CommonLibSSE NG
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EnhanceWeaponEffect.h
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1#pragma once
2
4#include "RE/A/ActorValues.h"
5#include "RE/B/BSTEvent.h"
7
8namespace RE
9{
11 public DualValueModifierEffect, // 00
12 public BSTEventSink<ActorInventoryEvent> // A0
13 {
14 public:
15 inline static constexpr auto RTTI = RTTI_EnhanceWeaponEffect;
16 inline static constexpr auto VTABLE = VTABLE_EnhanceWeaponEffect;
17
18 // override (ActiveEffect)
19 virtual void FinishLoadGame(BGSLoadFormBuffer* a_buf) override; // 0A
20 virtual void Revert(BGSLoadFormBuffer* a_buf) override; // 0B
21 virtual void ClearTargetImpl() override; // 12
22 virtual ~EnhanceWeaponEffect(); // 13
23 virtual void Start() override; // 14
24 virtual void Finish() override; // 15
25
26 // override (DualValueModifierEffect)
27 virtual ActorValue GetAdditionalActorValue() const override; // 21
28 virtual float GetSecondaryAVWeight() const override; // 22
29
30 // override (BSTEventSink)
31 virtual BSEventNotifyControl ProcessEvent(const ActorInventoryEvent* a_event, BSTEventSource<ActorInventoryEvent>* a_eventSource) override; // 01
32
33 // members
35 };
36 static_assert(sizeof(EnhanceWeaponEffect) == 0xB0);
37}
Definition BGSLoadFormBuffer.h:11
Definition BSTEvent.h:143
Definition BSTEvent.h:19
Definition DualValueModifierEffect.h:10
Definition EnhanceWeaponEffect.h:13
static constexpr auto VTABLE
Definition EnhanceWeaponEffect.h:16
virtual float GetSecondaryAVWeight() const override
virtual void Start() override
virtual void FinishLoadGame(BGSLoadFormBuffer *a_buf) override
virtual BSEventNotifyControl ProcessEvent(const ActorInventoryEvent *a_event, BSTEventSource< ActorInventoryEvent > *a_eventSource) override
virtual void ClearTargetImpl() override
static constexpr auto RTTI
Definition EnhanceWeaponEffect.h:15
ActorValue secondaryActorValue
Definition EnhanceWeaponEffect.h:34
virtual void Revert(BGSLoadFormBuffer *a_buf) override
virtual ~EnhanceWeaponEffect()
virtual void Finish() override
virtual ActorValue GetAdditionalActorValue() const override
Definition AbsorbEffect.h:6
ActorValue
Definition ActorValues.h:6
constexpr REL::VariantID RTTI_EnhanceWeaponEffect(686639, 394485, 0x1f02bd0)
constexpr std::array< REL::VariantID, 2 > VTABLE_EnhanceWeaponEffect
Definition Offsets_VTABLE.h:2006
BSEventNotifyControl
Definition BSTEvent.h:12
Definition ActorInventoryEvent.h:9