CommonLibSSE NG
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RE::BSGraphics::RendererData Struct Reference

#include <Renderer.h>

Public Attributes

std::uint32_t uiAdapter
 
std::uint32_t unk04
 
std::uint32_t unk08
 
std::uint32_t unk0C
 
std::uint32_t unk10
 
std::uint32_t unk14
 
std::uint32_t unk18
 
std::uint32_t unk1C
 
bool fullScreen
 
bool borderlessDisplay
 
bool readOnlyDepth
 
std::uint8_t unk23
 
std::uint8_t unk24
 
std::uint32_t unk28
 
std::uint32_t unk30
 
std::uint32_t presentInterval
 
ID3D11Device * forwarder
 
ID3D11DeviceContext * context
 
RendererWindow renderWindows [32]
 
RenderTargetData renderTargets [RENDER_TARGET::kTOTAL]
 
DepthStencilData depthStencils [RENDER_TARGET_DEPTHSTENCIL::kTOTAL]
 
CubemapRenderTargetData cubemapRenderTargets [RENDER_TARGET_CUBEMAP::kTOTAL]
 
Texture3DTargetData texture3DRenderTargets [RENDER_TARGET_3D::kTOTAL]
 
float clearColor [4]
 
std::uint8_t clearStencil
 
SKSE::WinAPI::CRITICAL_SECTION lock
 
const char * className
 
SKSE::WinAPI::HINSTANCE hInstance
 

Member Data Documentation

◆ borderlessDisplay

bool RE::BSGraphics::RendererData::borderlessDisplay

◆ className

const char* RE::BSGraphics::RendererData::className

◆ clearColor

float RE::BSGraphics::RendererData::clearColor[4]

◆ clearStencil

std::uint8_t RE::BSGraphics::RendererData::clearStencil

◆ context

ID3D11DeviceContext* RE::BSGraphics::RendererData::context

◆ cubemapRenderTargets

CubemapRenderTargetData RE::BSGraphics::RendererData::cubemapRenderTargets[RENDER_TARGET_CUBEMAP::kTOTAL]

◆ depthStencils

DepthStencilData RE::BSGraphics::RendererData::depthStencils[RENDER_TARGET_DEPTHSTENCIL::kTOTAL]

◆ forwarder

ID3D11Device* RE::BSGraphics::RendererData::forwarder

◆ fullScreen

bool RE::BSGraphics::RendererData::fullScreen

◆ hInstance

SKSE::WinAPI::HINSTANCE RE::BSGraphics::RendererData::hInstance

◆ lock

SKSE::WinAPI::CRITICAL_SECTION RE::BSGraphics::RendererData::lock

◆ presentInterval

std::uint32_t RE::BSGraphics::RendererData::presentInterval

◆ readOnlyDepth

bool RE::BSGraphics::RendererData::readOnlyDepth

◆ renderTargets

RenderTargetData RE::BSGraphics::RendererData::renderTargets[RENDER_TARGET::kTOTAL]

◆ renderWindows

RendererWindow RE::BSGraphics::RendererData::renderWindows[32]

◆ texture3DRenderTargets

Texture3DTargetData RE::BSGraphics::RendererData::texture3DRenderTargets[RENDER_TARGET_3D::kTOTAL]

◆ uiAdapter

std::uint32_t RE::BSGraphics::RendererData::uiAdapter

◆ unk04

std::uint32_t RE::BSGraphics::RendererData::unk04

◆ unk08

std::uint32_t RE::BSGraphics::RendererData::unk08

◆ unk0C

std::uint32_t RE::BSGraphics::RendererData::unk0C

◆ unk10

std::uint32_t RE::BSGraphics::RendererData::unk10

◆ unk14

std::uint32_t RE::BSGraphics::RendererData::unk14

◆ unk18

std::uint32_t RE::BSGraphics::RendererData::unk18

◆ unk1C

std::uint32_t RE::BSGraphics::RendererData::unk1C

◆ unk23

std::uint8_t RE::BSGraphics::RendererData::unk23

◆ unk24

std::uint8_t RE::BSGraphics::RendererData::unk24

◆ unk28

std::uint32_t RE::BSGraphics::RendererData::unk28

◆ unk30

std::uint32_t RE::BSGraphics::RendererData::unk30

The documentation for this struct was generated from the following file: