9struct ID3D11DeviceContext;
11struct ID3D11RenderTargetView1;
12struct ID3D11ShaderResourceView1;
std::uint64_t unk08
Definition Renderer.h:83
std::uint64_t unk00
Definition Renderer.h:82
NiTexture::RendererData * CreateRenderTexture(std::uint32_t a_width, std::uint32_t a_height)
RendererData data
Definition Renderer.h:84
static Renderer * GetSingleton() noexcept
void SaveRenderTargetToFile(RENDER_TARGET a_renderTarget, const char *a_filePath, TextureFileFormat a_textureFileFormat)
Definition NiTexture.h:15
TextureFileFormat
Definition TextureFileFormat.h:8
Definition AbsorbEffect.h:6
HWND__ * HWND
Definition WinAPI.h:75
HINSTANCE__ * HINSTANCE
Definition WinAPI.h:78
Definition ActorValueList.h:28
Definition RenderTargetData.h:35
Definition RenderTargetData.h:25
Definition RenderTargetData.h:14
std::uint32_t unk08
Definition Renderer.h:44
bool readOnlyDepth
Definition Renderer.h:52
DepthStencilData depthStencils[RENDER_TARGET_DEPTHSTENCIL::kTOTAL]
Definition Renderer.h:62
std::uint32_t unk1C
Definition Renderer.h:49
std::uint32_t unk04
Definition Renderer.h:43
SKSE::WinAPI::CRITICAL_SECTION lock
Definition Renderer.h:67
std::uint8_t clearStencil
Definition Renderer.h:66
RenderTargetData renderTargets[RENDER_TARGET::kTOTAL]
Definition Renderer.h:61
const char * className
Definition Renderer.h:68
bool borderlessDisplay
Definition Renderer.h:51
std::uint32_t unk18
Definition Renderer.h:48
float clearColor[4]
Definition Renderer.h:65
std::uint32_t unk10
Definition Renderer.h:46
bool fullScreen
Definition Renderer.h:50
std::uint32_t unk0C
Definition Renderer.h:45
std::uint8_t unk23
Definition Renderer.h:53
std::uint8_t unk24
Definition Renderer.h:54
std::uint32_t unk30
Definition Renderer.h:56
std::uint32_t unk14
Definition Renderer.h:47
Texture3DTargetData texture3DRenderTargets[RENDER_TARGET_3D::kTOTAL]
Definition Renderer.h:64
RendererWindow renderWindows[32]
Definition Renderer.h:60
SKSE::WinAPI::HINSTANCE hInstance
Definition Renderer.h:69
std::uint32_t unk28
Definition Renderer.h:55
ID3D11DeviceContext * context
Definition Renderer.h:59
std::uint32_t uiAdapter
Definition Renderer.h:42
ID3D11Device * forwarder
Definition Renderer.h:58
CubemapRenderTargetData cubemapRenderTargets[RENDER_TARGET_CUBEMAP::kTOTAL]
Definition Renderer.h:63
std::uint32_t presentInterval
Definition Renderer.h:57
ID3D11ShaderResourceView1 * resourceView
Definition Renderer.h:32
RENDER_TARGET swapChainRenderTarget
Definition Renderer.h:28
std::int32_t windowY
Definition Renderer.h:24
ID3D11RenderTargetView1 * renderView
Definition Renderer.h:31
SKSE::WinAPI::HWND hWnd
Definition Renderer.h:22
std::uint64_t unk28
Definition Renderer.h:30
std::uint64_t unk40
Definition Renderer.h:33
std::uint64_t unk48
Definition Renderer.h:34
std::int32_t windowX
Definition Renderer.h:23
IDXGISwapChain * swapChain
Definition Renderer.h:27
std::int32_t windowWidth
Definition Renderer.h:25
std::uint32_t unk24
Definition Renderer.h:29
std::int32_t windowHeight
Definition Renderer.h:26
Definition RenderTargetData.h:43
RENDER_TARGET
Definition BSShaderRenderTargets.h:8