#include <UI.h>
◆ Create_t
◆ AddEventSink()
◆ GameIsPaused()
bool RE::UI::GameIsPaused |
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◆ GetEventSource()
◆ GetMenu() [1/3]
GPtr< T > RE::UI::GetMenu |
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inline |
◆ GetMenu() [2/3]
GPtr< IMenu > RE::UI::GetMenu |
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const std::string_view & |
a_menuName | ) |
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◆ GetMenu() [3/3]
GPtr< T > RE::UI::GetMenu |
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const std::string_view & |
a_menuName | ) |
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inline |
◆ GetMovieView()
GPtr< GFxMovieView > RE::UI::GetMovieView |
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const std::string_view & |
a_menuName | ) |
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◆ GetSingleton()
static UI * RE::UI::GetSingleton |
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static |
◆ IsApplicationMenuOpen()
bool RE::UI::IsApplicationMenuOpen |
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const |
◆ IsCursorHiddenWhenTopmost()
bool RE::UI::IsCursorHiddenWhenTopmost |
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const |
◆ IsItemMenuOpen()
bool RE::UI::IsItemMenuOpen |
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const |
◆ IsMenuOpen()
bool RE::UI::IsMenuOpen |
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const std::string_view & |
a_menuName | ) |
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◆ IsModalMenuOpen()
bool RE::UI::IsModalMenuOpen |
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const |
◆ IsPauseMenuDisabled()
bool RE::UI::IsPauseMenuDisabled |
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const |
◆ IsSavingAllowed()
bool RE::UI::IsSavingAllowed |
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const |
◆ IsShowingMenus()
bool RE::UI::IsShowingMenus |
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const |
◆ IsUsingCustomRendering()
bool RE::UI::IsUsingCustomRendering |
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const |
◆ Register()
void RE::UI::Register |
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std::string_view |
a_menuName, |
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Create_t * |
a_creator |
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) |
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◆ RemoveEventSink()
◆ ShowMenus()
void RE::UI::ShowMenus |
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bool |
a_show | ) |
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◆ closingAllMenus
bool RE::UI::closingAllMenus |
◆ menuMap
◆ menuStack
◆ menuSystemVisible
bool RE::UI::menuSystemVisible |
◆ modal
◆ numAllowSaving
std::uint32_t RE::UI::numAllowSaving |
◆ numApplicationMenus
std::uint32_t RE::UI::numApplicationMenus |
◆ numCustomRendering
std::uint32_t RE::UI::numCustomRendering |
◆ numDisablePauseMenu
std::uint32_t RE::UI::numDisablePauseMenu |
◆ numDontHideCursorWhenTopmost
std::uint32_t RE::UI::numDontHideCursorWhenTopmost |
◆ numItemMenus
std::uint32_t RE::UI::numItemMenus |
◆ numPausesGame
std::uint32_t RE::UI::numPausesGame |
◆ pad17D
std::uint8_t RE::UI::pad17D |
◆ pad17E
std::uint16_t RE::UI::pad17E |
◆ pad1C2
std::uint16_t RE::UI::pad1C2 |
◆ pad1C4
std::uint32_t RE::UI::pad1C4 |
◆ processMessagesLock
◆ uiTimer
The documentation for this class was generated from the following file:
- CommonLibSSE-NG/include/RE/U/UI.h