CommonLibSSE NG
|
#include <Main.h>
Public Member Functions | |
~Main () override | |
BSEventNotifyControl | ProcessEvent (const PositionPlayerEvent *a_event, BSTEventSource< PositionPlayerEvent > *a_eventSource) override |
BSEventNotifyControl | ProcessEvent (const BSGamerProfileEvent *a_event, BSTEventSource< BSGamerProfileEvent > *a_eventSource) override |
void | SetActive (bool a_active) |
Public Member Functions inherited from RE::BSTEventSink< PositionPlayerEvent > | |
virtual | ~BSTEventSink ()=default |
virtual BSEventNotifyControl | ProcessEvent (const PositionPlayerEvent *a_event, BSTEventSource< PositionPlayerEvent > *a_eventSource)=0 |
Public Member Functions inherited from RE::BSTEventSink< BSGamerProfileEvent > | |
virtual | ~BSTEventSink ()=default |
virtual BSEventNotifyControl | ProcessEvent (const BSGamerProfileEvent *a_event, BSTEventSource< BSGamerProfileEvent > *a_eventSource)=0 |
Static Public Member Functions | |
static Main * | GetSingleton () |
static float | QFrameAnimTime () |
static NiCamera * | WorldRootCamera () |
static Scenegraph * | WorldRootNode () |
Public Attributes | |
bool | quitGame |
bool | resetGame |
bool | fullReset |
bool | gameActive |
bool | onIdle |
bool | reloadContent |
bool | freezeTime |
bool | freezeNextFrame |
WinAPI::HWND | wnd |
WinAPI::HINSTANCE | instance |
std::uint32_t | threadID |
std::uint32_t | unk02C |
std::uint64_t | unk030 |
ScrapHeap | packedTaskHeap |
BSPackedTaskQueue | taskQueue |
ScrapHeap | secondaryPackedTaskHeap |
BSPackedTaskQueue | secondaryTaskQueue |
std::uint8_t | unk1D8 |
std::uint8_t | unk1D9 |
std::uint16_t | unk1DA |
std::uint32_t | unk1DC |
BSSaveDataSystemUtilityImage | saveDataBackgroundImages [3] |
BSSaveDataSystemUtilityImage | saveDataIconImages [3] |
Static Public Attributes | |
static constexpr auto | RTTI = RTTI_Main |
|
override |
|
static |
|
overridevirtual |
Implements RE::BSTEventSink< BSGamerProfileEvent >.
|
overridevirtual |
Implements RE::BSTEventSink< PositionPlayerEvent >.
|
static |
void RE::Main::SetActive | ( | bool | a_active | ) |
|
static |
|
static |
bool RE::Main::freezeNextFrame |
bool RE::Main::freezeTime |
bool RE::Main::fullReset |
bool RE::Main::gameActive |
WinAPI::HINSTANCE RE::Main::instance |
bool RE::Main::onIdle |
ScrapHeap RE::Main::packedTaskHeap |
bool RE::Main::quitGame |
bool RE::Main::reloadContent |
bool RE::Main::resetGame |
|
inlinestaticconstexpr |
BSSaveDataSystemUtilityImage RE::Main::saveDataBackgroundImages[3] |
BSSaveDataSystemUtilityImage RE::Main::saveDataIconImages[3] |
ScrapHeap RE::Main::secondaryPackedTaskHeap |
BSPackedTaskQueue RE::Main::secondaryTaskQueue |
BSPackedTaskQueue RE::Main::taskQueue |
std::uint32_t RE::Main::threadID |
std::uint32_t RE::Main::unk02C |
std::uint64_t RE::Main::unk030 |
std::uint8_t RE::Main::unk1D8 |
std::uint8_t RE::Main::unk1D9 |
std::uint16_t RE::Main::unk1DA |
std::uint32_t RE::Main::unk1DC |
WinAPI::HWND RE::Main::wnd |