Definition BSTSmartPointer.h:36
Definition BleedoutCameraState.h:13
std::uint16_t pad136
Definition BleedoutCameraState.h:36
bool useCurrentHeading
Definition BleedoutCameraState.h:34
void Update(BSTSmartPointer< TESCameraState > &a_nextState) override
float yaw
Definition BleedoutCameraState.h:29
float zoom
Definition BleedoutCameraState.h:27
NiPointer< NiAVObject > animatedBone
Definition BleedoutCameraState.h:32
std::uint32_t pad11C
Definition BleedoutCameraState.h:31
float pitch
Definition BleedoutCameraState.h:28
BSSoundHandle activeSound
Definition BleedoutCameraState.h:33
static constexpr auto VTABLE
Definition BleedoutCameraState.h:16
static constexpr auto RTTI
Definition BleedoutCameraState.h:15
float randHeading
Definition BleedoutCameraState.h:30
std::uint8_t pad135
Definition BleedoutCameraState.h:35
~BleedoutCameraState() override
NiMatrix3 rotationMtx
Definition BleedoutCameraState.h:26
Definition NiSmartPointer.h:9
Definition ThirdPersonState.h:17
Definition AbsorbEffect.h:6
constexpr std::array< REL::VariantID, 2 > VTABLE_BleedoutCameraState
Definition Offsets_VTABLE.h:3991
constexpr REL::VariantID RTTI_BleedoutCameraState(688790, 396642, 0x1f45d88)
Definition BSSoundHandle.h:9