CommonLibSSE NG
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#include <BleedoutCameraState.h>
Public Member Functions | |
~BleedoutCameraState () override | |
void | Begin () override |
void | End () override |
void | Update (BSTSmartPointer< TESCameraState > &a_nextState) override |
Public Member Functions inherited from RE::ThirdPersonState | |
~ThirdPersonState () override | |
void | Begin () override |
void | End () override |
void | Update (BSTSmartPointer< TESCameraState > &a_nextState) override |
void | GetRotation (NiQuaternion &a_rotation) override |
void | GetTranslation (NiPoint3 &a_translation) override |
void | SaveGame (BGSSaveFormBuffer *a_buf) override |
void | LoadGame (BGSLoadFormBuffer *a_buf) override |
void | Revert (BGSLoadFormBuffer *a_buf) override |
bool | CanProcess (InputEvent *a_event) override |
void | ProcessButton (ButtonEvent *a_event, PlayerControlsData *a_movementData) override |
virtual void | SetCameraHandle (RefHandle &a_handle) |
virtual void | Unk_0A (void) |
virtual void | ProcessWeaponDrawnChange (bool a_drawn) |
virtual bool | GetFreeRotationMode () const |
virtual void | SetFreeRotationMode (bool a_weaponSheathed) |
virtual void | UpdateRotation () |
virtual void | HandleLookInput (const NiPoint2 &a_input) |
Public Member Functions inherited from RE::TESCameraState | |
virtual | ~TESCameraState () |
virtual void | Begin () |
virtual void | End () |
virtual void | Update (BSTSmartPointer< TESCameraState > &a_nextState) |
virtual void | GetRotation (NiQuaternion &a_rotation) |
virtual void | GetTranslation (NiPoint3 &a_translation) |
virtual void | SaveGame (BGSSaveFormBuffer *a_buf) |
virtual void | LoadGame (BGSLoadFormBuffer *a_buf) |
virtual void | Revert (BGSLoadFormBuffer *a_buf) |
Public Member Functions inherited from RE::BSIntrusiveRefCounted | |
std::uint32_t | IncRef () const |
std::uint32_t | DecRef () const |
TES_HEAP_REDEFINE_NEW () | |
Public Member Functions inherited from RE::PlayerInputHandler | |
virtual | ~PlayerInputHandler () |
virtual bool | CanProcess (InputEvent *a_event)=0 |
virtual void | ProcessThumbstick (ThumbstickEvent *a_event, PlayerControlsData *a_data) |
virtual void | ProcessMouseMove (MouseMoveEvent *a_event, PlayerControlsData *a_data) |
virtual void | ProcessButton (ButtonEvent *a_event, PlayerControlsData *a_data) |
bool | IsInputEventHandlingEnabled () const |
void | SetInputEventHandlingEnabled (bool a_enabled) |
Static Public Attributes | |
static constexpr auto | RTTI = RTTI_BleedoutCameraState |
static constexpr auto | VTABLE = VTABLE_BleedoutCameraState |
Static Public Attributes inherited from RE::ThirdPersonState | |
static constexpr auto | RTTI = RTTI_ThirdPersonState |
static constexpr auto | VTABLE = VTABLE_ThirdPersonState |
Static Public Attributes inherited from RE::TESCameraState | |
static constexpr auto | RTTI = RTTI_TESCameraState |
static constexpr auto | VTABLE = VTABLE_TESCameraState |
Static Public Attributes inherited from RE::PlayerInputHandler | |
static constexpr auto | RTTI = RTTI_PlayerInputHandler |
Additional Inherited Members | |
Protected Attributes inherited from RE::BSIntrusiveRefCounted | |
volatile std::uint32_t | _refCount { 0 } |
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override |
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overridevirtual |
Reimplemented from RE::TESCameraState.
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overridevirtual |
Reimplemented from RE::TESCameraState.
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overridevirtual |
Reimplemented from RE::TESCameraState.
BSSoundHandle RE::BleedoutCameraState::activeSound |
NiPointer<NiAVObject> RE::BleedoutCameraState::animatedBone |
std::uint32_t RE::BleedoutCameraState::pad11C |
std::uint8_t RE::BleedoutCameraState::pad135 |
std::uint16_t RE::BleedoutCameraState::pad136 |
float RE::BleedoutCameraState::pitch |
float RE::BleedoutCameraState::randHeading |
NiMatrix3 RE::BleedoutCameraState::rotationMtx |
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inlinestaticconstexpr |
bool RE::BleedoutCameraState::useCurrentHeading |
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inlinestaticconstexpr |
float RE::BleedoutCameraState::yaw |
float RE::BleedoutCameraState::zoom |