#include <NiMatrix3.h>
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constexpr | NiMatrix3 () noexcept |
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| NiMatrix3 (const NiPoint3 &a_point) |
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| NiMatrix3 (float a_x, float a_y, float a_z) |
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| NiMatrix3 (const NiPoint3 &a_x, const NiPoint3 &a_y, const NiPoint3 &a_z) |
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bool | ToEulerAnglesXYZ (NiPoint3 &a_angle) const |
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bool | ToEulerAnglesXYZ (float &a_xAngle, float &a_yAngle, float &a_zAngle) const |
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void | EulerAnglesToAxesZXY (const NiPoint3 &a_angle) |
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void | EulerAnglesToAxesZXY (float a_xAngle, float a_yAngle, float a_zAngle) |
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void | SetEulerAnglesXYZ (const NiPoint3 &a_point) |
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void | SetEulerAnglesXYZ (float a_x, float a_y, float a_z) |
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NiMatrix3 | Transpose () const |
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bool | operator== (const NiMatrix3 &a_rhs) const |
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bool | operator!= (const NiMatrix3 &a_rhs) const |
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NiMatrix3 | operator* (const NiMatrix3 &a_rhs) const |
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NiPoint3 | operator* (const NiPoint3 &a_point) const |
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NiMatrix3 | operator* (float a_scalar) const |
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◆ NiMatrix3() [1/4]
constexpr RE::NiMatrix3::NiMatrix3 |
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inlineconstexprnoexcept |
◆ NiMatrix3() [2/4]
RE::NiMatrix3::NiMatrix3 |
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const NiPoint3 & |
a_point | ) |
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◆ NiMatrix3() [3/4]
RE::NiMatrix3::NiMatrix3 |
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float |
a_x, |
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float |
a_y, |
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float |
a_z |
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) |
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◆ NiMatrix3() [4/4]
◆ EulerAnglesToAxesZXY() [1/2]
void RE::NiMatrix3::EulerAnglesToAxesZXY |
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const NiPoint3 & |
a_angle | ) |
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◆ EulerAnglesToAxesZXY() [2/2]
void RE::NiMatrix3::EulerAnglesToAxesZXY |
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float |
a_xAngle, |
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float |
a_yAngle, |
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float |
a_zAngle |
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) |
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◆ operator!=()
bool RE::NiMatrix3::operator!= |
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const NiMatrix3 & |
a_rhs | ) |
const |
◆ operator*() [1/3]
◆ operator*() [2/3]
◆ operator*() [3/3]
NiMatrix3 RE::NiMatrix3::operator* |
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float |
a_scalar | ) |
const |
◆ operator==()
bool RE::NiMatrix3::operator== |
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const NiMatrix3 & |
a_rhs | ) |
const |
◆ SetEulerAnglesXYZ() [1/2]
void RE::NiMatrix3::SetEulerAnglesXYZ |
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const NiPoint3 & |
a_point | ) |
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◆ SetEulerAnglesXYZ() [2/2]
void RE::NiMatrix3::SetEulerAnglesXYZ |
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float |
a_x, |
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float |
a_y, |
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float |
a_z |
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) |
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◆ ToEulerAnglesXYZ() [1/2]
bool RE::NiMatrix3::ToEulerAnglesXYZ |
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float & |
a_xAngle, |
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float & |
a_yAngle, |
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float & |
a_zAngle |
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) |
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◆ ToEulerAnglesXYZ() [2/2]
bool RE::NiMatrix3::ToEulerAnglesXYZ |
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NiPoint3 & |
a_angle | ) |
const |
◆ Transpose()
◆ entry
float RE::NiMatrix3::entry[3][3] |
The documentation for this class was generated from the following file: