CommonLibSSE NG
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#include <PlayerCharacter.h>
Public Attributes | |
float | timer |
RefHandle | refObj |
stl::enumeration< PLAYER_ACTION, std::uint32_t > | next |
stl::enumeration<PLAYER_ACTION, std::uint32_t> RE::PlayerActionObject::next |
RefHandle RE::PlayerActionObject::refObj |
float RE::PlayerActionObject::timer |