CommonLibSSE NG
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PositionPlayerEvent.h
Go to the documentation of this file.
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#pragma once
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namespace
RE
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{
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// related to cell transitions
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struct
PositionPlayerEvent
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{
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public
:
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enum class
EVENT_TYPE
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{
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kPre
= 0,
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kPreUpdatePackages
= 1,
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kPostUpdatePackages
= 2,
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kPost
= 3,
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kFinish
= 4
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};
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// members
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stl::enumeration<EVENT_TYPE, std::uint32_t>
type
;
// 0
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};
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static_assert
(
sizeof
(
PositionPlayerEvent
) == 0x4);
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}
SKSE::stl::enumeration
Definition
PCH.h:223
RE
Definition
AbsorbEffect.h:6
RE::PositionPlayerEvent
Definition
PositionPlayerEvent.h:7
RE::PositionPlayerEvent::type
stl::enumeration< EVENT_TYPE, std::uint32_t > type
Definition
PositionPlayerEvent.h:19
RE::PositionPlayerEvent::EVENT_TYPE
EVENT_TYPE
Definition
PositionPlayerEvent.h:10
RE::PositionPlayerEvent::EVENT_TYPE::kPostUpdatePackages
@ kPostUpdatePackages
RE::PositionPlayerEvent::EVENT_TYPE::kPost
@ kPost
RE::PositionPlayerEvent::EVENT_TYPE::kPre
@ kPre
RE::PositionPlayerEvent::EVENT_TYPE::kFinish
@ kFinish
RE::PositionPlayerEvent::EVENT_TYPE::kPreUpdatePackages
@ kPreUpdatePackages
CommonLibSSE-NG
include
RE
P
PositionPlayerEvent.h
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