CommonLibSSE NG
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#include <PlayerCharacter.h>
Classes | |
struct | SkillData |
struct | Skills |
Public Types | |
using | Skill = Skills::Skill |
Public Attributes | |
float | xp |
float | levelThreshold |
SkillData | skills [Skill::kTotal] |
std::uint32_t | legendaryLevels [Skill::kTotal] |
std::uint32_t RE::PlayerCharacter::PlayerSkills::Data::legendaryLevels[Skill::kTotal] |
float RE::PlayerCharacter::PlayerSkills::Data::levelThreshold |
SkillData RE::PlayerCharacter::PlayerSkills::Data::skills[Skill::kTotal] |
float RE::PlayerCharacter::PlayerSkills::Data::xp |