#include <RenderTargetData.h>
◆ depthSRV
ID3D11ShaderResourceView* RE::BSGraphics::DepthStencilData::depthSRV |
◆ readOnlyViews
ID3D11DepthStencilView* RE::BSGraphics::DepthStencilData::readOnlyViews[8] |
◆ stencilSRV
ID3D11ShaderResourceView* RE::BSGraphics::DepthStencilData::stencilSRV |
◆ texture
ID3D11Texture2D* RE::BSGraphics::DepthStencilData::texture |
◆ views
ID3D11DepthStencilView* RE::BSGraphics::DepthStencilData::views[8] |
The documentation for this struct was generated from the following file: