CommonLibSSE NG
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#include "RE/B/BGSDefaultObjectManager.h"
#include "RE/B/BSPointerHandle.h"
#include "RE/B/BSSoundHandle.h"
#include "RE/B/BSTArray.h"
#include "RE/B/BSTEvent.h"
#include "RE/B/BSTHashMap.h"
#include "RE/B/BSTList.h"
#include "RE/B/BSTSmartPointer.h"
#include "RE/B/BSTTuple.h"
#include "RE/C/Character.h"
#include "RE/C/Crime.h"
#include "RE/F/FormTypes.h"
#include "RE/H/hkRefPtr.h"
#include "RE/N/NiPoint3.h"
#include "RE/N/NiSmartPointer.h"
#include "RE/N/NiTMap.h"
#include "RE/P/PositionPlayerEvent.h"
#include "RE/T/TESObjectWEAP.h"
#include "RE/T/TESQuest.h"
Go to the source code of this file.
Classes | |
struct | RE::VR_NODE_DATA |
struct | RE::CrimeGoldStruct |
struct | RE::StolenItemValueStruct |
struct | RE::FriendshipFactionsStruct |
class | RE::PLAYER_TARGET_LOC |
struct | RE::PlayerActionObject |
class | RE::PlayerCharacter |
struct | RE::PlayerCharacter::PlayerFlags |
struct | RE::PlayerCharacter::QueuedWeapon |
struct | RE::PlayerCharacter::TeleportPath |
struct | RE::PlayerCharacter::TeleportPath::Unk00Data |
struct | RE::PlayerCharacter::TeleportPath::Unk18Data |
struct | RE::PlayerCharacter::PreTransformationData |
struct | RE::PlayerCharacter::CrimeValue |
struct | RE::PlayerCharacter::RaceData |
struct | RE::PlayerCharacter::GameStateData |
struct | RE::PlayerCharacter::PlayerSkills |
struct | RE::PlayerCharacter::PlayerSkills::Data |
struct | RE::PlayerCharacter::PlayerSkills::Data::Skills |
struct | RE::PlayerCharacter::PlayerSkills::Data::SkillData |
struct | RE::PlayerCharacter::INFO_RUNTIME_DATA |
struct | RE::PlayerCharacter::PLAYER_RUNTIME_DATA |
Namespaces | |
namespace | RE |
Macros | |
#define | VR_NODE_DATA_CONTENT |
#define | CRIME_VALUE_CONTENT |
#define | RACE_DATA_CONTENT |
#define | GAME_STATE_DATA_CONTENT |
#define | INFO_RUNTIME_DATA_CONTENT |
#define | PLAYER_RUNTIME_DATA_CONTENT |
Enumerations | |
enum class | RE::PLAYER_ACTION { RE::kNone = 0 , RE::kSwingMeleeWeapon , RE::kCastProjectileSpell , RE::kShootBow , RE::kZKeyObject , RE::kJumping , RE::kKnockingOverObjects , RE::kStandOnTableChair , RE::kIronSights , RE::kDestroyObject , RE::kLockedObject , RE::kPickpocket , RE::kCastSelfSpell , RE::kShout , RE::kActorCollision , RE::kTotal , RE::kInvalidMarker } |
#define CRIME_VALUE_CONTENT |
#define GAME_STATE_DATA_CONTENT |
#define INFO_RUNTIME_DATA_CONTENT |
#define PLAYER_RUNTIME_DATA_CONTENT |
#define RACE_DATA_CONTENT |
#define VR_NODE_DATA_CONTENT |