CommonLibSSE NG
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RE::BleedoutCameraState Class Reference

#include <BleedoutCameraState.h>

Inheritance diagram for RE::BleedoutCameraState:
RE::ThirdPersonState RE::TESCameraState RE::PlayerInputHandler RE::BSIntrusiveRefCounted

Public Member Functions

 ~BleedoutCameraState () override
 
void Begin () override
 
void End () override
 
void Update (BSTSmartPointer< TESCameraState > &a_nextState) override
 
- Public Member Functions inherited from RE::ThirdPersonState
 ~ThirdPersonState () override
 
void Begin () override
 
void End () override
 
void Update (BSTSmartPointer< TESCameraState > &a_nextState) override
 
void GetRotation (NiQuaternion &a_rotation) override
 
void GetTranslation (NiPoint3 &a_translation) override
 
void SaveGame (BGSSaveFormBuffer *a_buf) override
 
void LoadGame (BGSLoadFormBuffer *a_buf) override
 
void Revert (BGSLoadFormBuffer *a_buf) override
 
bool CanProcess (InputEvent *a_event) override
 
void ProcessButton (ButtonEvent *a_event, PlayerControlsData *a_movementData) override
 
virtual void SetCameraHandle (RefHandle &a_handle)
 
virtual void Unk_0A (void)
 
virtual void ProcessWeaponDrawnChange (bool a_drawn)
 
virtual bool GetFreeRotationMode () const
 
virtual void SetFreeRotationMode (bool a_weaponSheathed)
 
virtual void UpdateRotation ()
 
virtual void HandleLookInput (const NiPoint2 &a_input)
 
- Public Member Functions inherited from RE::TESCameraState
virtual ~TESCameraState ()
 
virtual void Begin ()
 
virtual void End ()
 
virtual void Update (BSTSmartPointer< TESCameraState > &a_nextState)
 
virtual void GetRotation (NiQuaternion &a_rotation)
 
virtual void GetTranslation (NiPoint3 &a_translation)
 
virtual void SaveGame (BGSSaveFormBuffer *a_buf)
 
virtual void LoadGame (BGSLoadFormBuffer *a_buf)
 
virtual void Revert (BGSLoadFormBuffer *a_buf)
 
- Public Member Functions inherited from RE::BSIntrusiveRefCounted
std::uint32_t IncRef () const
 
std::uint32_t DecRef () const
 
 TES_HEAP_REDEFINE_NEW ()
 
- Public Member Functions inherited from RE::PlayerInputHandler
virtual ~PlayerInputHandler ()
 
virtual bool CanProcess (InputEvent *a_event)=0
 
virtual void ProcessThumbstick (ThumbstickEvent *a_event, PlayerControlsData *a_data)
 
virtual void ProcessMouseMove (MouseMoveEvent *a_event, PlayerControlsData *a_data)
 
virtual void ProcessButton (ButtonEvent *a_event, PlayerControlsData *a_data)
 
bool IsInputEventHandlingEnabled () const
 
void SetInputEventHandlingEnabled (bool a_enabled)
 

Public Attributes

NiMatrix3 rotationMtx
 
float zoom
 
float pitch
 
float yaw
 
float randHeading
 
std::uint32_t pad11C
 
NiPointer< NiAVObjectanimatedBone
 
BSSoundHandle activeSound
 
bool useCurrentHeading
 
std::uint8_t pad135
 
std::uint16_t pad136
 
- Public Attributes inherited from RE::ThirdPersonState
NiAVObjectthirdPersonCameraObj
 
NiNodethirdPersonFOVControl
 
NiPoint3 translation
 
NiQuaternion rotation
 
NiPoint3 posOffsetExpected
 
NiPoint3 posOffsetActual
 
float targetZoomOffset
 
float currentZoomOffset
 
float targetYaw
 
float currentYaw
 
float savedZoomOffset
 
float pitchZoomOffset
 
float unk8C
 
NiPoint3 collisionPos
 
float collisionPosValid
 
std::uint64_t unkA0
 
BSFixedString animatedBoneName
 
NiQuaternion animationRotation
 
std::uint64_t unkC0
 
std::uint64_t unkC8
 
std::uint32_t unkD0
 
NiPoint2 freeRotation
 
bool freeRotationEnabled
 
bool stateNotActive
 
std::uint16_t unkDC
 
bool toggleAnimCam
 
bool applyOffsets
 
std::uint16_t unkE2
 
std::uint32_t unkE4
 
- Public Attributes inherited from RE::TESCameraState
std::uint32_t pad0C
 
TESCameracamera
 
CameraState id
 
std::uint32_t pad1C
 
- Public Attributes inherited from RE::PlayerInputHandler
bool inputEventHandlingEnabled
 
std::uint8_t pad09
 
std::uint16_t pad0A
 
std::uint32_t pad0C
 

Static Public Attributes

static constexpr auto RTTI = RTTI_BleedoutCameraState
 
static constexpr auto VTABLE = VTABLE_BleedoutCameraState
 
- Static Public Attributes inherited from RE::ThirdPersonState
static constexpr auto RTTI = RTTI_ThirdPersonState
 
static constexpr auto VTABLE = VTABLE_ThirdPersonState
 
- Static Public Attributes inherited from RE::TESCameraState
static constexpr auto RTTI = RTTI_TESCameraState
 
static constexpr auto VTABLE = VTABLE_TESCameraState
 
- Static Public Attributes inherited from RE::PlayerInputHandler
static constexpr auto RTTI = RTTI_PlayerInputHandler
 

Additional Inherited Members

- Protected Attributes inherited from RE::BSIntrusiveRefCounted
volatile std::uint32_t _refCount { 0 }
 

Constructor & Destructor Documentation

◆ ~BleedoutCameraState()

RE::BleedoutCameraState::~BleedoutCameraState ( )
override

Member Function Documentation

◆ Begin()

void RE::BleedoutCameraState::Begin ( )
overridevirtual

Reimplemented from RE::TESCameraState.

◆ End()

void RE::BleedoutCameraState::End ( )
overridevirtual

Reimplemented from RE::TESCameraState.

◆ Update()

void RE::BleedoutCameraState::Update ( BSTSmartPointer< TESCameraState > &  a_nextState)
overridevirtual

Reimplemented from RE::TESCameraState.

Member Data Documentation

◆ activeSound

BSSoundHandle RE::BleedoutCameraState::activeSound

◆ animatedBone

NiPointer<NiAVObject> RE::BleedoutCameraState::animatedBone

◆ pad11C

std::uint32_t RE::BleedoutCameraState::pad11C

◆ pad135

std::uint8_t RE::BleedoutCameraState::pad135

◆ pad136

std::uint16_t RE::BleedoutCameraState::pad136

◆ pitch

float RE::BleedoutCameraState::pitch

◆ randHeading

float RE::BleedoutCameraState::randHeading

◆ rotationMtx

NiMatrix3 RE::BleedoutCameraState::rotationMtx

◆ RTTI

constexpr auto RE::BleedoutCameraState::RTTI = RTTI_BleedoutCameraState
inlinestaticconstexpr

◆ useCurrentHeading

bool RE::BleedoutCameraState::useCurrentHeading

◆ VTABLE

constexpr auto RE::BleedoutCameraState::VTABLE = VTABLE_BleedoutCameraState
inlinestaticconstexpr

◆ yaw

float RE::BleedoutCameraState::yaw

◆ zoom

float RE::BleedoutCameraState::zoom

The documentation for this class was generated from the following file: