CommonLibSSE NG
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RE::ReanimateEffect Class Reference

#include <ReanimateEffect.h>

Inheritance diagram for RE::ReanimateEffect:
RE::CommandEffect RE::ActiveEffect

Public Member Functions

void Update (float a_delta) override
 
void SaveGame (BGSSaveFormBuffer *a_buf) override
 
void LoadGame (BGSLoadFormBuffer *a_buf) override
 
bool ShouldDispelOnDeath () const override
 
 ~ReanimateEffect () override
 
void Start () override
 
void Finish () override
 
- Public Member Functions inherited from RE::CommandEffect
void OnAdd (MagicTarget *a_target) override
 
TESObjectREFRGetVisualsTarget () override
 
void Update (float a_delta) override
 
void SaveGame (BGSSaveFormBuffer *a_buf) override
 
void LoadGame (BGSLoadFormBuffer *a_buf) override
 
void FinishLoadGame (BGSLoadFormBuffer *a_buf) override
 
void ClearTargetImpl () override
 
 ~CommandEffect () override
 
void Start () override
 
void Finish () override
 
- Public Member Functions inherited from RE::ActiveEffect
virtual void AdjustForPerks (Actor *a_caster, MagicTarget *a_target)
 
virtual void OnAdd (MagicTarget *a_target)
 
virtual void OnRemove ()
 
virtual TESObjectREFRGetVisualsTarget ()
 
virtual void Update (float a_delta)
 
virtual void EvaluateConditions (float a_delta, bool a_forceUpdate)
 
virtual bool IsCausingHealthDamage ()
 
virtual void SetLocation (const NiPoint3 &a_location)
 
virtual void SaveGame (BGSSaveFormBuffer *a_buf)
 
virtual void LoadGame (BGSLoadFormBuffer *a_buf)
 
virtual void FinishLoadGame (BGSLoadFormBuffer *a_buf)
 
virtual void Revert (BGSLoadFormBuffer *a_buf)
 
virtual std::int32_t Compare (ActiveEffect *a_otherEffect)
 
virtual void HandleEvent (const BSFixedString &a_eventName)
 
virtual void SwitchAttachedRoot (NiNode *a_root, NiNode *a_attachRoot)
 
virtual void HandleQueuedStart ()
 
virtual bool ShouldDispelOnDeath () const
 
virtual bool GetAllowMultipleCastingSourceStacking ()
 
virtual void ClearTargetImpl ()
 
virtual ~ActiveEffect ()
 
virtual void Start ()
 
virtual void Finish ()
 
virtual bool CanFinish ()
 
virtual bool CheckCustomSkillUseConditions () const
 
virtual float GetCustomSkillUseMagnitudeMultiplier (float a_mult) const
 
void Dispel (bool a_force)
 
EffectSettingGetBaseObject () noexcept
 
const EffectSettingGetBaseObject () const noexcept
 
NiPointer< ActorGetCasterActor () const
 
float GetMagnitude () const
 
ActorGetTargetActor ()
 
const ActorGetTargetActor () const
 

Public Attributes

bool unk98
 
std::uint8_t pad99
 
std::uint16_t pad9A
 
std::uint32_t pad9C
 
- Public Attributes inherited from RE::CommandEffect
ActorHandle commandedActor
 
std::uint32_t pad94
 
- Public Attributes inherited from RE::ActiveEffect
ActiveEffectReferenceEffectController hitEffectController
 
BSSoundHandle persistentSound
 
ActorHandle caster
 
NiPointer< NiNodesourceNode
 
MagicItemspell
 
Effecteffect
 
MagicTargettarget
 
TESBoundObjectsource
 
BSSimpleList< ReferenceEffect * > * hitEffects
 
MagicItemdisplacementSpell
 
float elapsedSeconds
 
float duration
 
float magnitude
 
stl::enumeration< Flag, std::uint32_t > flags
 
stl::enumeration< ConditionStatus, std::uint32_t > conditionStatus
 
std::uint16_t usUniqueID
 
std::uint16_t pad86
 
MagicSystem::CastingSource castingSource
 
std::uint32_t pad8C
 

Static Public Attributes

static constexpr auto RTTI = RTTI_ReanimateEffect
 
static constexpr auto VTABLE = VTABLE_ReanimateEffect
 
- Static Public Attributes inherited from RE::CommandEffect
static constexpr auto RTTI = RTTI_CommandEffect
 
static constexpr auto VTABLE = VTABLE_CommandEffect
 
- Static Public Attributes inherited from RE::ActiveEffect
static constexpr auto RTTI = RTTI_ActiveEffect
 
static constexpr auto VTABLE = VTABLE_ActiveEffect
 
static constexpr auto VMTYPEID = static_cast<VMTypeID>(142)
 

Additional Inherited Members

- Public Types inherited from RE::ActiveEffect
enum class  Flag {
  kHasConditions = 1 << 7 , kEnchanting = 1 << 8 , kRecovers = 1 << 9 , kDual = 1 << 12 ,
  kInactive = 1 << 15 , kDispelled = 1 << 18
}
 
enum class  ConditionStatus
 

Constructor & Destructor Documentation

◆ ~ReanimateEffect()

RE::ReanimateEffect::~ReanimateEffect ( )
override

Member Function Documentation

◆ Finish()

void RE::ReanimateEffect::Finish ( )
overridevirtual

Reimplemented from RE::CommandEffect.

◆ LoadGame()

void RE::ReanimateEffect::LoadGame ( BGSLoadFormBuffer a_buf)
overridevirtual

Reimplemented from RE::CommandEffect.

◆ SaveGame()

void RE::ReanimateEffect::SaveGame ( BGSSaveFormBuffer *  a_buf)
overridevirtual

Reimplemented from RE::CommandEffect.

◆ ShouldDispelOnDeath()

bool RE::ReanimateEffect::ShouldDispelOnDeath ( ) const
overridevirtual

Reimplemented from RE::ActiveEffect.

◆ Start()

void RE::ReanimateEffect::Start ( )
overridevirtual

Reimplemented from RE::CommandEffect.

◆ Update()

void RE::ReanimateEffect::Update ( float  a_delta)
overridevirtual

Reimplemented from RE::CommandEffect.

Member Data Documentation

◆ pad99

std::uint8_t RE::ReanimateEffect::pad99

◆ pad9A

std::uint16_t RE::ReanimateEffect::pad9A

◆ pad9C

std::uint32_t RE::ReanimateEffect::pad9C

◆ RTTI

constexpr auto RE::ReanimateEffect::RTTI = RTTI_ReanimateEffect
inlinestaticconstexpr

◆ unk98

bool RE::ReanimateEffect::unk98

◆ VTABLE

constexpr auto RE::ReanimateEffect::VTABLE = VTABLE_ReanimateEffect
inlinestaticconstexpr

The documentation for this class was generated from the following file: