#include <PlayerCharacter.h>
◆ aiControlledFromPos
bool RE::PlayerCharacter::PlayerFlags::aiControlledFromPos |
◆ aiControlledPackage
bool RE::PlayerCharacter::PlayerFlags::aiControlledPackage |
◆ aiControlledToPos
bool RE::PlayerCharacter::PlayerFlags::aiControlledToPos |
◆ attemptedYieldInCurrentCombat
bool RE::PlayerCharacter::PlayerFlags::attemptedYieldInCurrentCombat |
◆ dragonRideTargetLocked
bool RE::PlayerCharacter::PlayerFlags::dragonRideTargetLocked |
◆ escaping
bool RE::PlayerCharacter::PlayerFlags::escaping |
◆ everModded
bool RE::PlayerCharacter::PlayerFlags::everModded |
◆ fastTraveling
bool RE::PlayerCharacter::PlayerFlags::fastTraveling |
◆ forceQuestTargetRepath
bool RE::PlayerCharacter::PlayerFlags::forceQuestTargetRepath |
◆ goToJailQueued
bool RE::PlayerCharacter::PlayerFlags::goToJailQueued |
◆ greetingPlayer
bool RE::PlayerCharacter::PlayerFlags::greetingPlayer |
◆ hasQueuedEquipAnim
bool RE::PlayerCharacter::PlayerFlags::hasQueuedEquipAnim |
◆ healthTutorialShown
bool RE::PlayerCharacter::PlayerFlags::healthTutorialShown |
◆ isBeingChased
bool RE::PlayerCharacter::PlayerFlags::isBeingChased |
◆ isInCombat
bool RE::PlayerCharacter::PlayerFlags::isInCombat |
◆ isInThirdPersonMode
bool RE::PlayerCharacter::PlayerFlags::isInThirdPersonMode |
◆ isLoading
bool RE::PlayerCharacter::PlayerFlags::isLoading |
◆ isSprinting
bool RE::PlayerCharacter::PlayerFlags::isSprinting |
◆ isSungazing
bool RE::PlayerCharacter::PlayerFlags::isSungazing |
◆ magickaTutorialShown
bool RE::PlayerCharacter::PlayerFlags::magickaTutorialShown |
◆ overAutoAimTarget
bool RE::PlayerCharacter::PlayerFlags::overAutoAimTarget |
◆ pad5_5
bool RE::PlayerCharacter::PlayerFlags::pad5_5 |
◆ pad6
std::uint16_t RE::PlayerCharacter::PlayerFlags::pad6 |
◆ returnToLastKnownGoodPosition
bool RE::PlayerCharacter::PlayerFlags::returnToLastKnownGoodPosition |
◆ servingJailTime
bool RE::PlayerCharacter::PlayerFlags::servingJailTime |
◆ shouldUpdateCrosshair
bool RE::PlayerCharacter::PlayerFlags::shouldUpdateCrosshair |
◆ showQuestItems
bool RE::PlayerCharacter::PlayerFlags::showQuestItems |
◆ sleeping
bool RE::PlayerCharacter::PlayerFlags::sleeping |
◆ staminaTutorialShown
bool RE::PlayerCharacter::PlayerFlags::staminaTutorialShown |
◆ target3DDistant
bool RE::PlayerCharacter::PlayerFlags::target3DDistant |
◆ travelUseDoor
bool RE::PlayerCharacter::PlayerFlags::travelUseDoor |
◆ unk0_4
bool RE::PlayerCharacter::PlayerFlags::unk0_4 |
◆ unk1_0
bool RE::PlayerCharacter::PlayerFlags::unk1_0 |
◆ unk1_1
bool RE::PlayerCharacter::PlayerFlags::unk1_1 |
◆ unk1_3
bool RE::PlayerCharacter::PlayerFlags::unk1_3 |
◆ unk1_4
bool RE::PlayerCharacter::PlayerFlags::unk1_4 |
◆ unk1_5
bool RE::PlayerCharacter::PlayerFlags::unk1_5 |
◆ unk1_7
bool RE::PlayerCharacter::PlayerFlags::unk1_7 |
◆ unk2_0
bool RE::PlayerCharacter::PlayerFlags::unk2_0 |
◆ unk2_6
bool RE::PlayerCharacter::PlayerFlags::unk2_6 |
◆ unk2_7
bool RE::PlayerCharacter::PlayerFlags::unk2_7 |
◆ unk3_1
bool RE::PlayerCharacter::PlayerFlags::unk3_1 |
◆ unk3_2
bool RE::PlayerCharacter::PlayerFlags::unk3_2 |
◆ unk3_3
bool RE::PlayerCharacter::PlayerFlags::unk3_3 |
◆ unk3_7
bool RE::PlayerCharacter::PlayerFlags::unk3_7 |
◆ unk4_2
bool RE::PlayerCharacter::PlayerFlags::unk4_2 |
◆ unk4_7
bool RE::PlayerCharacter::PlayerFlags::unk4_7 |
The documentation for this struct was generated from the following file: