24 virtual void SaveGame(BGSSaveFormBuffer* a_buf)
override;
Definition ActiveEffect.h:27
Definition DisguiseEffect.h:9
virtual void EvaluateConditions(float a_delta, bool a_forceUpdate) override
virtual void Start() override
static constexpr auto RTTI
Definition DisguiseEffect.h:11
virtual void FinishLoadGame(BGSLoadFormBuffer *a_buf) override
virtual void Finish() override
DisguiseEffect::State state
Definition DisguiseEffect.h:32
virtual ~DisguiseEffect()
virtual void LoadGame(BGSLoadFormBuffer *a_buf) override
virtual void SaveGame(BGSSaveFormBuffer *a_buf) override
static constexpr auto VTABLE
Definition DisguiseEffect.h:12
State
Definition DisguiseEffect.h:15
Definition AbsorbEffect.h:6
constexpr REL::VariantID RTTI_DisguiseEffect(686498, 394331, 0x1efedf0)
constexpr std::array< REL::VariantID, 1 > VTABLE_DisguiseEffect
Definition Offsets_VTABLE.h:1877