#include <PlayerInputHandler.h>
◆ ~PlayerInputHandler()
virtual RE::PlayerInputHandler::~PlayerInputHandler |
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virtual |
◆ CanProcess()
virtual bool RE::PlayerInputHandler::CanProcess |
( |
InputEvent * |
a_event | ) |
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pure virtual |
Implemented in RE::ActivateHandler, RE::AttackBlockHandler, RE::AutoMoveHandler, RE::FirstPersonState, RE::FreeCameraState, RE::JumpHandler, RE::LookHandler, RE::MovementHandler, RE::ReadyWeaponHandler, RE::RunHandler, RE::ShoutHandler, RE::SneakHandler, RE::SprintHandler, RE::ThirdPersonState, RE::TogglePOVHandler, and RE::ToggleRunHandler.
◆ IsInputEventHandlingEnabled()
bool RE::PlayerInputHandler::IsInputEventHandlingEnabled |
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const |
◆ ProcessButton()
Reimplemented in RE::ActivateHandler, RE::AttackBlockHandler, RE::AutoMoveHandler, RE::JumpHandler, RE::MovementHandler, RE::ReadyWeaponHandler, RE::RunHandler, RE::ShoutHandler, RE::SneakHandler, RE::SprintHandler, RE::TogglePOVHandler, RE::ToggleRunHandler, RE::FirstPersonState, RE::FreeCameraState, and RE::ThirdPersonState.
◆ ProcessMouseMove()
◆ ProcessThumbstick()
◆ SetInputEventHandlingEnabled()
void RE::PlayerInputHandler::SetInputEventHandlingEnabled |
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bool |
a_enabled | ) |
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◆ inputEventHandlingEnabled
bool RE::PlayerInputHandler::inputEventHandlingEnabled |
◆ pad09
std::uint8_t RE::PlayerInputHandler::pad09 |
◆ pad0A
std::uint16_t RE::PlayerInputHandler::pad0A |
◆ pad0C
std::uint32_t RE::PlayerInputHandler::pad0C |
◆ RTTI
The documentation for this class was generated from the following file: