Definition NiAVObject.h:50
Definition AbsorbEffect.h:6
Definition BSSoundHandle.h:9
std::uint8_t pad05
Definition BSSoundHandle.h:49
bool FadeOutAndRelease(std::uint16_t a_fadeTimeMS)
std::uint16_t pad06
Definition BSSoundHandle.h:50
bool SetFrequency(float a_frequency)
bool assumeSuccess
Definition BSSoundHandle.h:48
bool FadeInPlay(std::uint16_t a_fadeTimeMS)
@ kInvalidID
Definition BSSoundHandle.h:13
std::uint32_t soundID
Definition BSSoundHandle.h:47
bool SetVolume(float a_volume)
AssumedState
Definition BSSoundHandle.h:17
bool SetPosition(NiPoint3 a_pos)
stl::enumeration< AssumedState, std::uint32_t > state
Definition BSSoundHandle.h:51
void SetObjectToFollow(NiAVObject *a_node)
LoopType
Definition BSSoundHandle.h:25