
| virtual void | Start () override |
| |
| virtual void | Finish () override |
| |
| virtual ActorValue | GetAdditionalActorValue () const override |
| |
| virtual float | GetSecondaryAVWeight () const override |
| |
| virtual BSEventNotifyControl | ProcessEvent (const ActorInventoryEvent *a_event, BSTEventSource< ActorInventoryEvent > *a_eventSource) override |
| |
| virtual bool | IsCausingHealthDamage () override |
| |
| virtual void | SaveGame (BGSSaveFormBuffer *a_buf) override |
| |
| virtual void | LoadGame (BGSLoadFormBuffer *a_buf) override |
| |
| virtual | ~DualValueModifierEffect () |
| |
| virtual void | ModifyActorValue (Actor *a_actor, float a_value, ActorValue a_actorValue) override |
| |
| virtual ActorValue | GetAdditionalActorValue () const |
| |
| virtual float | GetSecondaryAVWeight () const |
| |
| void | OnAdd (MagicTarget *a_target) override |
| |
| void | Update (float a_delta) override |
| |
| bool | IsCausingHealthDamage () override |
| |
| bool | GetAllowMultipleCastingSourceStacking () override |
| |
| void | ClearTargetImpl () override |
| |
| | ~ValueModifierEffect () override |
| |
| void | Start () override |
| |
| void | Finish () override |
| |
| bool | CheckCustomSkillUseConditions () const override |
| |
| float | GetCustomSkillUseMagnitudeMultiplier (float a_mult) const override |
| |
| virtual void | SetActorValue (ActorValue a_actorValue) |
| |
| virtual bool | ShouldModifyOnStart () |
| |
| virtual void | ModifyOnStart () |
| |
| virtual bool | ShouldModifyOnUpdate () const |
| |
| virtual void | ModifyOnUpdate (float a_delta) |
| |
| virtual bool | ShouldModifyOnFinish () const |
| |
| virtual void | ModifyOnFinish (Actor *a_caster, Actor *a_target, float a_value) |
| |
| virtual void | ModifyActorValue (Actor *a_actor, float a_value, ActorValue a_actorValue) |
| |
| virtual void | AdjustForPerks (Actor *a_caster, MagicTarget *a_target) |
| |
| virtual void | OnAdd (MagicTarget *a_target) |
| |
| virtual void | OnRemove () |
| |
| virtual TESObjectREFR * | GetVisualsTarget () |
| |
| virtual void | Update (float a_delta) |
| |
| virtual void | EvaluateConditions (float a_delta, bool a_forceUpdate) |
| |
| virtual bool | IsCausingHealthDamage () |
| |
| virtual void | SetLocation (const NiPoint3 &a_location) |
| |
| virtual void | SaveGame (BGSSaveFormBuffer *a_buf) |
| |
| virtual void | LoadGame (BGSLoadFormBuffer *a_buf) |
| |
| virtual void | FinishLoadGame (BGSLoadFormBuffer *a_buf) |
| |
| virtual void | Revert (BGSLoadFormBuffer *a_buf) |
| |
| virtual std::int32_t | Compare (ActiveEffect *a_otherEffect) |
| |
| virtual void | HandleEvent (const BSFixedString &a_eventName) |
| |
| virtual void | SwitchAttachedRoot (NiNode *a_root, NiNode *a_attachRoot) |
| |
| virtual void | HandleQueuedStart () |
| |
| virtual bool | ShouldDispelOnDeath () const |
| |
| virtual bool | GetAllowMultipleCastingSourceStacking () |
| |
| virtual void | ClearTargetImpl () |
| |
| virtual | ~ActiveEffect () |
| |
| virtual void | Start () |
| |
| virtual void | Finish () |
| |
| virtual bool | CanFinish () |
| |
| virtual bool | CheckCustomSkillUseConditions () const |
| |
| virtual float | GetCustomSkillUseMagnitudeMultiplier (float a_mult) const |
| |
| void | Dispel (bool a_force) |
| |
| EffectSetting * | GetBaseObject () noexcept |
| |
| const EffectSetting * | GetBaseObject () const noexcept |
| |
| NiPointer< Actor > | GetCasterActor () const |
| |
| float | GetMagnitude () const |
| |
| Actor * | GetTargetActor () |
| |
| const Actor * | GetTargetActor () const |
| |
| virtual | ~BSTEventSink ()=default |
| |
| virtual BSEventNotifyControl | ProcessEvent (const ActorInventoryEvent *a_event, BSTEventSource< ActorInventoryEvent > *a_eventSource)=0 |
| |