CommonLibSSE NG
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RE::FlameProjectile Class Reference

#include <FlameProjectile.h>

Inheritance diagram for RE::FlameProjectile:
RE::Projectile RE::TESObjectREFR RE::TESForm RE::BSHandleRefObject RE::BSTEventSink< BSAnimationGraphEvent > RE::IAnimationGraphManagerHolder RE::BaseFormComponent RE::NiRefObject

Classes

struct  FLAME_RUNTIME_DATA
 
struct  RecordFlags
 

Public Member Functions

 ~FlameProjectile () override
 
void SaveGame (BGSSaveFormBuffer *a_buf) override
 
void LoadGame (BGSLoadFormBuffer *a_buf) override
 
void InitLoadGame (BGSLoadFormBuffer *a_buf) override
 
void FinishLoadGame (BGSLoadFormBuffer *a_buf) override
 
void Revert (BGSLoadFormBuffer *a_buf) override
 
bool IsFlameProjectile () override
 
void Process3D () override
 
void UpdateImpl (float a_delta) override
 
bool RunTargetPick () override
 
void AddImpact (TESObjectREFR *a_ref, const NiPoint3 &a_targetLoc, const NiPoint3 &a_velocity, hkpCollidable *a_collidable, std::int32_t a_arg6, std::uint32_t a_arg7) override
 
void Handle3DLoaded () override
 
bool ShouldUseDesiredTarget () override
 
FLAME_RUNTIME_DATAGetFlameRuntimeData () noexcept
 
const FLAME_RUNTIME_DATAGetFlameRuntimeData () const noexcept
 
- Public Member Functions inherited from RE::Projectile
 ~Projectile () override
 
bool Load (TESFile *a_mod) override
 
void SaveGame (BGSSaveFormBuffer *a_buf) override
 
void LoadGame (BGSLoadFormBuffer *a_buf) override
 
void InitLoadGame (BGSLoadFormBuffer *a_buf) override
 
void FinishLoadGame (BGSLoadFormBuffer *a_buf) override
 
void Revert (BGSLoadFormBuffer *a_buf) override
 
bool GetAllowPromoteToPersistent () const override
 
bool HasKeywordHelper (const BGSKeyword *a_keyword) const override
 
void SetActorCause (ActorCause *a_cause) override
 
ActorCauseGetActorCause () const override
 
MagicCasterGetMagicCaster (MagicSystem::CastingSource a_source) override
 
bool DetachHavok (NiAVObject *a_obj3D) override
 
void InitHavok () override
 
NiAVObjectLoad3D (bool a_backgroundLoading) override
 
void Set3D (NiAVObject *a_object, bool a_queue3DTasks=true) override
 
void MoveHavok (bool a_forceRec) override
 
void GetLinearVelocity (NiPoint3 &a_velocity) const override
 
NiNodeGetFireNode () override
 
ProjectileAsProjectile () override
 
bool OnAddCellPerformQueueReference (TESObjectCELL &a_cell) const override
 
SKYRIM_REL_VR_VIRTUAL bool IsMissileProjectile ()
 
SKYRIM_REL_VR_VIRTUAL bool IsGrenadeProjectile ()
 
SKYRIM_REL_VR_VIRTUAL bool IsFlameProjectile ()
 
SKYRIM_REL_VR_VIRTUAL bool IsBeamProjectile ()
 
SKYRIM_REL_VR_VIRTUAL void Unk_A6 (void)
 
SKYRIM_REL_VR_VIRTUAL bool IsBarrierProjectile ()
 
SKYRIM_REL_VR_VIRTUAL void OnKill ()
 
SKYRIM_REL_VR_VIRTUAL void Process3D ()
 
SKYRIM_REL_VR_VIRTUAL void PostLoad3D (NiAVObject *a_root)
 
SKYRIM_REL_VR_VIRTUAL void UpdateImpl (float a_delta)
 
SKYRIM_REL_VR_VIRTUAL bool ProcessImpacts ()
 
SKYRIM_REL_VR_VIRTUAL void Update3D ()
 
SKYRIM_REL_VR_VIRTUAL void Unk_AE (void)
 
SKYRIM_REL_VR_VIRTUAL float GetPowerSpeedMult () const
 
SKYRIM_REL_VR_VIRTUAL float GetWeaponSpeedMult () const
 
SKYRIM_REL_VR_VIRTUAL bool GetStopMainSoundAfterImpact ()
 
SKYRIM_REL_VR_VIRTUAL void ReportHavokDeactivation ()
 
SKYRIM_REL_VR_VIRTUAL bool TurnOff (Actor *a_owner, bool a_noDeactivateSound)
 
SKYRIM_REL_VR_VIRTUAL bool IsPermanent () const
 
SKYRIM_REL_VR_VIRTUAL float GetGravity ()
 
SKYRIM_REL_VR_VIRTUAL void CleanUpPointersOnDisable ()
 
SKYRIM_REL_VR_VIRTUAL bool RunTargetPick ()
 
SKYRIM_REL_VR_VIRTUAL bool GetKillOnCollision ()
 
SKYRIM_REL_VR_VIRTUAL bool ShouldBeLimited ()
 
SKYRIM_REL_VR_VIRTUAL bool TargetsWholeBody ()
 
SKYRIM_REL_VR_VIRTUAL std::uint32_t GetCollisionGroup ()
 
SKYRIM_REL_VR_VIRTUAL bhkShapeGetCollisionShape ()
 
SKYRIM_REL_VR_VIRTUAL void AddImpact (TESObjectREFR *a_ref, const NiPoint3 &a_targetLoc, const NiPoint3 &a_velocity, hkpCollidable *a_collidable, std::int32_t a_arg6, std::uint32_t a_arg7)
 
SKYRIM_REL_VR_VIRTUAL bool HandleHits (hkpCollidable *a_collidable)
 
SKYRIM_REL_VR_VIRTUAL void OnTriggerEnter ()
 
SKYRIM_REL_VR_VIRTUAL void Handle3DLoaded ()
 
SKYRIM_REL_VR_VIRTUAL bool ShouldUseDesiredTarget ()
 
BGSProjectileGetProjectileBase () const
 
float GetHeight () const
 
float GetSpeed () const
 
PROJECTILE_RUNTIME_DATAGetProjectileRuntimeData () noexcept
 
const PROJECTILE_RUNTIME_DATAGetProjectileRuntimeData () const noexcept
 
- Public Member Functions inherited from RE::TESObjectREFR
 ~TESObjectREFR () override
 
void InitializeData () override
 
void ClearData () override
 
bool Load (TESFile *a_mod) override
 
TESFormCreateDuplicateForm (bool a_createEditorID, void *a_arg2) override
 
bool CheckSaveGame (BGSSaveFormBuffer *a_buf) override
 
void SaveGame (BGSSaveFormBuffer *a_buf) override
 
void LoadGame (BGSLoadFormBuffer *a_buf) override
 
void InitLoadGame (BGSLoadFormBuffer *a_buf) override
 
void FinishLoadGame (BGSLoadFormBuffer *a_buf) override
 
void Revert (BGSLoadFormBuffer *a_buf) override
 
void InitItemImpl () override
 
FormType GetSavedFormType () const override
 
void GetFormDetailedString (char *a_buf, std::uint32_t a_bufLen) override
 
bool GetRandomAnim () const override
 
bool IsHeadingMarker () const override
 
bool GetDangerous () const override
 
bool GetObstacle () const override
 
bool GetOnLocalMap () const override
 
bool GetMustUpdate () const override
 
void SetOnLocalMap (bool a_set) override
 
bool GetIgnoredBySandbox () const override
 
void SetDelete (bool a_set) override
 
void SetAltered (bool a_set) override
 
bool IsWater () const override
 
TESObjectREFRAsReference1 () override
 
const TESObjectREFRAsReference2 () const override
 
bool BelongsInGroup (FORM *a_form, bool a_allowParentGroups, bool a_currentOnly) override
 
void CreateGroupData (FORM *a_form, FORM_GROUP *a_group) override
 
const char * GetFormEditorID () const override
 
BSEventNotifyControl ProcessEvent (const BSAnimationGraphEvent *a_event, BSTEventSource< BSAnimationGraphEvent > *a_dispatcher) override
 
bool GetAnimationGraphManagerImpl (BSTSmartPointer< BSAnimationGraphManager > &a_out) const override
 
bool SetAnimationGraphManagerImpl (BSTSmartPointer< BSAnimationGraphManager > &a_in) override
 
bool PopulateGraphNodesToTarget (BSScrapArray< NiAVObject * > &a_nodes) override
 
bool ConstructAnimationGraph (BSTSmartPointer< BShkbAnimationGraph > &a_out) override
 
bool SetupAnimEventSinks (const BSTSmartPointer< BShkbAnimationGraph > &a_animGraph) override
 
void PostChangeAnimationManager (const BSTSmartPointer< BShkbAnimationGraph > &a_arg1, const BSTSmartPointer< BShkbAnimationGraph > &a_arg2) override
 
virtual void Predestroy ()
 
virtual BGSLocationGetEditorLocation1 () const
 
virtual bool GetEditorLocation2 (NiPoint3 &a_outPos, NiPoint3 &a_outRot, TESForm *&a_outWorldOrCell, TESObjectCELL *a_fallback)
 
virtual void ForceEditorLocation (BGSLocation *a_location)
 
virtual void Update3DPosition (bool a_warp)
 
virtual void UpdateSoundCallBack (bool a_endSceneAction)
 
virtual bool SetDialogueWithPlayer (bool a_flag, bool a_forceGreet, TESTopicInfo *a_topic)
 
virtual void DamageObject (float a_objectHealth, bool a_arg3)
 
virtual bool GetFullLODRef () const
 
virtual void SetFullLODRef (bool a_set)
 
virtual BGSAnimationSequencerGetSequencer () const
 
virtual bool QCanUpdateSync () const
 
virtual bool GetAllowPromoteToPersistent () const
 
virtual bool HasKeywordHelper (const BGSKeyword *a_keyword) const
 
virtual TESPackageCheckForCurrentAliasPackage ()
 
virtual BGSSceneGetCurrentScene () const
 
virtual void SetCurrentScene (BGSScene *a_scene)
 
virtual bool UpdateInDialogue (DialogueResponse *a_response, bool a_unused)
 
virtual BGSDialogueBranchGetExclusiveBranch () const
 
virtual void SetExclusiveBranch (BGSDialogueBranch *a_branch)
 
virtual void PauseCurrentDialogue ()
 
virtual void SetActorCause (ActorCause *a_cause)
 
virtual ActorCauseGetActorCause () const
 
virtual NiPoint3 GetStartingAngle () const
 
virtual NiPoint3 GetStartingLocation () const
 
virtual void SetStartingPosition (const NiPoint3 &a_pos)
 
virtual void UpdateRefLight ()
 
virtual ObjectRefHandle RemoveItem (TESBoundObject *a_item, std::int32_t a_count, ITEM_REMOVE_REASON a_reason, ExtraDataList *a_extraList, TESObjectREFR *a_moveToRef, const NiPoint3 *a_dropLoc=0, const NiPoint3 *a_rotate=0)
 
virtual bool AddWornItem (TESBoundObject *a_item, std::int32_t a_count, bool a_forceEquip, std::uint32_t a_arg4, std::uint32_t a_arg5)
 
virtual void DoTrap1 (TrapData &a_data)
 
virtual void DoTrap2 (TrapEntry *a_trap, TargetEntry *a_target)
 
virtual void AddObjectToContainer (TESBoundObject *a_object, ExtraDataList *a_extraList, std::int32_t a_count, TESObjectREFR *a_fromRefr)
 
virtual NiPoint3 GetLookingAtLocation () const
 
virtual MagicCasterGetMagicCaster (MagicSystem::CastingSource a_source)
 
virtual MagicTargetGetMagicTarget ()
 
virtual bool IsChild () const
 
virtual TESActorBaseGetTemplateActorBase ()
 
virtual void SetTemplateActorBase (TESActorBase *a_template)
 
virtual BSFaceGenNiNodeGetFaceNodeSkinned ()
 
virtual BSFaceGenNiNodeGetFaceNode ()
 
virtual BSFaceGenAnimationDataGetFaceGenAnimationData ()
 
virtual bool ClampToGround ()
 
virtual bool DetachHavok (NiAVObject *a_obj3D)
 
virtual void InitHavok ()
 
virtual void Unk_67 (void)
 
virtual void Unk_68 (void)
 
virtual void Unk_69 (void)
 
virtual NiAVObjectLoad3D (bool a_backgroundLoading)
 
virtual void Release3DRelatedData ()
 
virtual void Set3D (NiAVObject *a_object, bool a_queue3DTasks=true)
 
virtual bool ShouldBackgroundClone () const
 
virtual void Unk_6E (void)
 
virtual NiAVObjectGet3D1 (bool a_firstPerson) const
 
virtual NiAVObjectGet3D2 () const
 
virtual bool Is3rdPersonVisible () const
 
virtual bool PopulateGraphProjectsToLoad (void) const
 
virtual NiPoint3 GetBoundMin () const
 
virtual NiPoint3 GetBoundMax () const
 
virtual void Unk_75 (void)
 
virtual bool InitNonNPCAnimation (NiNode &a_nodeForAnim)
 
virtual bool CheckAndFixSkinAndBoneOrder (NiNode &a_nodeToTest)
 
virtual void Unk_78 (void)
 
virtual void ModifyAnimationUpdateData (BSAnimationUpdateData &a_data)
 
virtual bool ShouldSaveAnimationOnUnloading () const
 
virtual bool ShouldSaveAnimationOnSaving () const
 
virtual bool ShouldPerformRevert () const
 
virtual void UpdateAnimation (float a_delta)
 
virtual const BSTSmartPointer< BipedAnim > & GetBiped1 (bool a_firstPerson) const
 
virtual const BSTSmartPointer< BipedAnim > & GetBiped2 () const
 
virtual const BSTSmartPointer< BipedAnim > & GetCurrentBiped () const
 
virtual void SetBiped (const BSTSmartPointer< BipedAnim > &a_biped)
 
virtual void RemoveWeapon (BIPED_OBJECT equipIndex)
 
virtual void Unk_83 (void)
 
virtual void Unk_84 (void)
 
SKYRIM_REL_VR_VIRTUAL void SetObjectReference (TESBoundObject *a_object)
 
SKYRIM_REL_VR_VIRTUAL void MoveHavok (bool a_forceRec)
 
SKYRIM_REL_VR_VIRTUAL void GetLinearVelocity (NiPoint3 &a_velocity) const
 
SKYRIM_REL_VR_VIRTUAL void SetActionComplete (bool a_set)
 
SKYRIM_REL_VR_VIRTUAL void SetMovementComplete (bool a_set)
 
SKYRIM_REL_VR_VIRTUAL void Disable ()
 
SKYRIM_REL_VR_VIRTUAL void ResetInventory (bool a_leveledOnly)
 
SKYRIM_REL_VR_VIRTUAL NiNodeGetFireNode ()
 
SKYRIM_REL_VR_VIRTUAL void SetFireNode (NiNode *a_fireNode)
 
SKYRIM_REL_VR_VIRTUAL NiAVObjectGetCurrent3D () const
 
SKYRIM_REL_VR_VIRTUAL ExplosionAsExplosion ()
 
SKYRIM_REL_VR_VIRTUAL ProjectileAsProjectile ()
 
SKYRIM_REL_VR_VIRTUAL bool OnAddCellPerformQueueReference (TESObjectCELL &a_cell) const
 
SKYRIM_REL_VR_VIRTUAL void DoMoveToHigh ()
 
SKYRIM_REL_VR_VIRTUAL void TryMoveToMiddleLow ()
 
SKYRIM_REL_VR_VIRTUAL bool TryChangeSkyCellActorsProcessLevel ()
 
SKYRIM_REL_VR_VIRTUAL void Unk_94 (void)
 
SKYRIM_REL_VR_VIRTUAL void TryUpdateActorLastSeenTime ()
 
SKYRIM_REL_VR_VIRTUAL void Unk_96 (void)
 
SKYRIM_REL_VR_VIRTUAL TESObjectCELLGetSaveParentCell () const
 
SKYRIM_REL_VR_VIRTUAL void SetParentCell (TESObjectCELL *a_cell)
 
SKYRIM_REL_VR_VIRTUAL bool IsDead (bool a_notEssential=true) const
 
SKYRIM_REL_VR_VIRTUAL BSAnimNoteReceiver * CreateAnimNoteReceiver ()
 
SKYRIM_REL_VR_VIRTUAL BSAnimNoteReceiver * GetAnimNoteReceiver ()
 
SKYRIM_REL_VR_VIRTUAL bool ProcessInWater (hkpCollidable *a_collidable, float a_waterHeight, float a_deltaTime)
 
SKYRIM_REL_VR_VIRTUAL bool ApplyCurrent (float a_velocityTime, const hkVector4 &a_velocity)
 
SKYRIM_REL_VR_VIRTUAL TESAmmoGetCurrentAmmo () const
 
SKYRIM_REL_VR_VIRTUAL BGSDecalGroupGetDecalGroup () const
 
SKYRIM_REL_VR_VIRTUAL bool Unk_A0 (NiAVObject *a_node, float &a_angleX, float &a_angleZ, NiPoint3 &a_pos)
 
SKYRIM_REL_VR_VIRTUAL void UnequipItem (std::uint64_t a_arg1, TESBoundObject *a_object)
 
bool ActivateRef (TESObjectREFR *a_activator, uint8_t a_arg2, TESBoundObject *a_object, int32_t a_count, bool a_defaultProcessingOnly)
 
ModelReferenceEffectApplyArtObject (BGSArtObject *a_artObject, float a_duration=-1.0f, TESObjectREFR *a_facingRef=nullptr, bool a_faceTarget=false, bool a_attachToCamera=false, NiAVObject *a_attachNode=nullptr, bool a_interfaceEffect=false)
 
ShaderReferenceEffectApplyEffectShader (TESEffectShader *a_effectShader, float a_duration=-1.0f, TESObjectREFR *a_facingRef=nullptr, bool a_faceTarget=false, bool a_attachToCamera=false, NiAVObject *a_attachNode=nullptr, bool a_interfaceEffect=false)
 
bool CanBeMoved ()
 
ObjectRefHandle CreateRefHandle ()
 
void DoTrap (TrapData &a_data)
 
void DoTrap (TrapEntry *a_trap, TargetEntry *a_target)
 
NiAVObjectGet3D () const
 
NiAVObjectGet3D (bool a_firstPerson) const
 
TESNPCGetActorOwner ()
 
NiPoint3 GetAngle () const
 
float GetAngleX () const
 
float GetAngleY () const
 
float GetAngleZ () const
 
float GetBaseHeight () const
 
TESBoundObjectGetBaseObject ()
 
const TESBoundObjectGetBaseObject () const
 
const BSTSmartPointer< BipedAnim > & GetBiped () const
 
const BSTSmartPointer< BipedAnim > & GetBiped (bool a_firstPerson) const
 
std::uint16_t GetCalcLevel (bool a_adjustLevel) const
 
TESContainerGetContainer () const
 
BGSLocationGetCurrentLocation () const
 
const char * GetDisplayFullName ()
 
InventoryDropMap GetDroppedInventory ()
 
InventoryDropMap GetDroppedInventory (std::function< bool(TESBoundObject &)> a_filter)
 
BGSLocationGetEditorLocation () const
 
bool GetEditorLocation (NiPoint3 &a_outPos, NiPoint3 &a_outRot, TESForm *&a_outWorldOrCell, TESObjectCELL *a_fallback)
 
std::optional< double > GetEnchantmentCharge () const
 
TESFactionGetFactionOwner ()
 
ObjectRefHandle GetHandle ()
 
float GetHeadingAngle (const RE::NiPoint3 &a_pos, bool a_abs)
 
float GetHeight () const
 
InventoryItemMap GetInventory ()
 
InventoryItemMap GetInventory (std::function< bool(TESBoundObject &)> a_filter, bool a_noInit=false)
 
std::int32_t GetInventoryCount (bool no_init=false)
 
InventoryCountMap GetInventoryCounts ()
 
InventoryCountMap GetInventoryCounts (std::function< bool(TESBoundObject &)> a_filter, bool a_noInit=false)
 
InventoryChangesGetInventoryChanges (bool a_noInit=false)
 
TESObjectREFRGetLinkedRef (BGSKeyword *a_keyword)
 
REFR_LOCKGetLock () const
 
LOCK_LEVEL GetLockLevel () const
 
const char * GetName () const
 
NiAVObjectGetNodeByName (const BSFixedString &a_nodeName)
 
constexpr TESBoundObjectGetObjectReference () const noexcept
 
TESFormGetOwner () const
 
constexpr TESObjectCELLGetParentCell () const noexcept
 
constexpr NiPoint3 GetPosition () const noexcept
 
constexpr float GetPositionX () const noexcept
 
constexpr float GetPositionY () const noexcept
 
constexpr float GetPositionZ () const noexcept
 
float GetScale () const
 
NiControllerSequenceGetSequence (stl::zstring a_name) const
 
std::uint32_t GetStealValue (const InventoryEntryData *a_entryData, std::uint32_t a_numItems, bool a_useMult) const
 
void GetTransform (NiTransform &a_transform) const
 
float GetWaterHeight () const
 
float GetWeight () const
 
float GetWeightInContainer ()
 
TESWorldSpaceGetWorldspace () const
 
bool HasCollision () const
 
bool HasContainer () const
 
bool HasKeyword (const BGSKeyword *a_keyword) const
 
bool HasKeywordInArray (const std::vector< BGSKeyword * > &a_keywords, bool a_matchAll) const
 
bool HasKeywordInList (BGSListForm *a_keywordList, bool a_matchAll) const
 
bool HasQuestObject () const
 
void InitChildActivates (TESObjectREFR *a_actionRef)
 
bool InitInventoryIfRequired (bool a_ignoreContainerExtraData=false)
 
ModelReferenceEffectInstantiateHitArt (BGSArtObject *a_art, float a_dur, TESObjectREFR *a_facingRef, bool a_faceTarget, bool a_attachToCamera, NiAVObject *a_attachNode=nullptr, bool a_interfaceEffect=false)
 
ShaderReferenceEffectInstantiateHitShader (TESEffectShader *a_shader, float a_dur, TESObjectREFR *a_facingRef=nullptr, bool a_faceTarget=false, bool a_attachToCamera=false, NiAVObject *a_attachNode=nullptr, bool a_interfaceEffect=false)
 
bool Is3DLoaded () const
 
bool IsActivationBlocked () const
 
bool IsAnOwner (const Actor *a_testOwner, bool a_useFaction, bool a_requiresOwner) const
 
bool IsCrimeToActivate ()
 
bool IsDisabled () const
 
bool IsEnchanted () const
 
bool IsHorse () const
 
bool IsInitiallyDisabled () const
 
bool IsInWater () const
 
bool IsLocked () const
 
bool IsMarkedForDeletion () const
 
bool IsOffLimits ()
 
bool IsPersistent () const
 
float IsPointDeepUnderWater (float a_zPos, TESObjectCELL *a_cell) const
 
bool IsPointSubmergedMoreThan (const NiPoint3 &a_pos, TESObjectCELL *a_cell, float a_waterLevel) const
 
void MoveTo (TESObjectREFR *a_target)
 
bool MoveToNode (TESObjectREFR *a_target, const BSFixedString &a_nodeName)
 
bool MoveToNode (TESObjectREFR *a_target, NiAVObject *a_node)
 
NiPointer< TESObjectREFRPlaceObjectAtMe (TESBoundObject *a_baseToPlace, bool a_forcePersist) const
 
void PlayAnimation (stl::zstring a_from, stl::zstring a_to)
 
void PlayAnimation (NiControllerManager *a_manager, NiControllerSequence *a_toSeq, NiControllerSequence *a_fromSeq)
 
void SetActivationBlocked (bool a_blocked)
 
void SetCollision (bool a_enable)
 
bool SetDisplayName (const BSFixedString &a_name, bool a_force)
 
void SetEncounterZone (BGSEncounterZone *a_zone)
 
bool SetMotionType (MotionType a_motionType, bool a_allowActivate=true)
 
void SetPosition (float a_x, float a_y, float a_z)
 
void SetPosition (NiPoint3 a_pos)
 
REFERENCE_RUNTIME_DATAGetReferenceRuntimeData () noexcept
 
const REFERENCE_RUNTIME_DATAGetReferenceRuntimeData () const noexcept
 
- Public Member Functions inherited from RE::TESForm
 ~TESForm () override
 
void InitializeDataComponent () override
 
void ClearDataComponent () override
 
void CopyComponent (BaseFormComponent *a_rhs) override
 
virtual void InitializeData ()
 
virtual void ClearData ()
 
virtual bool Load (TESFile *a_mod)
 
virtual bool LoadPartial (TESFile *a_mod)
 
virtual bool LoadEdit (TESFile *a_mod)
 
virtual TESFormCreateDuplicateForm (bool a_createEditorID, void *a_arg2)
 
virtual bool AddChange (std::uint32_t a_changeFlags)
 
virtual void RemoveChange (std::uint32_t a_changeFlags)
 
virtual bool FindInFileFast (TESFile *a_mod)
 
virtual bool CheckSaveGame (BGSSaveFormBuffer *a_buf)
 
virtual void SaveGame (BGSSaveFormBuffer *a_buf)
 
virtual void LoadGame (BGSLoadFormBuffer *a_buf)
 
virtual void InitLoadGame (BGSLoadFormBuffer *a_buf)
 
virtual void FinishLoadGame (BGSLoadFormBuffer *a_buf)
 
virtual void Revert (BGSLoadFormBuffer *a_buf)
 
virtual void InitItemImpl ()
 
virtual TESFileGetDescriptionOwnerFile () const
 
virtual FormType GetSavedFormType () const
 
virtual void GetFormDetailedString (char *a_buf, std::uint32_t a_bufLen)
 
virtual bool GetKnown () const
 
virtual bool GetRandomAnim () const
 
virtual bool GetPlayable () const
 
virtual bool IsHeadingMarker () const
 
virtual bool GetDangerous () const
 
virtual bool QHasCurrents () const
 
virtual bool GetObstacle () const
 
virtual bool QIsLODLandObject () const
 
virtual bool GetOnLocalMap () const
 
virtual bool GetMustUpdate () const
 
virtual void SetOnLocalMap (bool a_set)
 
virtual bool GetIgnoredBySandbox () const
 
virtual void SetDelete (bool a_set)
 
virtual void SetAltered (bool a_set)
 
virtual void SaveObjectBound ()
 
virtual void LoadObjectBound (TESFile *a_mod)
 
virtual bool IsBoundObject () const
 
virtual bool IsObject () const
 
virtual bool IsMagicItem () const
 
virtual bool IsWater () const
 
virtual TESObjectREFRAsReference1 ()
 
virtual const TESObjectREFRAsReference2 () const
 
virtual std::uint32_t GetRefCount () const
 
virtual const char * GetTextForParsedSubTag (const BSFixedString &a_tag) const
 
virtual void Copy (TESForm *a_srcForm)
 
virtual bool BelongsInGroup (FORM *a_form, bool a_allowParentGroups, bool a_currentOnly)
 
virtual void CreateGroupData (FORM *a_form, FORM_GROUP *a_group)
 
virtual const char * GetFormEditorID () const
 
virtual bool SetFormEditorID (const char *a_str)
 
virtual bool IsParentForm ()
 
virtual bool IsParentFormTree ()
 
virtual bool IsFormTypeChild (FormType a_type)
 
virtual bool Activate (TESObjectREFR *a_targetRef, TESObjectREFR *a_activatorRef, std::uint8_t a_arg3, TESBoundObject *a_object, std::int32_t a_targetCount)
 
virtual void SetFormID (FormID a_id, bool a_updateFile)
 
virtual const char * GetObjectTypeName () const
 
virtual bool QAvailableInGame () const
 
template<class T , class = std::enable_if_t< std::negation_v< std::disjunction< std::is_pointer<T>, std::is_reference<T>, std::is_const<T>, std::is_volatile<T>>>>>
T * As () noexcept
 
template<class T , class = std::enable_if_t< std::negation_v< std::disjunction< std::is_pointer<T>, std::is_reference<T>, std::is_const<T>, std::is_volatile<T>>>>>
const T * As () const noexcept
 
TESObjectREFRAsReference ()
 
const TESObjectREFRAsReference () const
 
TESFileGetFile (std::int32_t a_idx=-1) const
 
std::uint32_t GetFormFlags () const noexcept
 
FormID GetFormID () const noexcept
 
FormType GetFormType () const noexcept
 
std::int32_t GetGoldValue () const
 
FormID GetRawFormID () const
 
FormID GetLocalFormID () const
 
const char * GetName () const
 
float GetWeight () const
 
bool HasKeywordInArray (const std::vector< BGSKeyword * > &a_keywords, bool a_matchAll) const
 
bool HasKeywordInList (BGSListForm *a_keywordList, bool a_matchAll) const
 
bool HasVMAD () const
 
bool HasWorldModel () const noexcept
 
void InitItem ()
 
bool Is (FormType a_type) const noexcept
 
template<class... Args>
requires (std::same_as<Args, FormType>&&...)
bool Is (Args... a_args) const noexcept
 
bool IsAmmo () const noexcept
 
bool IsArmor () const noexcept
 
bool IsBook () const noexcept
 
bool IsDeleted () const noexcept
 
bool IsDynamicForm () const noexcept
 
bool IsGold () const noexcept
 
bool IsIgnored () const noexcept
 
bool IsInventoryObject () const
 
bool IsInitialized () const noexcept
 
bool IsKey () const noexcept
 
bool IsLockpick () const noexcept
 
bool IsNot (FormType a_type) const noexcept
 
template<class... Args>
requires (std::same_as<Args, FormType>&&...)
bool IsNot (Args... a_args) const noexcept
 
bool IsNote () const noexcept
 
bool IsPlayer () const noexcept
 
bool IsPlayerRef () const noexcept
 
bool IsSoulGem () const noexcept
 
bool IsWeapon () const noexcept
 
- Public Member Functions inherited from RE::BaseFormComponent
virtual ~BaseFormComponent ()
 
virtual void InitializeDataComponent ()=0
 
virtual void ClearDataComponent ()=0
 
virtual void CopyComponent (BaseFormComponent *a_rhs)
 
 TES_HEAP_REDEFINE_NEW ()
 
- Public Member Functions inherited from RE::BSHandleRefObject
 ~BSHandleRefObject () override
 
void DecRefCount ()
 
void IncRefCount ()
 
bool IsHandleValid () const
 
std::uint32_t QRefCount () const
 
- Public Member Functions inherited from RE::NiRefObject
 NiRefObject ()
 
virtual ~NiRefObject ()
 
virtual void DeleteThis ()
 
void IncRefCount ()
 
void DecRefCount ()
 
constexpr std::uint32_t GetRefCount () const noexcept
 
 TES_HEAP_REDEFINE_NEW ()
 
- Public Member Functions inherited from RE::BSTEventSink< BSAnimationGraphEvent >
virtual ~BSTEventSink ()=default
 
virtual BSEventNotifyControl ProcessEvent (const BSAnimationGraphEvent *a_event, BSTEventSource< BSAnimationGraphEvent > *a_eventSource)=0
 
- Public Member Functions inherited from RE::IAnimationGraphManagerHolder
virtual ~IAnimationGraphManagerHolder ()
 
virtual bool NotifyAnimationGraph (const BSFixedString &a_eventName)
 
virtual bool GetAnimationGraphManagerImpl (BSTSmartPointer< BSAnimationGraphManager > &a_out) const =0
 
virtual bool SetAnimationGraphManagerImpl (BSTSmartPointer< BSAnimationGraphManager > &a_in)=0
 
virtual bool PopulateGraphNodesToTarget (BSScrapArray< NiAVObject * > &a_nodes)
 
virtual bool ConstructAnimationGraph (BSTSmartPointer< BShkbAnimationGraph > &a_out)=0
 
virtual void Unk_06 (void)
 
virtual void Unk_07 (void)
 
virtual bool SetupAnimEventSinks (const BSTSmartPointer< BShkbAnimationGraph > &a_animGraph)
 
virtual void Unk_09 (void)
 
virtual bool CreateAnimationChannels (BSScrapArray< BSTSmartPointer< BSAnimationGraphChannel > > &animGraphChannels)
 
virtual void PostCreateAnimationGraphManager (BSTSmartPointer< BSAnimationGraphManager > &a_animGraphMgr)
 
virtual void Unk_0C (void)
 
virtual void PostChangeAnimationManager (const BSTSmartPointer< BShkbAnimationGraph > &a_arg1, const BSTSmartPointer< BShkbAnimationGraph > &a_arg2)
 
virtual void Unk_0E (void)
 
virtual std::uint32_t GetGraphVariableCacheSize () const
 
virtual bool GetGraphVariableImpl1 (const BSFixedString &a_variableName, float &a_out) const
 
virtual bool GetGraphVariableImpl2 (const BSFixedString &a_variableName, std::int32_t &a_out) const
 
virtual bool GetGraphVariableImpl3 (const BSFixedString &a_variableName, bool &a_out) const
 
bool GetAnimationGraphManager (BSTSmartPointer< BSAnimationGraphManager > &a_out) const
 
bool GetGraphVariableFloat (const BSFixedString &a_variableName, float &a_out) const
 
bool GetGraphVariableInt (const BSFixedString &a_variableName, std::int32_t &a_out) const
 
bool GetGraphVariableBool (const BSFixedString &a_variableName, bool &a_out) const
 
bool GetGraphVariableNiPoint3 (const BSFixedString &a_variableName, NiPoint3 &a_out) const
 
bool SetAnimationGraphManager (BSTSmartPointer< BSAnimationGraphManager > &a_in)
 
bool SetGraphVariableBool (const BSFixedString &a_variableName, bool a_in)
 
bool SetGraphVariableInt (const BSFixedString &a_variableName, std::int32_t a_in)
 
bool SetGraphVariableFloat (const BSFixedString &a_variableName, float a_in)
 
bool SetGraphVariableNiPoint3 (const BSFixedString &a_variableName, NiPoint3 &a_in) const
 
bool UpdateAnimationGraphManager (const BSAnimationUpdateData &a_updateData)
 

Static Public Attributes

static constexpr auto RTTI = RTTI_FlameProjectile
 
static constexpr auto VTABLE = VTABLE_FlameProjectile
 
static constexpr auto FORMTYPE = FormType::ProjectileFlame
 
- Static Public Attributes inherited from RE::Projectile
static constexpr auto RTTI = RTTI_Projectile
 
static constexpr auto VTABLE = VTABLE_Projectile
 
- Static Public Attributes inherited from RE::TESObjectREFR
static constexpr auto RTTI = RTTI_TESObjectREFR
 
static constexpr auto VTABLE = VTABLE_TESObjectREFR
 
static constexpr auto FORMTYPE = FormType::Reference
 
static constexpr auto DEFAULT_INVENTORY_FILTER = [](TESBoundObject&) { return true; }
 
- Static Public Attributes inherited from RE::TESForm
static constexpr auto RTTI = RTTI_TESForm
 
static constexpr auto FORMTYPE = FormType::None
 
- Static Public Attributes inherited from RE::BaseFormComponent
static constexpr auto RTTI = RTTI_BaseFormComponent
 
- Static Public Attributes inherited from RE::BSHandleRefObject
static constexpr auto RTTI = RTTI_BSHandleRefObject
 
- Static Public Attributes inherited from RE::NiRefObject
static constexpr auto RTTI = RTTI_NiRefObject
 
- Static Public Attributes inherited from RE::IAnimationGraphManagerHolder
static constexpr auto RTTI = RTTI_IAnimationGraphManagerHolder
 

Additional Inherited Members

- Public Types inherited from RE::Projectile
enum class  Flags {
  kNone = 0 , kUnk0 = 1 << 0 , kNotAddThreat = 1 << 1 , kUnk2 = 1 << 2 ,
  kUnk3 = 1 << 3 , kIsTracer = 1 << 4 , kFading = 1 << 5 , kGravityUpdateModel = 1 << 6 ,
  kUnk7 = 1 << 7 , kInited = 1 << 8 , kChainShatter = 1 << 9 , kUnk10 = 1 << 10 ,
  kUnk11 = 1 << 11 , kAlwaysHit = 1 << 12 , kHitScan = 1 << 13 , kUnk14 = 1 << 14 ,
  kDestroyAfterHit = 1 << 15 , kAddedToManager = 1 << 16 , kNoDamageOutsideCombat = 1 << 17 , kCanStartTrails = 1 << 18 ,
  kAggressiveActor = 1 << 19 , kAddedVisualEffectOnGround = 1 << 20 , kAutoAim = 1 << 21 , kProcessedImpacts = 1 << 22 ,
  kUnk23 = 1 << 23 , kUnk24 = 1 << 24 , kDestroyed = 1 << 25 , kUnk26 = 1 << 26 ,
  kUnk27 = 1 << 27 , kIsDual = 1 << 28 , kUseOrigin = 1 << 29 , kUnk30 = 1 << 30 ,
  kMoved = 1 << 31
}
 
- Public Types inherited from RE::TESObjectREFR
enum class  MotionType {
  kDynamic = 1 , kSphereInertia = 2 , kBoxInertia = 3 , kKeyframed = 4 ,
  kFixed = 5 , kThinBoxInertia = 6 , kCharacter = 7
}
 
using Count = std::int32_t
 
using InventoryCountMap = std::map< TESBoundObject *, Count >
 
using InventoryItemMap = std::map< TESBoundObject *, std::pair< Count, std::unique_ptr< InventoryEntryData > > >
 
using InventoryDropMap = std::map< TESBoundObject *, std::pair< Count, std::vector< ObjectRefHandle > > >
 
- Public Types inherited from RE::TESForm
enum class  InGameFormFlag {
  kNone = 0 , kWantsDelete = 1 << 0 , kForcedPersistent = 1 << 1 , kNoFavorAllowed = 1 << 4 ,
  kIsSkyObject = 1 << 5 , kRefOriginalPersistent = 1 << 6 , kRefPermanentlyDeleted = 1 << 7
}
 
- Public Types inherited from RE::BSHandleRefObject
enum  { kRefCountMask = 0x3FF , kHandleValid = 1 << 10 }
 
- Static Public Member Functions inherited from RE::Projectile
static ProjectileHandleLaunch (ProjectileHandle *a_result, LaunchData &a_data) noexcept
 
static ProjectileHandleLaunchSpell (ProjectileHandle *a_result, Actor *a_shooter, SpellItem *a_spell, const NiPoint3 &a_origin, const ProjectileRot &a_angles) noexcept
 
static ProjectileHandleLaunchSpell (ProjectileHandle *a_result, Actor *a_shooter, SpellItem *a_spell, MagicSystem::CastingSource a_source) noexcept
 
static ProjectileHandleLaunchArrow (ProjectileHandle *a_result, Actor *a_shooter, TESAmmo *a_ammo, TESObjectWEAP *a_weap, const NiPoint3 &a_origin, const ProjectileRot &a_angles) noexcept
 
static ProjectileHandleLaunchArrow (ProjectileHandle *a_result, Actor *a_shooter, TESAmmo *a_ammo, TESObjectWEAP *a_weap) noexcept
 
- Static Public Member Functions inherited from RE::TESObjectREFR
static NiPointer< TESObjectREFRLookupByHandle (RefHandle a_refHandle)
 
static bool LookupByHandle (RefHandle a_refHandle, NiPointer< TESObjectREFR > &a_refrOut)
 
static TESObjectREFRFindReferenceFor3D (NiAVObject *a_object3D)
 
- Static Public Member Functions inherited from RE::TESForm
static void AddCompileIndex (FormID &a_id, TESFile *a_file)
 
static auto GetAllForms () -> std::pair< BSTHashMap< FormID, TESForm * > *, std::reference_wrapper< BSReadWriteLock > >
 
static auto GetAllFormsByEditorID () -> std::pair< BSTHashMap< BSFixedString, TESForm * > *, std::reference_wrapper< BSReadWriteLock > >
 
static TESFormLookupByID (FormID a_formID)
 
template<class T >
static T * LookupByID (FormID a_formID)
 
static TESFormLookupByEditorID (const std::string_view &a_editorID)
 
template<class T >
static T * LookupByEditorID (const std::string_view &a_editorID)
 
- Static Public Member Functions inherited from RE::NiRefObject
static volatile std::uint32_t * GetTotalObjectCount ()
 
- Public Attributes inherited from RE::TESObjectREFR
OBJ_REFR data
 
TESObjectCELLparentCell
 
LOADED_REF_DATAloadedData
 
ExtraDataList extraList
 
- Public Attributes inherited from RE::TESForm
TESFileContainer sourceFiles
 
std::uint32_t formFlags
 
FormID formID
 
stl::enumeration< InGameFormFlag, std::uint16_t > inGameFormFlags
 
stl::enumeration< FormType, std::uint8_t > formType
 
std::uint8_t pad1B
 
std::uint32_t pad1C
 
- Public Attributes inherited from RE::NiRefObject
volatile std::uint32_t _refCount { 0 }
 
std::uint32_t _pad0C { 0 }
 

Constructor & Destructor Documentation

◆ ~FlameProjectile()

RE::FlameProjectile::~FlameProjectile ( )
override

Member Function Documentation

◆ AddImpact()

void RE::FlameProjectile::AddImpact ( TESObjectREFR a_ref,
const NiPoint3 a_targetLoc,
const NiPoint3 a_velocity,
hkpCollidable a_collidable,
std::int32_t  a_arg6,
std::uint32_t  a_arg7 
)
override

◆ FinishLoadGame()

void RE::FlameProjectile::FinishLoadGame ( BGSLoadFormBuffer a_buf)
overridevirtual

Reimplemented from RE::TESForm.

◆ GetFlameRuntimeData() [1/2]

const FLAME_RUNTIME_DATA & RE::FlameProjectile::GetFlameRuntimeData ( ) const
inlinenoexcept

◆ GetFlameRuntimeData() [2/2]

FLAME_RUNTIME_DATA & RE::FlameProjectile::GetFlameRuntimeData ( )
inlinenoexcept

◆ Handle3DLoaded()

void RE::FlameProjectile::Handle3DLoaded ( )
override

◆ InitLoadGame()

void RE::FlameProjectile::InitLoadGame ( BGSLoadFormBuffer a_buf)
overridevirtual

Reimplemented from RE::TESForm.

◆ IsFlameProjectile()

bool RE::FlameProjectile::IsFlameProjectile ( )
override

◆ LoadGame()

void RE::FlameProjectile::LoadGame ( BGSLoadFormBuffer a_buf)
overridevirtual

Reimplemented from RE::TESForm.

◆ Process3D()

void RE::FlameProjectile::Process3D ( )
override

◆ Revert()

void RE::FlameProjectile::Revert ( BGSLoadFormBuffer a_buf)
overridevirtual

Reimplemented from RE::TESForm.

◆ RunTargetPick()

bool RE::FlameProjectile::RunTargetPick ( )
override

◆ SaveGame()

void RE::FlameProjectile::SaveGame ( BGSSaveFormBuffer *  a_buf)
overridevirtual

Reimplemented from RE::TESForm.

◆ ShouldUseDesiredTarget()

bool RE::FlameProjectile::ShouldUseDesiredTarget ( )
override

◆ UpdateImpl()

void RE::FlameProjectile::UpdateImpl ( float  a_delta)
override

Member Data Documentation

◆ FORMTYPE

constexpr auto RE::FlameProjectile::FORMTYPE = FormType::ProjectileFlame
inlinestaticconstexpr

◆ RTTI

constexpr auto RE::FlameProjectile::RTTI = RTTI_FlameProjectile
inlinestaticconstexpr

◆ VTABLE

constexpr auto RE::FlameProjectile::VTABLE = VTABLE_FlameProjectile
inlinestaticconstexpr

The documentation for this class was generated from the following file: