24        virtual void SaveGame(BGSSaveFormBuffer* a_buf) 
override;                     
 
Definition ActiveEffect.h:27
 
Definition DisguiseEffect.h:9
 
virtual void EvaluateConditions(float a_delta, bool a_forceUpdate) override
 
virtual void Start() override
 
static constexpr auto RTTI
Definition DisguiseEffect.h:11
 
virtual void FinishLoadGame(BGSLoadFormBuffer *a_buf) override
 
virtual void Finish() override
 
DisguiseEffect::State state
Definition DisguiseEffect.h:32
 
virtual ~DisguiseEffect()
 
virtual void LoadGame(BGSLoadFormBuffer *a_buf) override
 
virtual void SaveGame(BGSSaveFormBuffer *a_buf) override
 
static constexpr auto VTABLE
Definition DisguiseEffect.h:12
 
State
Definition DisguiseEffect.h:15
 
Definition AbsorbEffect.h:6
 
constexpr REL::VariantID RTTI_DisguiseEffect(686498, 394331, 0x1efedf0)
 
constexpr std::array< REL::VariantID, 1 > VTABLE_DisguiseEffect
Definition Offsets_VTABLE.h:1877