#include <BSAnimationUpdateData.h>
◆ deltaTime
float RE::BSAnimationUpdateData::deltaTime { 0.0f } |
◆ flags
uint16_t RE::BSAnimationUpdateData::flags |
◆ optionalEyePosition
NiPoint3* RE::BSAnimationUpdateData::optionalEyePosition { nullptr } |
◆ pad04
uint32_t RE::BSAnimationUpdateData::pad04 |
◆ refr
◆ unk2A
bool RE::BSAnimationUpdateData::unk2A |
◆ unk2B
bool RE::BSAnimationUpdateData::unk2B |
◆ unk2C
bool RE::BSAnimationUpdateData::unk2C |
◆ unk2D
bool RE::BSAnimationUpdateData::unk2D |
◆ unk2E
bool RE::BSAnimationUpdateData::unk2E |
◆ unk2F
bool RE::BSAnimationUpdateData::unk2F |
◆ unkFunctionPtr
void* RE::BSAnimationUpdateData::unkFunctionPtr { nullptr } |
◆ updateFunctor
The documentation for this struct was generated from the following file: