CommonLibSSE NG
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RE::AutoMoveHandler Struct Reference

#include <AutoMoveHandler.h>

Inheritance diagram for RE::AutoMoveHandler:
RE::PlayerInputHandler

Public Member Functions

 ~AutoMoveHandler () override
 
bool CanProcess (InputEvent *a_event) override
 
void ProcessButton (ButtonEvent *a_event, PlayerControlsData *a_data) override
 
- Public Member Functions inherited from RE::PlayerInputHandler
virtual ~PlayerInputHandler ()
 
virtual bool CanProcess (InputEvent *a_event)=0
 
virtual void ProcessThumbstick (ThumbstickEvent *a_event, PlayerControlsData *a_data)
 
virtual void ProcessMouseMove (MouseMoveEvent *a_event, PlayerControlsData *a_data)
 
virtual void ProcessButton (ButtonEvent *a_event, PlayerControlsData *a_data)
 
bool IsInputEventHandlingEnabled () const
 
void SetInputEventHandlingEnabled (bool a_enabled)
 

Static Public Attributes

static constexpr auto RTTI = RTTI_AutoMoveHandler
 
- Static Public Attributes inherited from RE::PlayerInputHandler
static constexpr auto RTTI = RTTI_PlayerInputHandler
 

Additional Inherited Members

- Public Attributes inherited from RE::PlayerInputHandler
bool inputEventHandlingEnabled
 
std::uint8_t pad09
 
std::uint16_t pad0A
 
std::uint32_t pad0C
 

Constructor & Destructor Documentation

◆ ~AutoMoveHandler()

RE::AutoMoveHandler::~AutoMoveHandler ( )
override

Member Function Documentation

◆ CanProcess()

bool RE::AutoMoveHandler::CanProcess ( InputEvent a_event)
overridevirtual

◆ ProcessButton()

void RE::AutoMoveHandler::ProcessButton ( ButtonEvent a_event,
PlayerControlsData a_data 
)
overridevirtual

Reimplemented from RE::PlayerInputHandler.

Member Data Documentation

◆ RTTI

constexpr auto RE::AutoMoveHandler::RTTI = RTTI_AutoMoveHandler
inlinestaticconstexpr

The documentation for this struct was generated from the following file: