#include <RenderTargetData.h>
◆ depthSRV
      
        
          | ID3D11ShaderResourceView* RE::BSGraphics::DepthStencilData::depthSRV | 
        
      
 
 
◆ readOnlyViews
      
        
          | ID3D11DepthStencilView* RE::BSGraphics::DepthStencilData::readOnlyViews[8] | 
        
      
 
 
◆ stencilSRV
      
        
          | ID3D11ShaderResourceView* RE::BSGraphics::DepthStencilData::stencilSRV | 
        
      
 
 
◆ texture
      
        
          | ID3D11Texture2D* RE::BSGraphics::DepthStencilData::texture | 
        
      
 
 
◆ views
      
        
          | ID3D11DepthStencilView* RE::BSGraphics::DepthStencilData::views[8] | 
        
      
 
 
The documentation for this struct was generated from the following file: