#include <Renderer.h>
◆ hWnd
◆ renderView
      
        
          | ID3D11RenderTargetView1* RE::BSGraphics::RendererWindow::renderView | 
        
      
 
 
◆ resourceView
      
        
          | ID3D11ShaderResourceView1* RE::BSGraphics::RendererWindow::resourceView | 
        
      
 
 
◆ swapChain
      
        
          | IDXGISwapChain* RE::BSGraphics::RendererWindow::swapChain | 
        
      
 
 
◆ swapChainRenderTarget
      
        
          | RENDER_TARGET RE::BSGraphics::RendererWindow::swapChainRenderTarget | 
        
      
 
 
◆ unk24
      
        
          | std::uint32_t RE::BSGraphics::RendererWindow::unk24 | 
        
      
 
 
◆ unk28
      
        
          | std::uint64_t RE::BSGraphics::RendererWindow::unk28 | 
        
      
 
 
◆ unk40
      
        
          | std::uint64_t RE::BSGraphics::RendererWindow::unk40 | 
        
      
 
 
◆ unk48
      
        
          | std::uint64_t RE::BSGraphics::RendererWindow::unk48 | 
        
      
 
 
◆ windowHeight
      
        
          | std::int32_t RE::BSGraphics::RendererWindow::windowHeight | 
        
      
 
 
◆ windowWidth
      
        
          | std::int32_t RE::BSGraphics::RendererWindow::windowWidth | 
        
      
 
 
◆ windowX
      
        
          | std::int32_t RE::BSGraphics::RendererWindow::windowX | 
        
      
 
 
◆ windowY
      
        
          | std::int32_t RE::BSGraphics::RendererWindow::windowY | 
        
      
 
 
The documentation for this struct was generated from the following file: