15 void SaveGame(BGSSaveFormBuffer* a_buf)
override;
Definition CommandEffect.h:8
Definition ReanimateEffect.h:8
bool unk98
Definition ReanimateEffect.h:25
void Update(float a_delta) override
std::uint8_t pad99
Definition ReanimateEffect.h:26
void SaveGame(BGSSaveFormBuffer *a_buf) override
static constexpr auto VTABLE
Definition ReanimateEffect.h:11
std::uint32_t pad9C
Definition ReanimateEffect.h:28
void LoadGame(BGSLoadFormBuffer *a_buf) override
bool ShouldDispelOnDeath() const override
static constexpr auto RTTI
Definition ReanimateEffect.h:10
~ReanimateEffect() override
std::uint16_t pad9A
Definition ReanimateEffect.h:27
Definition AbsorbEffect.h:6
constexpr std::array< REL::VariantID, 1 > VTABLE_ReanimateEffect
Definition Offsets_VTABLE.h:1922
constexpr REL::VariantID RTTI_ReanimateEffect(686543, 394379, 0x1f00ee0)