CommonLibSSE NG
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RE::ReferenceEffectController Member List

This is the complete list of members for RE::ReferenceEffectController, including all inherited members.

EffectAttachesToCamera()RE::ReferenceEffectControllervirtual
EffectRotatesWithCamera()RE::ReferenceEffectControllervirtual
EffectShouldFaceTarget()RE::ReferenceEffectControllervirtual
GetAllowNo3D()RE::ReferenceEffectControllervirtual
GetAllowTargetRoot()RE::ReferenceEffectControllervirtual
GetAttachRoot()RE::ReferenceEffectControllervirtual
GetClearWhenCellIsUnloaded()RE::ReferenceEffectControllervirtual
GetDoParticles()RE::ReferenceEffectControllervirtual
GetEffectPersists()RE::ReferenceEffectControllervirtual
GetElapsedTime()RE::ReferenceEffectControllervirtual
GetFacingTarget()RE::ReferenceEffectControllervirtual
GetGoryVisuals()RE::ReferenceEffectControllervirtual
GetHitEffectArt()=0RE::ReferenceEffectControllerpure virtual
GetHitEffectShader()=0RE::ReferenceEffectControllerpure virtual
GetIsRootActor()RE::ReferenceEffectControllervirtual
GetManagerHandlesSaveLoad()=0RE::ReferenceEffectControllerpure virtual
GetNoInitialFlare()RE::ReferenceEffectControllervirtual
GetParticleAttachExtent()RE::ReferenceEffectControllervirtual
GetParticlesUseLocalSpace()RE::ReferenceEffectControllervirtual
GetScale()RE::ReferenceEffectControllervirtual
GetShaderUseParentCell()RE::ReferenceEffectControllervirtual
GetSourcePosition()RE::ReferenceEffectControllervirtual
GetTargetReference()=0RE::ReferenceEffectControllerpure virtual
GetUseParticleAttachExtent()RE::ReferenceEffectControllervirtual
GetUseRootWorldRotate()RE::ReferenceEffectControllervirtual
GetUseSourcePosition()RE::ReferenceEffectControllervirtual
GetWindPoint()RE::ReferenceEffectControllervirtual
HandleEvent(const BSFixedString &a_event)RE::ReferenceEffectControllervirtual
IsReadyForAttach()RE::ReferenceEffectControllervirtual
LoadGame(BGSLoadGameBuffer *a_buf)RE::ReferenceEffectControllervirtual
RemoveHitEffect(ReferenceEffect *a_refEffect)RE::ReferenceEffectControllervirtual
RTTIRE::ReferenceEffectControllerinlinestatic
SaveGame(BGSSaveGameBuffer *a_buf)RE::ReferenceEffectControllervirtual
SetWindPoint(const NiPoint3 &a_point)RE::ReferenceEffectControllervirtual
Start(ReferenceEffect **a_effectOut=nullptr)RE::ReferenceEffectController
Stop()RE::ReferenceEffectController
SwitchAttachedRoot(NiNode *a_root, NiNode *a_attachRoot)RE::ReferenceEffectControllervirtual
TES_HEAP_REDEFINE_NEW()RE::ReferenceEffectController
~ReferenceEffectController()=defaultRE::ReferenceEffectControllervirtual