CommonLibSSE NG
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RE::ReferenceEffect Class Reference

#include <ReferenceEffect.h>

Inheritance diagram for RE::ReferenceEffect:
RE::BSTempEffect RE::NiObject RE::NiRefObject RE::ModelReferenceEffect RE::ShaderReferenceEffect RE::SummonPlacementEffect

Public Member Functions

 ~ReferenceEffect () override
 
const NiRTTIGetRTTI () const override
 
void Detach () override
 
bool Update (float a_arg1) override
 
bool GetManagerHandlesSaveLoad () const override
 
bool GetClearWhenCellIsUnloaded () const override
 
TEMP_EFFECT_TYPE GetType () const override
 
void SaveGame (BGSSaveGameBuffer *a_buf) override
 
void LoadGame (BGSLoadGameBuffer *a_buf) override
 
void FinishLoadGame (BGSLoadGameBuffer *a_buf) override
 
virtual void Init ()
 
virtual void Suspend ()
 
virtual void Resume ()
 
virtual void ClearTarget ()
 
virtual void UpdateParentCell (NiAVObject *a_object)
 
virtual void UpdatePosition ()
 
virtual NiAVObjectGetAttachRoot ()
 
virtual bool GetAttached ()
 
virtual void DetachImpl ()
 
- Public Member Functions inherited from RE::BSTempEffect
 ~BSTempEffect () override
 
const NiRTTIGetRTTI () const override
 
NiNodeAsNode () override
 
NiSwitchNode * AsSwitchNode () override
 
BSFadeNodeAsFadeNode () override
 
BSMultiBoundNodeAsMultiBoundNode () override
 
BSGeometryAsGeometry () override
 
NiTriStrips * AsTriStrips () override
 
BSTriShapeAsTriShape () override
 
BSSegmentedTriShape * AsSegmentedTriShape () override
 
BSSubIndexTriShape * AsSubIndexTriShape () override
 
BSDynamicTriShapeAsDynamicTriShape () override
 
NiGeometryAsNiGeometry () override
 
NiTriBasedGeom * AsNiTriBasedGeom () override
 
NiTriShape * AsNiTriShape () override
 
NiParticlesAsParticlesGeom () override
 
BSLines * AsLinesGeom () override
 
bhkNiCollisionObjectAsBhkNiCollisionObject () override
 
bhkBlendCollisionObject * AsBhkBlendCollisionObject () override
 
bhkAttachmentCollisionObject * AsBhkAttachmentCollisionObject () override
 
bhkRigidBodyAsBhkRigidBody () override
 
bhkLimitedHingeConstraint * AsBhkLimitedHingeConstraint () override
 
virtual void Initialize ()
 
virtual void Attach ()
 
virtual void Detach ()
 
virtual bool Update (float a_arg1)
 
virtual NiAVObjectGet3D () const
 
virtual bool GetManagerHandlesSaveLoad () const
 
virtual bool GetClearWhenCellIsUnloaded () const
 
virtual TEMP_EFFECT_TYPE GetType () const
 
virtual void SaveGame (BGSSaveGameBuffer *a_buf)
 
virtual void LoadGame (BGSLoadGameBuffer *a_buf)
 
virtual void FinishLoadGame (BGSLoadGameBuffer *a_buf)
 
virtual bool IsInterfaceEffect () const
 
virtual void SetInterfaceEffect (bool a_set)
 
virtual bool GetStackable () const
 
virtual bool GetStackableMatch (BSTempEffect *a_effect) const
 
virtual void Push ()
 
virtual void Pop ()
 
template<class T , class = std::enable_if_t< std::negation_v< std::disjunction< std::is_pointer<T>, std::is_reference<T>, std::is_const<T>, std::is_volatile<T>>>>>
T * As () noexcept
 
template<class T , class = std::enable_if_t< std::negation_v< std::disjunction< std::is_pointer<T>, std::is_reference<T>, std::is_const<T>, std::is_volatile<T>>>>>
const T * As () const noexcept
 
- Public Member Functions inherited from RE::NiObject
 ~NiObject () override=default
 
virtual const NiRTTIGetRTTI () const
 
virtual NiNodeAsNode ()
 
virtual NiSwitchNode * AsSwitchNode ()
 
virtual BSFadeNodeAsFadeNode ()
 
virtual BSMultiBoundNodeAsMultiBoundNode ()
 
virtual BSGeometryAsGeometry ()
 
virtual NiTriStrips * AsTriStrips ()
 
virtual BSTriShapeAsTriShape ()
 
virtual BSSegmentedTriShape * AsSegmentedTriShape ()
 
virtual BSSubIndexTriShape * AsSubIndexTriShape ()
 
virtual BSDynamicTriShapeAsDynamicTriShape ()
 
virtual NiGeometryAsNiGeometry ()
 
virtual NiTriBasedGeom * AsNiTriBasedGeom ()
 
virtual NiTriShape * AsNiTriShape ()
 
virtual NiParticlesAsParticlesGeom ()
 
virtual BSLines * AsLinesGeom ()
 
virtual bhkNiCollisionObjectAsBhkNiCollisionObject ()
 
virtual bhkBlendCollisionObject * AsBhkBlendCollisionObject ()
 
virtual bhkAttachmentCollisionObject * AsBhkAttachmentCollisionObject ()
 
virtual bhkRigidBodyAsBhkRigidBody ()
 
virtual bhkLimitedHingeConstraint * AsBhkLimitedHingeConstraint ()
 
virtual NiObjectCreateClone (NiCloningProcess &a_cloning)
 
virtual void LoadBinary (NiStream &a_stream)
 
virtual void LinkObject (NiStream &a_stream)
 
virtual bool RegisterStreamables (NiStream &a_stream)
 
virtual void SaveBinary (NiStream &a_stream)
 
virtual bool IsEqual (NiObject *a_object)
 
virtual void ProcessClone (NiCloningProcess &a_cloning)
 
virtual void PostLinkObject (NiStream &a_stream)
 
virtual bool StreamCanSkip ()
 
virtual const NiRTTIGetStreamableRTTI () const
 
virtual std::uint32_t GetBlockAllocationSize () const
 
virtual NiObjectGroupGetGroup () const
 
virtual void SetGroup (NiObjectGroup *a_group)
 
virtual NiControllerManagerAsNiControllerManager ()
 
void CreateDeepCopy (NiPointer< NiObject > &a_object)
 
- Public Member Functions inherited from RE::NiRefObject
 NiRefObject ()
 
virtual ~NiRefObject ()
 
virtual void DeleteThis ()
 
void IncRefCount ()
 
void DecRefCount ()
 
constexpr std::uint32_t GetRefCount () const noexcept
 
 TES_HEAP_REDEFINE_NEW ()
 

Public Attributes

ReferenceEffectControllercontroller
 
ObjectRefHandle target
 
ObjectRefHandle aimAtTarget
 
bool finished
 
bool ownController
 
std::uint16_t pad42
 
std::uint32_t pad44
 
- Public Attributes inherited from RE::BSTempEffect
float lifetime
 
std::uint32_t pad14
 
TESObjectCELLcell
 
float age
 
bool initialized
 
std::uint8_t pad25
 
std::uint16_t pad26
 
std::uint32_t effectID
 
std::uint32_t pad2C
 
- Public Attributes inherited from RE::NiRefObject
volatile std::uint32_t _refCount { 0 }
 
std::uint32_t _pad0C { 0 }
 

Static Public Attributes

static constexpr auto RTTI = RTTI_ReferenceEffect
 
static auto Ni_RTTI = NiRTTI_ReferenceEffect
 
static constexpr auto TYPE = TEMP_EFFECT_TYPE::kRefDefault
 
- Static Public Attributes inherited from RE::BSTempEffect
static constexpr auto RTTI = RTTI_BSTempEffect
 
static auto Ni_RTTI = NiRTTI_BSTempEffect
 
static constexpr auto TYPE = TEMP_EFFECT_TYPE::kDefault
 
- Static Public Attributes inherited from RE::NiObject
static constexpr auto RTTI = RTTI_NiObject
 
static auto Ni_RTTI = NiRTTI_NiObject
 
- Static Public Attributes inherited from RE::NiRefObject
static constexpr auto RTTI = RTTI_NiRefObject
 

Additional Inherited Members

- Static Public Member Functions inherited from RE::NiRefObject
static volatile std::uint32_t * GetTotalObjectCount ()
 

Constructor & Destructor Documentation

◆ ~ReferenceEffect()

RE::ReferenceEffect::~ReferenceEffect ( )
override

Member Function Documentation

◆ ClearTarget()

virtual void RE::ReferenceEffect::ClearTarget ( )
virtual

Reimplemented in RE::ShaderReferenceEffect.

◆ Detach()

void RE::ReferenceEffect::Detach ( )
overridevirtual

Reimplemented from RE::BSTempEffect.

◆ DetachImpl()

virtual void RE::ReferenceEffect::DetachImpl ( )
virtual

◆ FinishLoadGame()

void RE::ReferenceEffect::FinishLoadGame ( BGSLoadGameBuffer a_buf)
overridevirtual

Reimplemented from RE::BSTempEffect.

Reimplemented in RE::ShaderReferenceEffect, and RE::SummonPlacementEffect.

◆ GetAttached()

virtual bool RE::ReferenceEffect::GetAttached ( )
virtual

Reimplemented in RE::ModelReferenceEffect.

◆ GetAttachRoot()

virtual NiAVObject * RE::ReferenceEffect::GetAttachRoot ( )
virtual

◆ GetClearWhenCellIsUnloaded()

bool RE::ReferenceEffect::GetClearWhenCellIsUnloaded ( ) const
overridevirtual

Reimplemented from RE::BSTempEffect.

◆ GetManagerHandlesSaveLoad()

bool RE::ReferenceEffect::GetManagerHandlesSaveLoad ( ) const
overridevirtual

Reimplemented from RE::BSTempEffect.

◆ GetRTTI()

const NiRTTI * RE::ReferenceEffect::GetRTTI ( ) const
overridevirtual

Reimplemented from RE::BSTempEffect.

Reimplemented in RE::ShaderReferenceEffect, and RE::SummonPlacementEffect.

◆ GetType()

TEMP_EFFECT_TYPE RE::ReferenceEffect::GetType ( ) const
overridevirtual

Reimplemented from RE::BSTempEffect.

Reimplemented in RE::ShaderReferenceEffect, and RE::SummonPlacementEffect.

◆ Init()

virtual void RE::ReferenceEffect::Init ( )
virtual

◆ LoadGame()

void RE::ReferenceEffect::LoadGame ( BGSLoadGameBuffer a_buf)
overridevirtual

Reimplemented from RE::BSTempEffect.

Reimplemented in RE::ShaderReferenceEffect, and RE::SummonPlacementEffect.

◆ Resume()

virtual void RE::ReferenceEffect::Resume ( )
virtual

Reimplemented in RE::ShaderReferenceEffect.

◆ SaveGame()

void RE::ReferenceEffect::SaveGame ( BGSSaveGameBuffer *  a_buf)
overridevirtual

Reimplemented from RE::BSTempEffect.

Reimplemented in RE::ShaderReferenceEffect, and RE::SummonPlacementEffect.

◆ Suspend()

virtual void RE::ReferenceEffect::Suspend ( )
virtual

Reimplemented in RE::ShaderReferenceEffect.

◆ Update()

bool RE::ReferenceEffect::Update ( float  a_arg1)
overridevirtual

Reimplemented from RE::BSTempEffect.

Reimplemented in RE::ShaderReferenceEffect, and RE::SummonPlacementEffect.

◆ UpdateParentCell()

virtual void RE::ReferenceEffect::UpdateParentCell ( NiAVObject a_object)
virtual

Reimplemented in RE::ModelReferenceEffect.

◆ UpdatePosition()

virtual void RE::ReferenceEffect::UpdatePosition ( )
virtual

Member Data Documentation

◆ aimAtTarget

ObjectRefHandle RE::ReferenceEffect::aimAtTarget

◆ controller

ReferenceEffectController* RE::ReferenceEffect::controller

◆ finished

bool RE::ReferenceEffect::finished

◆ Ni_RTTI

auto RE::ReferenceEffect::Ni_RTTI = NiRTTI_ReferenceEffect
inlinestatic

◆ ownController

bool RE::ReferenceEffect::ownController

◆ pad42

std::uint16_t RE::ReferenceEffect::pad42

◆ pad44

std::uint32_t RE::ReferenceEffect::pad44

◆ RTTI

constexpr auto RE::ReferenceEffect::RTTI = RTTI_ReferenceEffect
inlinestaticconstexpr

◆ target

ObjectRefHandle RE::ReferenceEffect::target

◆ TYPE

constexpr auto RE::ReferenceEffect::TYPE = TEMP_EFFECT_TYPE::kRefDefault
inlinestaticconstexpr

The documentation for this class was generated from the following file: