#include <Renderer.h>
◆ borderlessDisplay
      
        
          | bool RE::BSGraphics::RendererData::borderlessDisplay | 
        
      
 
 
◆ className
      
        
          | const char* RE::BSGraphics::RendererData::className | 
        
      
 
 
◆ clearColor
      
        
          | float RE::BSGraphics::RendererData::clearColor[4] | 
        
      
 
 
◆ clearStencil
      
        
          | std::uint8_t RE::BSGraphics::RendererData::clearStencil | 
        
      
 
 
◆ context
      
        
          | ID3D11DeviceContext* RE::BSGraphics::RendererData::context | 
        
      
 
 
◆ cubemapRenderTargets
◆ depthStencils
      
        
          | DepthStencilData RE::BSGraphics::RendererData::depthStencils[RENDER_TARGET_DEPTHSTENCIL::kTOTAL] | 
        
      
 
 
◆ forwarder
      
        
          | ID3D11Device* RE::BSGraphics::RendererData::forwarder | 
        
      
 
 
◆ fullScreen
      
        
          | bool RE::BSGraphics::RendererData::fullScreen | 
        
      
 
 
◆ hInstance
◆ lock
◆ presentInterval
      
        
          | std::uint32_t RE::BSGraphics::RendererData::presentInterval | 
        
      
 
 
◆ readOnlyDepth
      
        
          | bool RE::BSGraphics::RendererData::readOnlyDepth | 
        
      
 
 
◆ renderTargets
      
        
          | RenderTargetData RE::BSGraphics::RendererData::renderTargets[RENDER_TARGET::kTOTAL] | 
        
      
 
 
◆ renderWindows
◆ texture3DRenderTargets
      
        
          | Texture3DTargetData RE::BSGraphics::RendererData::texture3DRenderTargets[RENDER_TARGET_3D::kTOTAL] | 
        
      
 
 
◆ uiAdapter
      
        
          | std::uint32_t RE::BSGraphics::RendererData::uiAdapter | 
        
      
 
 
◆ unk04
      
        
          | std::uint32_t RE::BSGraphics::RendererData::unk04 | 
        
      
 
 
◆ unk08
      
        
          | std::uint32_t RE::BSGraphics::RendererData::unk08 | 
        
      
 
 
◆ unk0C
      
        
          | std::uint32_t RE::BSGraphics::RendererData::unk0C | 
        
      
 
 
◆ unk10
      
        
          | std::uint32_t RE::BSGraphics::RendererData::unk10 | 
        
      
 
 
◆ unk14
      
        
          | std::uint32_t RE::BSGraphics::RendererData::unk14 | 
        
      
 
 
◆ unk18
      
        
          | std::uint32_t RE::BSGraphics::RendererData::unk18 | 
        
      
 
 
◆ unk1C
      
        
          | std::uint32_t RE::BSGraphics::RendererData::unk1C | 
        
      
 
 
◆ unk23
      
        
          | std::uint8_t RE::BSGraphics::RendererData::unk23 | 
        
      
 
 
◆ unk24
      
        
          | std::uint8_t RE::BSGraphics::RendererData::unk24 | 
        
      
 
 
◆ unk28
      
        
          | std::uint32_t RE::BSGraphics::RendererData::unk28 | 
        
      
 
 
◆ unk30
      
        
          | std::uint32_t RE::BSGraphics::RendererData::unk30 | 
        
      
 
 
The documentation for this struct was generated from the following file: