CommonLibSSE NG
Loading...
Searching...
No Matches
RE::ReferenceEffectController Class Referenceabstract

#include <ReferenceEffectController.h>

Inheritance diagram for RE::ReferenceEffectController:
RE::ActiveEffectReferenceEffectController RE::SkyEffectController

Public Member Functions

virtual ~ReferenceEffectController ()=default
 
virtual void HandleEvent (const BSFixedString &a_event)
 
virtual float GetElapsedTime ()
 
virtual float GetScale ()
 
virtual void SwitchAttachedRoot (NiNode *a_root, NiNode *a_attachRoot)
 
virtual const NiPoint3GetSourcePosition ()
 
virtual bool GetUseSourcePosition ()
 
virtual bool GetNoInitialFlare ()
 
virtual bool GetEffectPersists ()
 
virtual bool GetGoryVisuals ()
 
virtual void RemoveHitEffect (ReferenceEffect *a_refEffect)
 
virtual TESObjectREFRGetTargetReference ()=0
 
virtual BGSArtObjectGetHitEffectArt ()=0
 
virtual TESEffectShaderGetHitEffectShader ()=0
 
virtual bool GetManagerHandlesSaveLoad ()=0
 
virtual NiAVObjectGetAttachRoot ()
 
virtual float GetParticleAttachExtent ()
 
virtual bool GetUseParticleAttachExtent ()
 
virtual bool GetDoParticles ()
 
virtual bool GetParticlesUseLocalSpace ()
 
virtual bool GetUseRootWorldRotate ()
 
virtual bool GetIsRootActor ()
 
virtual bool GetClearWhenCellIsUnloaded ()
 
virtual bool EffectShouldFaceTarget ()
 
virtual TESObjectREFRGetFacingTarget ()
 
virtual bool GetShaderUseParentCell ()
 
virtual bool EffectAttachesToCamera ()
 
virtual bool EffectRotatesWithCamera ()
 
virtual bool GetAllowTargetRoot ()
 
virtual bool IsReadyForAttach ()
 
virtual void SetWindPoint (const NiPoint3 &a_point)
 
virtual const NiPoint3GetWindPoint ()
 
virtual bool GetAllowNo3D ()
 
virtual void SaveGame (BGSSaveGameBuffer *a_buf)
 
virtual void LoadGame (BGSLoadGameBuffer *a_buf)
 
void Start (ReferenceEffect **a_effectOut=nullptr)
 
void Stop ()
 
 TES_HEAP_REDEFINE_NEW ()
 

Static Public Attributes

static constexpr auto RTTI = RTTI_ReferenceEffectController
 

Constructor & Destructor Documentation

◆ ~ReferenceEffectController()

virtual RE::ReferenceEffectController::~ReferenceEffectController ( )
virtualdefault

Member Function Documentation

◆ EffectAttachesToCamera()

virtual bool RE::ReferenceEffectController::EffectAttachesToCamera ( )
virtual

Reimplemented in RE::SkyEffectController.

◆ EffectRotatesWithCamera()

virtual bool RE::ReferenceEffectController::EffectRotatesWithCamera ( )
virtual

Reimplemented in RE::SkyEffectController.

◆ EffectShouldFaceTarget()

virtual bool RE::ReferenceEffectController::EffectShouldFaceTarget ( )
virtual

◆ GetAllowNo3D()

virtual bool RE::ReferenceEffectController::GetAllowNo3D ( )
virtual

◆ GetAllowTargetRoot()

virtual bool RE::ReferenceEffectController::GetAllowTargetRoot ( )
virtual

◆ GetAttachRoot()

virtual NiAVObject * RE::ReferenceEffectController::GetAttachRoot ( )
virtual

Reimplemented in RE::SkyEffectController.

◆ GetClearWhenCellIsUnloaded()

virtual bool RE::ReferenceEffectController::GetClearWhenCellIsUnloaded ( )
virtual

◆ GetDoParticles()

virtual bool RE::ReferenceEffectController::GetDoParticles ( )
virtual

◆ GetEffectPersists()

virtual bool RE::ReferenceEffectController::GetEffectPersists ( )
virtual

◆ GetElapsedTime()

virtual float RE::ReferenceEffectController::GetElapsedTime ( )
virtual

◆ GetFacingTarget()

virtual TESObjectREFR * RE::ReferenceEffectController::GetFacingTarget ( )
virtual

◆ GetGoryVisuals()

virtual bool RE::ReferenceEffectController::GetGoryVisuals ( )
virtual

◆ GetHitEffectArt()

virtual BGSArtObject * RE::ReferenceEffectController::GetHitEffectArt ( )
pure virtual

◆ GetHitEffectShader()

virtual TESEffectShader * RE::ReferenceEffectController::GetHitEffectShader ( )
pure virtual

◆ GetIsRootActor()

virtual bool RE::ReferenceEffectController::GetIsRootActor ( )
virtual

◆ GetManagerHandlesSaveLoad()

virtual bool RE::ReferenceEffectController::GetManagerHandlesSaveLoad ( )
pure virtual

◆ GetNoInitialFlare()

virtual bool RE::ReferenceEffectController::GetNoInitialFlare ( )
virtual

◆ GetParticleAttachExtent()

virtual float RE::ReferenceEffectController::GetParticleAttachExtent ( )
virtual

◆ GetParticlesUseLocalSpace()

virtual bool RE::ReferenceEffectController::GetParticlesUseLocalSpace ( )
virtual

◆ GetScale()

virtual float RE::ReferenceEffectController::GetScale ( )
virtual

◆ GetShaderUseParentCell()

virtual bool RE::ReferenceEffectController::GetShaderUseParentCell ( )
virtual

◆ GetSourcePosition()

virtual const NiPoint3 & RE::ReferenceEffectController::GetSourcePosition ( )
virtual

◆ GetTargetReference()

virtual TESObjectREFR * RE::ReferenceEffectController::GetTargetReference ( )
pure virtual

◆ GetUseParticleAttachExtent()

virtual bool RE::ReferenceEffectController::GetUseParticleAttachExtent ( )
virtual

◆ GetUseRootWorldRotate()

virtual bool RE::ReferenceEffectController::GetUseRootWorldRotate ( )
virtual

◆ GetUseSourcePosition()

virtual bool RE::ReferenceEffectController::GetUseSourcePosition ( )
virtual

◆ GetWindPoint()

virtual const NiPoint3 & RE::ReferenceEffectController::GetWindPoint ( )
virtual

◆ HandleEvent()

virtual void RE::ReferenceEffectController::HandleEvent ( const BSFixedString a_event)
virtual

◆ IsReadyForAttach()

virtual bool RE::ReferenceEffectController::IsReadyForAttach ( )
virtual

◆ LoadGame()

virtual void RE::ReferenceEffectController::LoadGame ( BGSLoadGameBuffer a_buf)
virtual

◆ RemoveHitEffect()

virtual void RE::ReferenceEffectController::RemoveHitEffect ( ReferenceEffect a_refEffect)
virtual

◆ SaveGame()

virtual void RE::ReferenceEffectController::SaveGame ( BGSSaveGameBuffer *  a_buf)
virtual

◆ SetWindPoint()

virtual void RE::ReferenceEffectController::SetWindPoint ( const NiPoint3 a_point)
virtual

◆ Start()

void RE::ReferenceEffectController::Start ( ReferenceEffect **  a_effectOut = nullptr)

◆ Stop()

void RE::ReferenceEffectController::Stop ( )

◆ SwitchAttachedRoot()

virtual void RE::ReferenceEffectController::SwitchAttachedRoot ( NiNode a_root,
NiNode a_attachRoot 
)
virtual

◆ TES_HEAP_REDEFINE_NEW()

RE::ReferenceEffectController::TES_HEAP_REDEFINE_NEW ( )

Member Data Documentation

◆ RTTI

constexpr auto RE::ReferenceEffectController::RTTI = RTTI_ReferenceEffectController
inlinestaticconstexpr

The documentation for this class was generated from the following file: