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| ~BSTerrainEffect () override |
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bool | Update (float a_arg1) override |
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bool | GetManagerHandlesSaveLoad () const override |
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TEMP_EFFECT_TYPE | GetType () const override |
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void | SaveGame (BGSSaveGameBuffer *a_buf) override |
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void | LoadGame (BGSLoadGameBuffer *a_buf) override |
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virtual bool | SetupTerrainEffect (const char *a_modelName, ObjectRefHandle &a_handle, std::uint32_t a_collisionFilter) |
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BSEventNotifyControl | ProcessEvent (const PositionPlayerEvent *a_event, BSTEventSource< PositionPlayerEvent > *a_eventSource) override |
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| ~BSTempEffect () override |
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const NiRTTI * | GetRTTI () const override |
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NiNode * | AsNode () override |
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NiSwitchNode * | AsSwitchNode () override |
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BSFadeNode * | AsFadeNode () override |
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BSMultiBoundNode * | AsMultiBoundNode () override |
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BSGeometry * | AsGeometry () override |
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NiTriStrips * | AsTriStrips () override |
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BSTriShape * | AsTriShape () override |
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BSSegmentedTriShape * | AsSegmentedTriShape () override |
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BSSubIndexTriShape * | AsSubIndexTriShape () override |
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BSDynamicTriShape * | AsDynamicTriShape () override |
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NiGeometry * | AsNiGeometry () override |
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NiTriBasedGeom * | AsNiTriBasedGeom () override |
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NiTriShape * | AsNiTriShape () override |
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NiParticles * | AsParticlesGeom () override |
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BSLines * | AsLinesGeom () override |
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bhkNiCollisionObject * | AsBhkNiCollisionObject () override |
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bhkBlendCollisionObject * | AsBhkBlendCollisionObject () override |
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bhkAttachmentCollisionObject * | AsBhkAttachmentCollisionObject () override |
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bhkRigidBody * | AsBhkRigidBody () override |
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bhkLimitedHingeConstraint * | AsBhkLimitedHingeConstraint () override |
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virtual void | Initialize () |
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virtual void | Attach () |
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virtual void | Detach () |
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virtual bool | Update (float a_arg1) |
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virtual NiAVObject * | Get3D () const |
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virtual bool | GetManagerHandlesSaveLoad () const |
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virtual bool | GetClearWhenCellIsUnloaded () const |
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virtual TEMP_EFFECT_TYPE | GetType () const |
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virtual void | SaveGame (BGSSaveGameBuffer *a_buf) |
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virtual void | LoadGame (BGSLoadGameBuffer *a_buf) |
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virtual void | FinishLoadGame (BGSLoadGameBuffer *a_buf) |
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virtual bool | IsInterfaceEffect () const |
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virtual void | SetInterfaceEffect (bool a_set) |
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virtual bool | GetStackable () const |
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virtual bool | GetStackableMatch (BSTempEffect *a_effect) const |
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virtual void | Push () |
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virtual void | Pop () |
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template<class T , class = std::enable_if_t< std::negation_v< std::disjunction< std::is_pointer<T>, std::is_reference<T>, std::is_const<T>, std::is_volatile<T>>>>> |
T * | As () noexcept |
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template<class T , class = std::enable_if_t< std::negation_v< std::disjunction< std::is_pointer<T>, std::is_reference<T>, std::is_const<T>, std::is_volatile<T>>>>> |
const T * | As () const noexcept |
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| ~NiObject () override=default |
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virtual const NiRTTI * | GetRTTI () const |
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virtual NiNode * | AsNode () |
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virtual NiSwitchNode * | AsSwitchNode () |
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virtual BSFadeNode * | AsFadeNode () |
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virtual BSMultiBoundNode * | AsMultiBoundNode () |
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virtual BSGeometry * | AsGeometry () |
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virtual NiTriStrips * | AsTriStrips () |
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virtual BSTriShape * | AsTriShape () |
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virtual BSSegmentedTriShape * | AsSegmentedTriShape () |
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virtual BSSubIndexTriShape * | AsSubIndexTriShape () |
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virtual BSDynamicTriShape * | AsDynamicTriShape () |
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virtual NiGeometry * | AsNiGeometry () |
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virtual NiTriBasedGeom * | AsNiTriBasedGeom () |
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virtual NiTriShape * | AsNiTriShape () |
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virtual NiParticles * | AsParticlesGeom () |
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virtual BSLines * | AsLinesGeom () |
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virtual bhkNiCollisionObject * | AsBhkNiCollisionObject () |
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virtual bhkBlendCollisionObject * | AsBhkBlendCollisionObject () |
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virtual bhkAttachmentCollisionObject * | AsBhkAttachmentCollisionObject () |
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virtual bhkRigidBody * | AsBhkRigidBody () |
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virtual bhkLimitedHingeConstraint * | AsBhkLimitedHingeConstraint () |
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virtual NiObject * | CreateClone (NiCloningProcess &a_cloning) |
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virtual void | LoadBinary (NiStream &a_stream) |
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virtual void | LinkObject (NiStream &a_stream) |
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virtual bool | RegisterStreamables (NiStream &a_stream) |
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virtual void | SaveBinary (NiStream &a_stream) |
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virtual bool | IsEqual (NiObject *a_object) |
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virtual void | ProcessClone (NiCloningProcess &a_cloning) |
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virtual void | PostLinkObject (NiStream &a_stream) |
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virtual bool | StreamCanSkip () |
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virtual const NiRTTI * | GetStreamableRTTI () const |
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virtual std::uint32_t | GetBlockAllocationSize () const |
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virtual NiObjectGroup * | GetGroup () const |
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virtual void | SetGroup (NiObjectGroup *a_group) |
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virtual NiControllerManager * | AsNiControllerManager () |
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void | CreateDeepCopy (NiPointer< NiObject > &a_object) |
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| NiRefObject () |
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virtual | ~NiRefObject () |
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virtual void | DeleteThis () |
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void | IncRefCount () |
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void | DecRefCount () |
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constexpr std::uint32_t | GetRefCount () const noexcept |
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| TES_HEAP_REDEFINE_NEW () |
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virtual | ~BSTEventSink ()=default |
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virtual BSEventNotifyControl | ProcessEvent (const PositionPlayerEvent *a_event, BSTEventSource< PositionPlayerEvent > *a_eventSource)=0 |
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