#include <Renderer.h>
◆ borderlessDisplay
bool RE::BSGraphics::RendererData::borderlessDisplay |
◆ className
const char* RE::BSGraphics::RendererData::className |
◆ clearColor
float RE::BSGraphics::RendererData::clearColor[4] |
◆ clearStencil
std::uint8_t RE::BSGraphics::RendererData::clearStencil |
◆ context
ID3D11DeviceContext* RE::BSGraphics::RendererData::context |
◆ cubemapRenderTargets
◆ depthStencils
DepthStencilData RE::BSGraphics::RendererData::depthStencils[RENDER_TARGET_DEPTHSTENCIL::kTOTAL] |
◆ forwarder
ID3D11Device* RE::BSGraphics::RendererData::forwarder |
◆ fullScreen
bool RE::BSGraphics::RendererData::fullScreen |
◆ hInstance
◆ lock
◆ presentInterval
std::uint32_t RE::BSGraphics::RendererData::presentInterval |
◆ readOnlyDepth
bool RE::BSGraphics::RendererData::readOnlyDepth |
◆ renderTargets
RenderTargetData RE::BSGraphics::RendererData::renderTargets[RENDER_TARGET::kTOTAL] |
◆ renderWindows
◆ texture3DRenderTargets
Texture3DTargetData RE::BSGraphics::RendererData::texture3DRenderTargets[RENDER_TARGET_3D::kTOTAL] |
◆ uiAdapter
std::uint32_t RE::BSGraphics::RendererData::uiAdapter |
◆ unk04
std::uint32_t RE::BSGraphics::RendererData::unk04 |
◆ unk08
std::uint32_t RE::BSGraphics::RendererData::unk08 |
◆ unk0C
std::uint32_t RE::BSGraphics::RendererData::unk0C |
◆ unk10
std::uint32_t RE::BSGraphics::RendererData::unk10 |
◆ unk14
std::uint32_t RE::BSGraphics::RendererData::unk14 |
◆ unk18
std::uint32_t RE::BSGraphics::RendererData::unk18 |
◆ unk1C
std::uint32_t RE::BSGraphics::RendererData::unk1C |
◆ unk23
std::uint8_t RE::BSGraphics::RendererData::unk23 |
◆ unk24
std::uint8_t RE::BSGraphics::RendererData::unk24 |
◆ unk28
std::uint32_t RE::BSGraphics::RendererData::unk28 |
◆ unk30
std::uint32_t RE::BSGraphics::RendererData::unk30 |
The documentation for this struct was generated from the following file: