#include <ActiveEffectReferenceEffectController.h>
◆ ~ActiveEffectReferenceEffectController()
RE::ActiveEffectReferenceEffectController::~ActiveEffectReferenceEffectController |
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◆ EffectShouldFaceTarget()
bool RE::ActiveEffectReferenceEffectController::EffectShouldFaceTarget |
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◆ GetAllowNo3D()
bool RE::ActiveEffectReferenceEffectController::GetAllowNo3D |
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◆ GetEffectPersists()
bool RE::ActiveEffectReferenceEffectController::GetEffectPersists |
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◆ GetElapsedTime()
float RE::ActiveEffectReferenceEffectController::GetElapsedTime |
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◆ GetFacingTarget()
TESObjectREFR * RE::ActiveEffectReferenceEffectController::GetFacingTarget |
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◆ GetGoryVisuals()
bool RE::ActiveEffectReferenceEffectController::GetGoryVisuals |
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◆ GetHitEffectArt()
BGSArtObject * RE::ActiveEffectReferenceEffectController::GetHitEffectArt |
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◆ GetHitEffectShader()
TESEffectShader * RE::ActiveEffectReferenceEffectController::GetHitEffectShader |
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◆ GetManagerHandlesSaveLoad()
bool RE::ActiveEffectReferenceEffectController::GetManagerHandlesSaveLoad |
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◆ GetNoInitialFlare()
bool RE::ActiveEffectReferenceEffectController::GetNoInitialFlare |
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◆ GetScale()
float RE::ActiveEffectReferenceEffectController::GetScale |
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◆ GetSourcePosition()
const NiPoint3 & RE::ActiveEffectReferenceEffectController::GetSourcePosition |
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◆ GetTargetReference()
TESObjectREFR * RE::ActiveEffectReferenceEffectController::GetTargetReference |
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◆ GetUseSourcePosition()
bool RE::ActiveEffectReferenceEffectController::GetUseSourcePosition |
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◆ GetWindPoint()
const NiPoint3 & RE::ActiveEffectReferenceEffectController::GetWindPoint |
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◆ HandleEvent()
void RE::ActiveEffectReferenceEffectController::HandleEvent |
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const BSFixedString & |
a_event | ) |
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◆ LoadGame()
void RE::ActiveEffectReferenceEffectController::LoadGame |
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BGSLoadGameBuffer * |
a_buf | ) |
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◆ RemoveHitEffect()
void RE::ActiveEffectReferenceEffectController::RemoveHitEffect |
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ReferenceEffect * |
a_refEffect | ) |
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◆ SaveGame()
void RE::ActiveEffectReferenceEffectController::SaveGame |
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BGSSaveGameBuffer * |
a_buf | ) |
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◆ SetWindPoint()
void RE::ActiveEffectReferenceEffectController::SetWindPoint |
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const NiPoint3 & |
a_point | ) |
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◆ SwitchAttachedRoot()
void RE::ActiveEffectReferenceEffectController::SwitchAttachedRoot |
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NiNode * |
a_root, |
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NiNode * |
a_attachRoot |
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◆ effect
ActiveEffect* RE::ActiveEffectReferenceEffectController::effect |
◆ RTTI
◆ target
◆ VTABLE
◆ windPoint
NiPoint3 RE::ActiveEffectReferenceEffectController::windPoint |
The documentation for this class was generated from the following file: