#include <RenderTargetData.h>
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ID3D11Texture2D * | texture |
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ID3D11Texture2D * | textureCopy |
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ID3D11RenderTargetView * | RTV |
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ID3D11ShaderResourceView * | SRV |
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ID3D11ShaderResourceView * | SRVCopy |
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ID3D11UnorderedAccessView * | UAV |
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◆ RTV
ID3D11RenderTargetView* RE::BSGraphics::RenderTargetData::RTV |
◆ SRV
ID3D11ShaderResourceView* RE::BSGraphics::RenderTargetData::SRV |
◆ SRVCopy
ID3D11ShaderResourceView* RE::BSGraphics::RenderTargetData::SRVCopy |
◆ texture
ID3D11Texture2D* RE::BSGraphics::RenderTargetData::texture |
◆ textureCopy
ID3D11Texture2D* RE::BSGraphics::RenderTargetData::textureCopy |
◆ UAV
ID3D11UnorderedAccessView* RE::BSGraphics::RenderTargetData::UAV |
The documentation for this struct was generated from the following file: