#include <RenderTargetData.h>
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| ID3D11Texture2D *  | texture | 
|   | 
| ID3D11Texture2D *  | textureCopy | 
|   | 
| ID3D11RenderTargetView *  | RTV | 
|   | 
| ID3D11ShaderResourceView *  | SRV | 
|   | 
| ID3D11ShaderResourceView *  | SRVCopy | 
|   | 
| ID3D11UnorderedAccessView *  | UAV | 
|   | 
◆ RTV
      
        
          | ID3D11RenderTargetView* RE::BSGraphics::RenderTargetData::RTV | 
        
      
 
 
◆ SRV
      
        
          | ID3D11ShaderResourceView* RE::BSGraphics::RenderTargetData::SRV | 
        
      
 
 
◆ SRVCopy
      
        
          | ID3D11ShaderResourceView* RE::BSGraphics::RenderTargetData::SRVCopy | 
        
      
 
 
◆ texture
      
        
          | ID3D11Texture2D* RE::BSGraphics::RenderTargetData::texture | 
        
      
 
 
◆ textureCopy
      
        
          | ID3D11Texture2D* RE::BSGraphics::RenderTargetData::textureCopy | 
        
      
 
 
◆ UAV
      
        
          | ID3D11UnorderedAccessView* RE::BSGraphics::RenderTargetData::UAV | 
        
      
 
 
The documentation for this struct was generated from the following file: