#include <BSAudioManager.h>
◆ BuildSoundDataFromDescriptor()
◆ BuildSoundDataFromEditorID()
void RE::BSAudioManager::BuildSoundDataFromEditorID |
( |
BSSoundHandle & |
a_soundHandle, |
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const char * |
a_editorID, |
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std::uint32_t |
a_flags |
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) |
| |
◆ GetSingleton()
◆ Play() [1/2]
◆ Play() [2/2]
bool RE::BSAudioManager::Play |
( |
FormID |
a_soundFormID | ) |
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void* RE::BSAudioManager::unk010 |
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void* RE::BSAudioManager::unk018 |
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void* RE::BSAudioManager::unk020 |
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The documentation for this class was generated from the following file: