| 
    CommonLibSSE NG
    
   | 
 
#include <PlayerCharacter.h>
Public Attributes | |
| float | timer | 
| RefHandle | refObj | 
| stl::enumeration< PLAYER_ACTION, std::uint32_t > | next | 
| stl::enumeration<PLAYER_ACTION, std::uint32_t> RE::PlayerActionObject::next | 
| RefHandle RE::PlayerActionObject::refObj | 
| float RE::PlayerActionObject::timer |