CommonLibSSE NG
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RE::BSAnimationUpdateData Struct Reference

#include <BSAnimationUpdateData.h>

Public Attributes

float deltaTime { 0.0f }
 
uint32_t pad04
 
void * unkFunctionPtr { nullptr }
 
TESObjectREFRrefr { nullptr }
 
NiPoint3optionalEyePosition { nullptr }
 
IPostAnimationChannelUpdateFunctorupdateFunctor { nullptr }
 
uint16_t flags
 
bool unk2A
 
bool unk2B
 
bool unk2C
 
bool unk2D
 
bool unk2E
 
bool unk2F
 

Member Data Documentation

◆ deltaTime

float RE::BSAnimationUpdateData::deltaTime { 0.0f }

◆ flags

uint16_t RE::BSAnimationUpdateData::flags

◆ optionalEyePosition

NiPoint3* RE::BSAnimationUpdateData::optionalEyePosition { nullptr }

◆ pad04

uint32_t RE::BSAnimationUpdateData::pad04

◆ refr

TESObjectREFR* RE::BSAnimationUpdateData::refr { nullptr }

◆ unk2A

bool RE::BSAnimationUpdateData::unk2A

◆ unk2B

bool RE::BSAnimationUpdateData::unk2B

◆ unk2C

bool RE::BSAnimationUpdateData::unk2C

◆ unk2D

bool RE::BSAnimationUpdateData::unk2D

◆ unk2E

bool RE::BSAnimationUpdateData::unk2E

◆ unk2F

bool RE::BSAnimationUpdateData::unk2F

◆ unkFunctionPtr

void* RE::BSAnimationUpdateData::unkFunctionPtr { nullptr }

◆ updateFunctor

IPostAnimationChannelUpdateFunctor* RE::BSAnimationUpdateData::updateFunctor { nullptr }

The documentation for this struct was generated from the following file: