CommonLibSSE NG
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Offsets.h
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1#pragma once
2
3#include "REL/Relocation.h"
4
5namespace RE::Offset
6{
7 namespace Actor
8 {
9 constexpr auto AddSpell = RELOCATION_ID(37771, 38716);
10 constexpr auto DispelWornItemEnchantments = RELOCATION_ID(33828, 34620);
11 constexpr auto DoReset3D = RELOCATION_ID(39181, 40255);
12 constexpr auto GetGhost = RELOCATION_ID(36286, 37275);
13 constexpr auto GetHostileToActor = RELOCATION_ID(36537, 37537);
14 constexpr auto GetLevel = RELOCATION_ID(36344, 37334);
15 constexpr auto HasPerk = RELOCATION_ID(36690, 37698);
16 constexpr auto IsRunning = RELOCATION_ID(36252, 37234);
17 constexpr auto RequestDetectionLevel = RELOCATION_ID(36748, 37764);
18 constexpr auto SwitchRace = RELOCATION_ID(36901, 37925);
19 constexpr auto UpdateArmorAbility = RELOCATION_ID(37802, 38751);
20 constexpr auto UpdateWeaponAbility = RELOCATION_ID(37803, 38752);
21 }
22
24 {
25 constexpr auto EquipObject = RELOCATION_ID(37938, 38894);
26 constexpr auto Singleton = RELOCATION_ID(514494, 400636);
27 constexpr auto UnequipObject = RELOCATION_ID(37945, 38901);
28 }
29
31 {
32 constexpr auto GetClampedActorValue = RELOCATION_ID(26616, 27284);
33 }
34
35 namespace AIProcess
36 {
37 constexpr auto SetBaseScale = RELOCATION_ID(38568, 39588);
38 constexpr auto Update3DModel = RELOCATION_ID(38404, 39395);
39 }
40
42 {
43 constexpr auto Singleton = RELOCATION_ID(517045, 403553);
44 }
45
46 namespace BGSListForm
47 {
48 constexpr auto AddForm = RELOCATION_ID(20470, 20913);
49 }
50
52 {
53 constexpr auto Save = RELOCATION_ID(34818, 35727);
54 constexpr auto Singleton = RELOCATION_ID(516860, 403340);
55 constexpr auto Load = RELOCATION_ID(34819, 35728);
56 }
57
59 {
60 constexpr auto Ctor = RELOCATION_ID(26592, 27263);
61 }
62
64 {
65 constexpr auto AddEvent = RELOCATION_ID(31576, 32359);
66 constexpr auto GetSingleton = RELOCATION_ID(22317, 22790);
67 }
68
70 {
71 constexpr auto BeginShutDownQuest = RELOCATION_ID(31718, 32486);
72 constexpr auto BeginStartUpQuest = RELOCATION_ID(31717, 32485);
73 constexpr auto Singleton = RELOCATION_ID(514316, 400476);
74 }
75
76 namespace BipedAnim
77 {
78 constexpr auto Dtor = RELOCATION_ID(15491, 15656);
79 constexpr auto RemoveAllParts = RELOCATION_ID(15494, 15659);
80 }
81
83 {
84 constexpr auto GetSingleton = RELOCATION_ID(66391, 67652);
85 constexpr auto BuildSoundDataFromDescriptor = RELOCATION_ID(66404, 67666);
86 }
87
89 {
90 constexpr auto Singleton = RELOCATION_ID(516574, 402776);
91 }
92
94 {
95 constexpr auto CreateMaterial = RELOCATION_ID(100016, 106723);
96 }
97
99 {
100 constexpr auto LockForRead = RELOCATION_ID(66976, 68233);
101 constexpr auto LockForWrite = RELOCATION_ID(66977, 68234);
102 constexpr auto UnlockForRead = RELOCATION_ID(66982, 68239);
103 constexpr auto UnlockForWrite = RELOCATION_ID(66983, 68240);
104 }
105
107 {
108 constexpr auto Ctor = RELOCATION_ID(69636, 71014);
109 constexpr auto Dtor = RELOCATION_ID(69638, 71016);
110 constexpr auto Seek = RELOCATION_ID(69640, 71018);
111 constexpr auto SetEndianSwap = RELOCATION_ID(69643, 71021);
112 }
113
115 {
116 constexpr auto GetCachedString = RELOCATION_ID(67844, 69188);
117 }
118
119 namespace BSScript
120 {
121 namespace ObjectBindPolicy
122 {
123 constexpr auto BindObject = RELOCATION_ID(97379, 104184);
124 }
125
126 namespace NF_util
127 {
128 namespace NativeFunctionBase
129 {
130 constexpr auto Call = RELOCATION_ID(97923, 104651);
131 }
132 }
133
134 namespace Stack
135 {
136 constexpr auto Dtor = RELOCATION_ID(97742, 104480);
137 }
138 }
139
141 {
142 constexpr auto IsValid = RELOCATION_ID(66360, 67621);
143 constexpr auto Play = RELOCATION_ID(66355, 67616);
144 constexpr auto SetObjectToFollow = RELOCATION_ID(66375, 67636);
145 constexpr auto SetPosition = RELOCATION_ID(66370, 67631);
146 constexpr auto Stop = RELOCATION_ID(66358, 67619);
147 }
148
149 namespace BSString
150 {
151 constexpr auto Set_CStr = RELOCATION_ID(10979, 11044);
152 }
153
154 namespace BucketTable
155 {
156 constexpr auto GetSingleton = RELOCATION_ID(67855, 69200);
157 }
158
160 {
161 constexpr auto GetSingleton = RELOCATION_ID(101884, 109278);
162 }
163
164 namespace Calendar
165 {
166 constexpr auto Singleton = RELOCATION_ID(514287, 400447);
167 }
168
169 namespace Console
170 {
171 constexpr auto SelectedRef = RELOCATION_ID(519394, 405935);
172 constexpr auto SetSelectedRef = RELOCATION_ID(50164, 51093);
173 }
174
175 namespace ConsoleLog
176 {
177 constexpr auto Singleton = RELOCATION_ID(515064, 401203);
178 constexpr auto VPrint = RELOCATION_ID(50180, 51110);
179 }
180
181 namespace ControlMap
182 {
183 constexpr auto Singleton = RELOCATION_ID(514705, 400863);
184 }
185
186 namespace CraftingSubMenus
187 {
188 namespace EnchantConstructMenu
189 {
190 constexpr auto RenameItem = RELOCATION_ID(50530, 51415);
191 constexpr auto UpdateInterface = RELOCATION_ID(50567, 51459);
192 }
193 }
194
195 namespace CRC32Calculator
196 {
197 constexpr auto SizeOf32 = RELOCATION_ID(66963, 12141);
198 constexpr auto SizeOf64 = RELOCATION_ID(66964, 68221);
199 constexpr auto SizeOfSize = RELOCATION_ID(66962, 68219);
200 }
201
203 {
204 constexpr auto Add = RELOCATION_ID(12176, 12315);
205 constexpr auto SetCount = RELOCATION_ID(11471, 11617);
206 constexpr auto SetExtraFlags = RELOCATION_ID(11903, 12042);
207 constexpr auto SetInventoryChanges = RELOCATION_ID(11483, 11600);
208 }
209
211 {
212 constexpr auto Singleton = RELOCATION_ID(514622, 400782);
213 }
214
215#if !defined(ENABLE_SKYRIM_SE) && !defined(ENABLE_SKYRIM_VR)
217 {
218 constexpr auto Vtbl = RELOCATION_ID(0, 242366);
219 }
220
221 namespace GASDoAction
222 {
223 constexpr auto Vtbl = RELOCATION_ID(0, 242413);
224 }
225
227 {
228 constexpr auto Vtbl = RELOCATION_ID(0, 242414);
229 }
230
232 {
233 constexpr auto Vtbl = RELOCATION_ID(0, 244866);
234 }
235#endif
236
237 namespace GFxLoader
238 {
239 constexpr auto CreateMovie = RELOCATION_ID(80620, 84640);
240 }
241
242 namespace GFxMovieView
243 {
244 constexpr auto InvokeNoReturn = RELOCATION_ID(80547, 82665);
245 }
246
247#if !defined(ENABLE_SKYRIM_SE) && !defined(ENABLE_SKYRIM_VR)
249 {
250 constexpr auto Vtbl = RELOCATION_ID(0, 242592);
251 }
252
254 {
255 constexpr auto Vtbl = RELOCATION_ID(0, 242593);
256 }
257
259 {
260 constexpr auto Vtbl = RELOCATION_ID(0, 244863);
261 }
262
264 {
265 constexpr auto Vtbl = RELOCATION_ID(0, 244864);
266 }
267
269 {
270 constexpr auto Vtbl = RELOCATION_ID(0, 244865);
271 }
272#endif
273
274 namespace GFxValue
275 {
276 namespace ObjectInterface
277 {
278 constexpr auto AttachMovie = RELOCATION_ID(80197, 82219);
279 constexpr auto DeleteMember = RELOCATION_ID(80207, 82230);
280 constexpr auto GetArraySize = RELOCATION_ID(80214, 82237);
281 constexpr auto GetCxform = RELOCATION_ID(80215, 82238);
282 constexpr auto GetDisplayInfo = RELOCATION_ID(80216, 82239);
283 constexpr auto GetDisplayMatrix = RELOCATION_ID(80217, 82240);
284 constexpr auto GetElement = RELOCATION_ID(80218, 82241);
285 constexpr auto GetMember = RELOCATION_ID(80222, 82245);
286 constexpr auto GotoAndPlay = RELOCATION_ID(80230, 82253);
287 constexpr auto HasMember = RELOCATION_ID(80231, 82254);
288 constexpr auto Invoke = RELOCATION_ID(80233, 82256);
289 constexpr auto ObjectAddRef = RELOCATION_ID(80244, 82269);
290 constexpr auto ObjectRelease = RELOCATION_ID(80245, 82270);
291 constexpr auto PushBack = RELOCATION_ID(80248, 82273);
292 constexpr auto RemoveElements = RELOCATION_ID(80252, 82280);
293 constexpr auto SetArraySize = RELOCATION_ID(80261, 82285);
294 constexpr auto SetCxform = RELOCATION_ID(80262, 82286);
295 constexpr auto SetDisplayInfo = RELOCATION_ID(80263, 82287);
296 constexpr auto SetDisplayMatrix = RELOCATION_ID(80264, 82288);
297 constexpr auto SetElement = RELOCATION_ID(80265, 82289);
298 constexpr auto SetMember = RELOCATION_ID(80268, 82292);
299 constexpr auto SetText = RELOCATION_ID(80270, 82293);
300 constexpr auto VisitMembers = RELOCATION_ID(80279, 82302);
301 }
302 }
303
304 namespace GMemory
305 {
306 constexpr auto GlobalHeap = RELOCATION_ID(525584, 412058);
307 }
308
310 {
311 constexpr auto AddReference = RELOCATION_ID(56606, 57010);
312 constexpr auto RemoveReference = RELOCATION_ID(56607, 57011);
313 }
314
316 {
317 constexpr auto Singleton = RELOCATION_ID(523673, 410219);
318 }
319
321 {
322 constexpr auto Singleton = RELOCATION_ID(524557, 411155);
323 }
324
326 {
327 constexpr auto Singleton = RELOCATION_ID(514286, 400446);
328 }
329
330 namespace Inventory
331 {
332 constexpr auto GetEventSource = RELOCATION_ID(15980, 16225);
333 }
334
336 {
337 constexpr auto GetNextUniqueID = RELOCATION_ID(15908, 16148);
338 constexpr auto SendContainerChangedEvent = RELOCATION_ID(15909, 16149);
339 constexpr auto SetUniqueID = RELOCATION_ID(15907, 16149);
340 constexpr auto TransferItemUID = RELOCATION_ID(15909, 16149);
341 }
342
343 namespace ItemCrafted
344 {
345 constexpr auto GetEventSource = RELOCATION_ID(50515, 51403);
346 }
347
348 namespace ItemList
349 {
350 constexpr auto Update = RELOCATION_ID(50099, 51031);
351 }
352
354 {
355 constexpr auto GetEventSource = RELOCATION_ID(50258, 51183);
356 }
357
359 {
360 constexpr auto Ctor = RELOCATION_ID(16084, 16325);
361 constexpr auto SetNorthRotation = RELOCATION_ID(16089, 16330);
362 }
363
365 {
366 constexpr auto Singleton = RELOCATION_ID(516858, 403337);
367 }
368
369 namespace MagicItem
370 {
371 constexpr auto CalculateCost = RELOCATION_ID(11213, 11321);
372 constexpr auto GetCostliestEffectItem = RELOCATION_ID(11216, 11335);
373 }
374
375 namespace MagicTarget
376 {
377 constexpr auto HasMagicEffect = RELOCATION_ID(33733, 34517);
378 }
379
380 namespace Main
381 {
382 constexpr auto Singleton = RELOCATION_ID(516943, 403449);
383 }
384
385 namespace MenuControls
386 {
387 constexpr auto Singleton = RELOCATION_ID(515124, 401263);
388 }
389
391 {
392 constexpr auto GetSingleton = RELOCATION_ID(22843, 52875);
393 }
394
395 namespace NiAVObject
396 {
397 constexpr auto SetMotionType = RELOCATION_ID(76033, 77866);
398 constexpr auto Update = RELOCATION_ID(68900, 70251);
399 }
400
401 namespace NiCamera
402 {
403 constexpr auto WorldPtToScreenPt3 = RELOCATION_ID(69270, 70640);
404 }
405
406 namespace NiMemManager
407 {
408 constexpr auto Singleton = RELOCATION_ID(523759, 410319);
409 }
410
411 namespace NiNode
412 {
413 constexpr auto Ctor = RELOCATION_ID(68936, 70287);
414 }
415
416 namespace NiPoint3
417 {
418 constexpr auto Zero = RELOCATION_ID(523887, 410468);
419 }
420
421 namespace NiRefObject
422 {
423 constexpr auto TotalObjectCount = RELOCATION_ID(523912, 410493);
424 }
425
427 {
428 constexpr auto Ctor = RELOCATION_ID(69804, 71227);
429 }
430
431 namespace PlayerCamera
432 {
433 constexpr auto Singleton = RELOCATION_ID(514642, 400802);
434 constexpr auto UpdateThirdPerson = RELOCATION_ID(49908, 50841);
435 }
436
438 {
439 namespace PlayerSkills
440 {
441 constexpr auto AdvanceLevel = RELOCATION_ID(40560, 41567);
442 }
443
444 constexpr auto ActivatePickRef = RELOCATION_ID(39471, 40548);
445 constexpr auto GetArmorValue = RELOCATION_ID(39175, 40249);
446 constexpr auto GetDamage = RELOCATION_ID(39179, 40253);
447 constexpr auto GetNumTints = RELOCATION_ID(39614, 40700);
448 constexpr auto GetTintMask = RELOCATION_ID(39612, 40698);
449 constexpr auto PlayPickupEvent = RELOCATION_ID(39384, 40456);
450 constexpr auto Singleton = RELOCATION_ID(517014, 403521);
451 constexpr auto StartGrabObject = RELOCATION_ID(39475, 40552);
452 }
453
455 {
456 constexpr auto Ctor = RELOCATION_ID(41257, 42336);
457 constexpr auto Singleton = RELOCATION_ID(514706, 400864);
458 }
459
460 namespace RaceSexMenu
461 {
462 constexpr auto ChangeName = RELOCATION_ID(51540, 52415);
463 }
464
466 {
467 constexpr auto Start = RELOCATION_ID(33961, 34761);
468 }
469
470 namespace Script
471 {
472 constexpr auto CompileAndRun = RELOCATION_ID(21416, 21890);
473 constexpr auto GetProcessScripts = RELOCATION_ID(21436, 21921);
474 constexpr auto SetProcessScripts = RELOCATION_ID(21435, 21920);
475 }
476
478 {
479 constexpr auto FirstConsoleCommand = RELOCATION_ID(501797, 365650);
480 constexpr auto FirstScriptCommand = RELOCATION_ID(501789, 361120);
481 }
482
483 namespace Sky
484 {
485 constexpr auto GetSingleton = RELOCATION_ID(13789, 13878);
486 constexpr auto SetWeather = RELOCATION_ID(25694, 26241);
487 constexpr auto ForceWeather = RELOCATION_ID(25696, 26243);
488 constexpr auto ResetWeather = RELOCATION_ID(25695, 26242);
489 }
490
491 namespace SkyrimVM
492 {
493 constexpr auto QueuePostRenderCall = RELOCATION_ID(53144, 53955);
494 constexpr auto RelayEvent = RELOCATION_ID(53221, 54033);
495 constexpr auto Singleton = RELOCATION_ID(514315, 400475);
496 }
497
498 namespace TES
499 {
500 constexpr auto Singleton = RELOCATION_ID(516923, 403450);
501 }
502
503 namespace TESCamera
504 {
505 constexpr auto SetState = RELOCATION_ID(32290, 33026);
506 }
507
509 {
510 constexpr auto LoadScripts = RELOCATION_ID(13657, 13766);
511 constexpr auto Singleton = RELOCATION_ID(514141, 400269);
512 }
513
515 {
516 constexpr auto GetDescription = RELOCATION_ID(14399, 14552);
517 }
518
519 namespace TESFile
520 {
521 constexpr auto Duplicate = RELOCATION_ID(13923, 14018);
522 constexpr auto GetCurrentSubRecordType = RELOCATION_ID(13902, 13988);
523 constexpr auto GetFormType = RELOCATION_ID(13897, 13982);
524 constexpr auto ReadData = RELOCATION_ID(13904, 13991);
525 constexpr auto Seek = RELOCATION_ID(13898, 13984);
526 constexpr auto SeekNextSubrecord = RELOCATION_ID(13903, 13990);
527 }
528
529 namespace TESHavokUtilities
530 {
531 constexpr auto FindCollidableRef = RELOCATION_ID(25466, 26003);
532 }
533
534 namespace TESNPC
535 {
536 constexpr auto ChangeHeadPart = RELOCATION_ID(24246, 24750);
537 constexpr auto GetBaseOverlays = RELOCATION_ID(24275, 24791);
538 constexpr auto GetNumBaseOverlays = RELOCATION_ID(24276, 24792);
539 constexpr auto HasOverlays = RELOCATION_ID(24274, 24790);
540 constexpr auto SetSkinFromTint = RELOCATION_ID(24206, 24710);
541 constexpr auto UpdateNeck = RELOCATION_ID(24207, 24711);
542 }
543
545 {
546 constexpr auto FindReferenceFor3D = RELOCATION_ID(19323, 19750);
547 constexpr auto GetDisplayFullName = RELOCATION_ID(19354, 19781);
548 constexpr auto GetLock = RELOCATION_ID(19818, 20223);
549 constexpr auto GetOwner = RELOCATION_ID(19789, 20194);
550 constexpr auto GetStealValue = RELOCATION_ID(15807, 16045);
551 constexpr auto InitInventoryIfRequired = RELOCATION_ID(15800, 16038);
552 constexpr auto MoveTo = RELOCATION_ID(56227, 56626);
553 constexpr auto PlayAnimation = RELOCATION_ID(14189, 14297);
554 }
555
556 namespace TESQuest
557 {
558 constexpr auto EnsureQuestStarted = RELOCATION_ID(24481, 25003);
559 constexpr auto ResetQuest = RELOCATION_ID(24486, 25014);
560 }
561
562 namespace UI
563 {
564 constexpr auto Singleton = RELOCATION_ID(514178, 400327);
565 }
566
568 {
569 constexpr auto DecrementBlurCount = RELOCATION_ID(51900, 52777);
570 constexpr auto IncrementBlurCount = RELOCATION_ID(51899, 52776);
571 constexpr auto Singleton = RELOCATION_ID(516871, 403350);
572 }
573
575 {
576 constexpr auto AddMessage = RELOCATION_ID(13530, 13631);
577 constexpr auto CreateUIMessageData = RELOCATION_ID(80061, 82169);
578 constexpr auto ProcessCommands = RELOCATION_ID(80059, 82167);
579 constexpr auto Singleton = RELOCATION_ID(514285, 400445);
580 }
581
582 namespace UserEvents
583 {
584 constexpr auto Singleton = RELOCATION_ID(516458, 402638);
585 }
586
587 constexpr auto CreateRefHandle = RELOCATION_ID(12193, 12326);
588 constexpr auto DebugNotification = RELOCATION_ID(52050, 52933);
589 constexpr auto LookupReferenceByHandle = RELOCATION_ID(12204, 12332);
590 constexpr auto PlaySound = RELOCATION_ID(52054, 52939);
591 constexpr auto TlsIndex = RELOCATION_ID(528600, 415542);
592 constexpr auto GlobalStateCounter = RELOCATION_ID(514157, 400305);
593}
#define RELOCATION_ID(a_se, a_ae)
Definition PCH.h:794
Definition AIProcess.h:113
Definition ActorEquipManager.h:15
Definition Actor.h:131
Definition ActorValueOwner.h:8
Definition BGSFootstepManager.h:15
Definition BGSListForm.h:11
Definition BGSSaveLoadManager.h:50
Definition BGSSkillPerkTreeNode.h:11
Definition BGSStoryEventManager.h:15
Definition BGSStoryTeller.h:17
Definition BSAudioManager.h:14
Definition BSInputDeviceManager.h:24
Definition BSLightingShaderMaterialBase.h:14
Definition BSAtomic.h:69
Definition BSResourceNiBinaryStream.h:16
Definition BSScaleformTranslator.h:18
Definition BSWin32SaveDataSystemUtility.h:8
Definition BipedAnim.h:42
Definition Calendar.h:10
Definition Console.h:15
Definition ConsoleLog.h:9
Definition ControlMap.h:19
Definition ExtraDataList.h:53
Definition GASActionBufferData.h:10
Definition GASDoAction.h:10
Definition GASDoInitAction.h:8
Definition GFxInitImportActions.h:8
Definition GFxLoader.h:19
Definition GFxMovieView.h:24
Definition GFxPlaceObject2.h:8
Definition GFxPlaceObject3.h:8
Definition GFxRemoveObject2.h:8
Definition GFxRemoveObject.h:8
Definition GFxSetBackgroundColor.h:6
Definition GFxValue.h:92
Definition GMemory.h:8
Definition GameSettingCollection.h:9
Definition INIPrefSettingCollection.h:8
Definition INISettingCollection.h:9
Definition InterfaceStrings.h:9
Definition InventoryChanges.h:16
Definition LocalMapCamera.h:14
Definition MagicFavorites.h:12
Definition MagicItem.h:30
Definition MagicTarget.h:26
Definition Main.h:54
Definition MenuControls.h:25
Definition BSTCreateFactoryManager.h:31
Definition NiAVObject.h:50
Definition NiCamera.h:12
Definition NiMemManager.h:8
Definition NiNode.h:12
Definition NiPoint3.h:6
Definition NiRefObject.h:8
Definition NiSkinInstance.h:14
Definition PlayerCamera.h:44
Definition PlayerCharacter.h:242
Definition PlayerControls.h:36
Definition RaceSexMenu.h:21
Definition ReferenceEffectController.h:19
Definition Script.h:23
Definition Sky.h:31
Definition SkyrimVM.h:139
Definition TESCamera.h:13
Definition TESDataHandler.h:39
Definition TESDescription.h:12
Definition TESFile.h:15
Definition TES.h:40
Definition TESNPC.h:36
Definition TESObjectREFR.h:112
Definition TESQuest.h:189
Definition UIBlurManager.h:14
Definition UI.h:59
Definition UIMessageQueue.h:15
Definition UserEvents.h:9
Definition hkReferencedObject.h:11
constexpr auto Update3DModel
Definition Offsets.h:38
constexpr auto SetBaseScale
Definition Offsets.h:37
constexpr auto Singleton
Definition Offsets.h:26
constexpr auto EquipObject
Definition Offsets.h:25
constexpr auto UnequipObject
Definition Offsets.h:27
constexpr auto UpdateWeaponAbility
Definition Offsets.h:20
constexpr auto RequestDetectionLevel
Definition Offsets.h:17
constexpr auto SwitchRace
Definition Offsets.h:18
constexpr auto DoReset3D
Definition Offsets.h:11
constexpr auto GetGhost
Definition Offsets.h:12
constexpr auto UpdateArmorAbility
Definition Offsets.h:19
constexpr auto GetHostileToActor
Definition Offsets.h:13
constexpr auto IsRunning
Definition Offsets.h:16
constexpr auto AddSpell
Definition Offsets.h:9
constexpr auto HasPerk
Definition Offsets.h:15
constexpr auto DispelWornItemEnchantments
Definition Offsets.h:10
constexpr auto GetLevel
Definition Offsets.h:14
constexpr auto GetClampedActorValue
Definition Offsets.h:32
constexpr auto Singleton
Definition Offsets.h:43
constexpr auto AddForm
Definition Offsets.h:48
constexpr auto Save
Definition Offsets.h:53
constexpr auto Load
Definition Offsets.h:55
constexpr auto Singleton
Definition Offsets.h:54
constexpr auto Ctor
Definition Offsets.h:60
constexpr auto AddEvent
Definition Offsets.h:65
constexpr auto GetSingleton
Definition Offsets.h:66
constexpr auto Singleton
Definition Offsets.h:73
constexpr auto BeginStartUpQuest
Definition Offsets.h:72
constexpr auto BeginShutDownQuest
Definition Offsets.h:71
constexpr auto BuildSoundDataFromDescriptor
Definition Offsets.h:85
constexpr auto GetSingleton
Definition Offsets.h:84
constexpr auto Singleton
Definition Offsets.h:90
constexpr auto CreateMaterial
Definition Offsets.h:95
constexpr auto UnlockForRead
Definition Offsets.h:102
constexpr auto LockForWrite
Definition Offsets.h:101
constexpr auto UnlockForWrite
Definition Offsets.h:103
constexpr auto LockForRead
Definition Offsets.h:100
constexpr auto Seek
Definition Offsets.h:110
constexpr auto Ctor
Definition Offsets.h:108
constexpr auto Dtor
Definition Offsets.h:109
constexpr auto SetEndianSwap
Definition Offsets.h:111
constexpr auto GetCachedString
Definition Offsets.h:116
constexpr auto Call
Definition Offsets.h:130
constexpr auto BindObject
Definition Offsets.h:123
constexpr auto Dtor
Definition Offsets.h:136
constexpr auto IsValid
Definition Offsets.h:142
constexpr auto Play
Definition Offsets.h:143
constexpr auto SetObjectToFollow
Definition Offsets.h:144
constexpr auto Stop
Definition Offsets.h:146
constexpr auto SetPosition
Definition Offsets.h:145
constexpr auto Set_CStr
Definition Offsets.h:151
constexpr auto GetSingleton
Definition Offsets.h:161
constexpr auto Dtor
Definition Offsets.h:78
constexpr auto RemoveAllParts
Definition Offsets.h:79
constexpr auto GetSingleton
Definition Offsets.h:156
constexpr auto SizeOf32
Definition Offsets.h:197
constexpr auto SizeOf64
Definition Offsets.h:198
constexpr auto SizeOfSize
Definition Offsets.h:199
constexpr auto Singleton
Definition Offsets.h:166
constexpr auto SetSelectedRef
Definition Offsets.h:172
constexpr auto SelectedRef
Definition Offsets.h:171
constexpr auto VPrint
Definition Offsets.h:178
constexpr auto Singleton
Definition Offsets.h:177
constexpr auto Singleton
Definition Offsets.h:183
constexpr auto UpdateInterface
Definition Offsets.h:191
constexpr auto RenameItem
Definition Offsets.h:190
constexpr auto SetExtraFlags
Definition Offsets.h:206
constexpr auto Add
Definition Offsets.h:204
constexpr auto SetCount
Definition Offsets.h:205
constexpr auto SetInventoryChanges
Definition Offsets.h:207
constexpr auto Vtbl
Definition Offsets.h:218
constexpr auto Vtbl
Definition Offsets.h:223
constexpr auto Vtbl
Definition Offsets.h:228
constexpr auto Vtbl
Definition Offsets.h:233
constexpr auto CreateMovie
Definition Offsets.h:239
constexpr auto InvokeNoReturn
Definition Offsets.h:244
constexpr auto Vtbl
Definition Offsets.h:250
constexpr auto Vtbl
Definition Offsets.h:255
constexpr auto Vtbl
Definition Offsets.h:265
constexpr auto Vtbl
Definition Offsets.h:260
constexpr auto Vtbl
Definition Offsets.h:270
constexpr auto Invoke
Definition Offsets.h:288
constexpr auto AttachMovie
Definition Offsets.h:278
constexpr auto SetMember
Definition Offsets.h:298
constexpr auto HasMember
Definition Offsets.h:287
constexpr auto RemoveElements
Definition Offsets.h:292
constexpr auto GetArraySize
Definition Offsets.h:280
constexpr auto SetText
Definition Offsets.h:299
constexpr auto DeleteMember
Definition Offsets.h:279
constexpr auto GetCxform
Definition Offsets.h:281
constexpr auto SetCxform
Definition Offsets.h:294
constexpr auto PushBack
Definition Offsets.h:291
constexpr auto SetDisplayInfo
Definition Offsets.h:295
constexpr auto SetArraySize
Definition Offsets.h:293
constexpr auto SetElement
Definition Offsets.h:297
constexpr auto ObjectAddRef
Definition Offsets.h:289
constexpr auto GetMember
Definition Offsets.h:285
constexpr auto GotoAndPlay
Definition Offsets.h:286
constexpr auto GetDisplayInfo
Definition Offsets.h:282
constexpr auto ObjectRelease
Definition Offsets.h:290
constexpr auto GetDisplayMatrix
Definition Offsets.h:283
constexpr auto VisitMembers
Definition Offsets.h:300
constexpr auto GetElement
Definition Offsets.h:284
constexpr auto SetDisplayMatrix
Definition Offsets.h:296
constexpr auto GlobalHeap
Definition Offsets.h:306
constexpr auto Singleton
Definition Offsets.h:212
constexpr auto Singleton
Definition Offsets.h:317
constexpr auto Singleton
Definition Offsets.h:322
constexpr auto Singleton
Definition Offsets.h:327
constexpr auto SetUniqueID
Definition Offsets.h:339
constexpr auto TransferItemUID
Definition Offsets.h:340
constexpr auto GetNextUniqueID
Definition Offsets.h:337
constexpr auto SendContainerChangedEvent
Definition Offsets.h:338
constexpr auto GetEventSource
Definition Offsets.h:332
constexpr auto GetEventSource
Definition Offsets.h:345
constexpr auto Update
Definition Offsets.h:350
constexpr auto GetEventSource
Definition Offsets.h:355
constexpr auto Ctor
Definition Offsets.h:360
constexpr auto SetNorthRotation
Definition Offsets.h:361
constexpr auto Singleton
Definition Offsets.h:366
constexpr auto GetCostliestEffectItem
Definition Offsets.h:372
constexpr auto CalculateCost
Definition Offsets.h:371
constexpr auto HasMagicEffect
Definition Offsets.h:377
constexpr auto Singleton
Definition Offsets.h:382
constexpr auto Singleton
Definition Offsets.h:387
constexpr auto GetSingleton
Definition Offsets.h:392
constexpr auto SetMotionType
Definition Offsets.h:397
constexpr auto Update
Definition Offsets.h:398
constexpr auto WorldPtToScreenPt3
Definition Offsets.h:403
constexpr auto Singleton
Definition Offsets.h:408
constexpr auto Ctor
Definition Offsets.h:413
constexpr auto Zero
Definition Offsets.h:418
constexpr auto TotalObjectCount
Definition Offsets.h:423
constexpr auto Ctor
Definition Offsets.h:428
constexpr auto Singleton
Definition Offsets.h:433
constexpr auto UpdateThirdPerson
Definition Offsets.h:434
constexpr auto AdvanceLevel
Definition Offsets.h:441
constexpr auto ActivatePickRef
Definition Offsets.h:444
constexpr auto Singleton
Definition Offsets.h:450
constexpr auto GetArmorValue
Definition Offsets.h:445
constexpr auto GetTintMask
Definition Offsets.h:448
constexpr auto StartGrabObject
Definition Offsets.h:451
constexpr auto GetNumTints
Definition Offsets.h:447
constexpr auto PlayPickupEvent
Definition Offsets.h:449
constexpr auto GetDamage
Definition Offsets.h:446
constexpr auto Ctor
Definition Offsets.h:456
constexpr auto Singleton
Definition Offsets.h:457
constexpr auto ChangeName
Definition Offsets.h:462
constexpr auto Start
Definition Offsets.h:467
constexpr auto FirstConsoleCommand
Definition Offsets.h:479
constexpr auto FirstScriptCommand
Definition Offsets.h:480
constexpr auto SetProcessScripts
Definition Offsets.h:474
constexpr auto GetProcessScripts
Definition Offsets.h:473
constexpr auto CompileAndRun
Definition Offsets.h:472
constexpr auto SetWeather
Definition Offsets.h:486
constexpr auto ForceWeather
Definition Offsets.h:487
constexpr auto GetSingleton
Definition Offsets.h:485
constexpr auto ResetWeather
Definition Offsets.h:488
constexpr auto RelayEvent
Definition Offsets.h:494
constexpr auto Singleton
Definition Offsets.h:495
constexpr auto QueuePostRenderCall
Definition Offsets.h:493
constexpr auto SetState
Definition Offsets.h:505
constexpr auto Singleton
Definition Offsets.h:511
constexpr auto LoadScripts
Definition Offsets.h:510
constexpr auto GetDescription
Definition Offsets.h:516
constexpr auto ReadData
Definition Offsets.h:524
constexpr auto GetCurrentSubRecordType
Definition Offsets.h:522
constexpr auto GetFormType
Definition Offsets.h:523
constexpr auto SeekNextSubrecord
Definition Offsets.h:526
constexpr auto Seek
Definition Offsets.h:525
constexpr auto Duplicate
Definition Offsets.h:521
constexpr auto FindCollidableRef
Definition Offsets.h:531
constexpr auto Singleton
Definition Offsets.h:500
constexpr auto GetBaseOverlays
Definition Offsets.h:537
constexpr auto UpdateNeck
Definition Offsets.h:541
constexpr auto SetSkinFromTint
Definition Offsets.h:540
constexpr auto GetNumBaseOverlays
Definition Offsets.h:538
constexpr auto ChangeHeadPart
Definition Offsets.h:536
constexpr auto HasOverlays
Definition Offsets.h:539
constexpr auto PlayAnimation
Definition Offsets.h:553
constexpr auto FindReferenceFor3D
Definition Offsets.h:546
constexpr auto GetStealValue
Definition Offsets.h:550
constexpr auto MoveTo
Definition Offsets.h:552
constexpr auto GetLock
Definition Offsets.h:548
constexpr auto GetOwner
Definition Offsets.h:549
constexpr auto GetDisplayFullName
Definition Offsets.h:547
constexpr auto InitInventoryIfRequired
Definition Offsets.h:551
constexpr auto EnsureQuestStarted
Definition Offsets.h:558
constexpr auto ResetQuest
Definition Offsets.h:559
constexpr auto DecrementBlurCount
Definition Offsets.h:569
constexpr auto IncrementBlurCount
Definition Offsets.h:570
constexpr auto Singleton
Definition Offsets.h:571
constexpr auto Singleton
Definition Offsets.h:564
constexpr auto CreateUIMessageData
Definition Offsets.h:577
constexpr auto ProcessCommands
Definition Offsets.h:578
constexpr auto Singleton
Definition Offsets.h:579
constexpr auto AddMessage
Definition Offsets.h:576
constexpr auto Singleton
Definition Offsets.h:584
constexpr auto RemoveReference
Definition Offsets.h:312
constexpr auto AddReference
Definition Offsets.h:311
Definition Offsets.h:6
constexpr auto DebugNotification
Definition Offsets.h:588
constexpr auto CreateRefHandle
Definition Offsets.h:587
constexpr auto PlaySound
Definition Offsets.h:590
constexpr auto TlsIndex
Definition Offsets.h:591
constexpr auto LookupReferenceByHandle
Definition Offsets.h:589
constexpr auto GlobalStateCounter
Definition Offsets.h:592
Definition BSSoundHandle.h:9
Definition BSStringPool.h:101
Definition Inventory.h:11
Definition ItemCrafted.h:10
Definition ItemList.h:14
Definition ItemsPickpocketed.h:8
Definition CommandTable.h:229