CommonLibSSE NG
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RE::DisguiseEffect Class Reference

#include <DisguiseEffect.h>

Inheritance diagram for RE::DisguiseEffect:
RE::ActiveEffect

Public Types

enum class  State { kInitiate = 0 , kWaiting , kNormal , kFail }
 
- Public Types inherited from RE::ActiveEffect
enum class  Flag {
  kHasConditions = 1 << 7 , kEnchanting = 1 << 8 , kRecovers = 1 << 9 , kDual = 1 << 12 ,
  kInactive = 1 << 15 , kDispelled = 1 << 18
}
 
enum class  ConditionStatus
 

Public Member Functions

virtual void EvaluateConditions (float a_delta, bool a_forceUpdate) override
 
virtual void SaveGame (BGSSaveFormBuffer *a_buf) override
 
virtual void LoadGame (BGSLoadFormBuffer *a_buf) override
 
virtual void FinishLoadGame (BGSLoadFormBuffer *a_buf) override
 
virtual ~DisguiseEffect ()
 
virtual void Start () override
 
virtual void Finish () override
 
- Public Member Functions inherited from RE::ActiveEffect
virtual void AdjustForPerks (Actor *a_caster, MagicTarget *a_target)
 
virtual void OnAdd (MagicTarget *a_target)
 
virtual void OnRemove ()
 
virtual TESObjectREFRGetVisualsTarget ()
 
virtual void Update (float a_delta)
 
virtual void EvaluateConditions (float a_delta, bool a_forceUpdate)
 
virtual bool IsCausingHealthDamage ()
 
virtual void SetLocation (const NiPoint3 &a_location)
 
virtual void SaveGame (BGSSaveFormBuffer *a_buf)
 
virtual void LoadGame (BGSLoadFormBuffer *a_buf)
 
virtual void FinishLoadGame (BGSLoadFormBuffer *a_buf)
 
virtual void Revert (BGSLoadFormBuffer *a_buf)
 
virtual std::int32_t Compare (ActiveEffect *a_otherEffect)
 
virtual void HandleEvent (const BSFixedString &a_eventName)
 
virtual void SwitchAttachedRoot (NiNode *a_root, NiNode *a_attachRoot)
 
virtual void HandleQueuedStart ()
 
virtual bool ShouldDispelOnDeath () const
 
virtual bool GetAllowMultipleCastingSourceStacking ()
 
virtual void ClearTargetImpl ()
 
virtual ~ActiveEffect ()
 
virtual void Start ()
 
virtual void Finish ()
 
virtual bool CanFinish ()
 
virtual bool CheckCustomSkillUseConditions () const
 
virtual float GetCustomSkillUseMagnitudeMultiplier (float a_mult) const
 
void Dispel (bool a_force)
 
EffectSettingGetBaseObject () noexcept
 
const EffectSettingGetBaseObject () const noexcept
 
NiPointer< ActorGetCasterActor () const
 
float GetMagnitude () const
 
ActorGetTargetActor ()
 
const ActorGetTargetActor () const
 

Public Attributes

DisguiseEffect::State state
 
- Public Attributes inherited from RE::ActiveEffect
ActiveEffectReferenceEffectController hitEffectController
 
BSSoundHandle persistentSound
 
ActorHandle caster
 
NiPointer< NiNodesourceNode
 
MagicItemspell
 
Effecteffect
 
MagicTargettarget
 
TESBoundObjectsource
 
BSSimpleList< ReferenceEffect * > * hitEffects
 
MagicItemdisplacementSpell
 
float elapsedSeconds
 
float duration
 
float magnitude
 
stl::enumeration< Flag, std::uint32_t > flags
 
stl::enumeration< ConditionStatus, std::uint32_t > conditionStatus
 
std::uint16_t usUniqueID
 
std::uint16_t pad86
 
MagicSystem::CastingSource castingSource
 
std::uint32_t pad8C
 

Static Public Attributes

static constexpr auto RTTI = RTTI_DisguiseEffect
 
static constexpr auto VTABLE = VTABLE_DisguiseEffect
 
- Static Public Attributes inherited from RE::ActiveEffect
static constexpr auto RTTI = RTTI_ActiveEffect
 
static constexpr auto VTABLE = VTABLE_ActiveEffect
 
static constexpr auto VMTYPEID = static_cast<VMTypeID>(142)
 

Member Enumeration Documentation

◆ State

enum class RE::DisguiseEffect::State
strong
Enumerator
kInitiate 
kWaiting 
kNormal 
kFail 

Constructor & Destructor Documentation

◆ ~DisguiseEffect()

virtual RE::DisguiseEffect::~DisguiseEffect ( )
virtual

Member Function Documentation

◆ EvaluateConditions()

virtual void RE::DisguiseEffect::EvaluateConditions ( float  a_delta,
bool  a_forceUpdate 
)
overridevirtual

Reimplemented from RE::ActiveEffect.

◆ Finish()

virtual void RE::DisguiseEffect::Finish ( )
overridevirtual

Reimplemented from RE::ActiveEffect.

◆ FinishLoadGame()

virtual void RE::DisguiseEffect::FinishLoadGame ( BGSLoadFormBuffer a_buf)
overridevirtual

Reimplemented from RE::ActiveEffect.

◆ LoadGame()

virtual void RE::DisguiseEffect::LoadGame ( BGSLoadFormBuffer a_buf)
overridevirtual

Reimplemented from RE::ActiveEffect.

◆ SaveGame()

virtual void RE::DisguiseEffect::SaveGame ( BGSSaveFormBuffer *  a_buf)
overridevirtual

Reimplemented from RE::ActiveEffect.

◆ Start()

virtual void RE::DisguiseEffect::Start ( )
overridevirtual

Reimplemented from RE::ActiveEffect.

Member Data Documentation

◆ RTTI

constexpr auto RE::DisguiseEffect::RTTI = RTTI_DisguiseEffect
inlinestaticconstexpr

◆ state

DisguiseEffect::State RE::DisguiseEffect::state

◆ VTABLE

constexpr auto RE::DisguiseEffect::VTABLE = VTABLE_DisguiseEffect
inlinestaticconstexpr

The documentation for this class was generated from the following file: