CommonLibSSE NG
Loading...
Searching...
No Matches
DisguiseEffect.h
Go to the documentation of this file.
1#pragma once
2
3#include "RE/A/ActiveEffect.h"
4
5namespace RE
6{
8 public ActiveEffect // 00
9 {
10 public:
11 inline static constexpr auto RTTI = RTTI_DisguiseEffect;
12 inline static constexpr auto VTABLE = VTABLE_DisguiseEffect;
13
14 enum class State
15 {
16 kInitiate = 0,
18 kNormal,
19 kFail
20 };
21
22 // override (ActiveEffect)
23 virtual void EvaluateConditions(float a_delta, bool a_forceUpdate) override; // 05
24 virtual void SaveGame(BGSSaveFormBuffer* a_buf) override; // 08
25 virtual void LoadGame(BGSLoadFormBuffer* a_buf) override; // 09
26 virtual void FinishLoadGame(BGSLoadFormBuffer* a_buf) override; // 0A
27 virtual ~DisguiseEffect(); // 13
28 virtual void Start() override; // 14
29 virtual void Finish() override; // 15
30
31 // members
33 };
34 static_assert(sizeof(DisguiseEffect) == 0x98);
35}
Definition ActiveEffect.h:27
Definition BGSLoadFormBuffer.h:11
Definition DisguiseEffect.h:9
virtual void EvaluateConditions(float a_delta, bool a_forceUpdate) override
virtual void Start() override
static constexpr auto RTTI
Definition DisguiseEffect.h:11
virtual void FinishLoadGame(BGSLoadFormBuffer *a_buf) override
virtual void Finish() override
DisguiseEffect::State state
Definition DisguiseEffect.h:32
virtual ~DisguiseEffect()
virtual void LoadGame(BGSLoadFormBuffer *a_buf) override
virtual void SaveGame(BGSSaveFormBuffer *a_buf) override
static constexpr auto VTABLE
Definition DisguiseEffect.h:12
State
Definition DisguiseEffect.h:15
Definition AbsorbEffect.h:6
constexpr REL::VariantID RTTI_DisguiseEffect(686498, 394331, 0x1efedf0)
constexpr std::array< REL::VariantID, 1 > VTABLE_DisguiseEffect
Definition Offsets_VTABLE.h:1877