#include <BSSoundHandle.h>
◆ anonymous enum
      
        
          | anonymous enum : std::uint32_t | 
        
      
 
 
◆ AssumedState
| Enumerator | 
|---|
| kInitialized  |  | 
| kPlaying  |  | 
| kStopped  |  | 
| kPaused  |  | 
 
 
◆ LoopType
| Enumerator | 
|---|
| kNone  |  | 
| kWholeFile  |  | 
| kEnvFast  |  | 
| kEnvSlow  |  | 
 
 
◆ BSSoundHandle()
      
        
          | RE::BSSoundHandle::BSSoundHandle  | 
          ( | 
           | ) | 
           | 
        
      
 
 
◆ ~BSSoundHandle()
  
  
      
        
          | RE::BSSoundHandle::~BSSoundHandle  | 
          ( | 
           | ) | 
           | 
         
       
   | 
  
default   | 
  
 
 
◆ FadeInPlay()
      
        
          | bool RE::BSSoundHandle::FadeInPlay  | 
          ( | 
          std::uint16_t  | 
          a_fadeTimeMS | ) | 
           | 
        
      
 
 
◆ FadeOutAndRelease()
      
        
          | bool RE::BSSoundHandle::FadeOutAndRelease  | 
          ( | 
          std::uint16_t  | 
          a_fadeTimeMS | ) | 
           | 
        
      
 
 
◆ IsPlaying()
      
        
          | bool RE::BSSoundHandle::IsPlaying  | 
          ( | 
           | ) | 
           const | 
        
      
 
 
◆ IsValid()
      
        
          | bool RE::BSSoundHandle::IsValid  | 
          ( | 
           | ) | 
           const | 
        
      
 
 
◆ Play()
      
        
          | bool RE::BSSoundHandle::Play  | 
          ( | 
           | ) | 
           | 
        
      
 
 
◆ SetFrequency()
      
        
          | bool RE::BSSoundHandle::SetFrequency  | 
          ( | 
          float  | 
          a_frequency | ) | 
           | 
        
      
 
 
◆ SetObjectToFollow()
      
        
          | void RE::BSSoundHandle::SetObjectToFollow  | 
          ( | 
          NiAVObject *  | 
          a_node | ) | 
           | 
        
      
 
 
◆ SetPosition()
      
        
          | bool RE::BSSoundHandle::SetPosition  | 
          ( | 
          NiPoint3  | 
          a_pos | ) | 
           | 
        
      
 
 
◆ SetVolume()
      
        
          | bool RE::BSSoundHandle::SetVolume  | 
          ( | 
          float  | 
          a_volume | ) | 
           | 
        
      
 
 
◆ Stop()
      
        
          | bool RE::BSSoundHandle::Stop  | 
          ( | 
           | ) | 
           | 
        
      
 
 
◆ assumeSuccess
      
        
          | bool RE::BSSoundHandle::assumeSuccess | 
        
      
 
 
◆ pad05
      
        
          | std::uint8_t RE::BSSoundHandle::pad05 | 
        
      
 
 
◆ pad06
      
        
          | std::uint16_t RE::BSSoundHandle::pad06 | 
        
      
 
 
◆ soundID
      
        
          | std::uint32_t RE::BSSoundHandle::soundID | 
        
      
 
 
◆ state
The documentation for this struct was generated from the following file: