CommonLibSSE NG
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GameSettingCollection.h
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1#pragma once
2
3#include "RE/S/Setting.h"
5
6namespace RE
7{
9 {
10 public:
11 inline static constexpr auto RTTI = RTTI_GameSettingCollection;
12
13 ~GameSettingCollection() override; // 00
14
15 // override (SettingCollectionMap<Setting>)
16 bool WriteSetting(Setting* a_setting) override; // 03 - { return false; }
17 bool ReadSetting(Setting* a_setting) override; // 04
18 bool OpenHandle(bool a_create) override; // 05 - { return handle != 0; }
19 bool CloseHandle() override; // 06 - { handle = 0; return true; }
20
21 // add
22 virtual void Unk_0A(void); // 0A
23
25
26 Setting* GetSetting(const char* a_name);
27 };
28 static_assert(sizeof(GameSettingCollection) == 0x140);
29}
Definition GameSettingCollection.h:9
bool WriteSetting(Setting *a_setting) override
~GameSettingCollection() override
static GameSettingCollection * GetSingleton()
bool CloseHandle() override
Setting * GetSetting(const char *a_name)
bool ReadSetting(Setting *a_setting) override
static constexpr auto RTTI
Definition GameSettingCollection.h:11
virtual void Unk_0A(void)
bool OpenHandle(bool a_create) override
Definition SettingCollectionMap.h:11
Definition Setting.h:8
Definition AbsorbEffect.h:6
constexpr REL::VariantID RTTI_GameSettingCollection(684600, 392248, 0x1ed7378)