CommonLibSSE NG
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#include <GameSettingCollection.h>
Public Member Functions | |
~GameSettingCollection () override | |
bool | WriteSetting (Setting *a_setting) override |
bool | ReadSetting (Setting *a_setting) override |
bool | OpenHandle (bool a_create) override |
bool | CloseHandle () override |
virtual void | Unk_0A (void) |
Setting * | GetSetting (const char *a_name) |
Public Member Functions inherited from RE::SettingCollectionMap< Setting > | |
~SettingCollectionMap () override | |
void | InsertSetting (Setting *a_setting) override |
void | RemoveSetting (Setting *a_setting) override |
void | WriteAllSettings () override |
void | ReadAllSettings () override |
Public Member Functions inherited from RE::SettingCollection< T > | |
virtual | ~SettingCollection () |
virtual void | InsertSetting (T *a_setting)=0 |
virtual void | RemoveSetting (T *a_setting)=0 |
virtual bool | WriteSetting (T *a_setting)=0 |
virtual bool | ReadSetting (T *a_setting)=0 |
virtual bool | OpenHandle (bool a_create) |
virtual bool | CloseHandle () |
virtual void | Unk_07 (void) |
virtual void | WriteAllSettings () |
virtual void | ReadAllSettings () |
Static Public Member Functions | |
static GameSettingCollection * | GetSingleton () |
Static Public Attributes | |
static constexpr auto | RTTI = RTTI_GameSettingCollection |
Additional Inherited Members | |
Public Attributes inherited from RE::SettingCollectionMap< Setting > | |
BSTCaseInsensitiveStringMap< Setting * > | settings |
Public Attributes inherited from RE::SettingCollection< T > | |
char | subKey [0x104] |
void * | handle |
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override |
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overridevirtual |
Reimplemented from RE::SettingCollection< T >.
Setting * RE::GameSettingCollection::GetSetting | ( | const char * | a_name | ) |
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static |
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overridevirtual |
Reimplemented from RE::SettingCollection< T >.
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override |
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virtual |
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override |
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inlinestaticconstexpr |