#include <Renderer.h>
◆ CreateRenderTexture()
      
        
          | NiTexture::RendererData * RE::BSGraphics::Renderer::CreateRenderTexture  | 
          ( | 
          std::uint32_t  | 
          a_width,  | 
        
        
           | 
           | 
          std::uint32_t  | 
          a_height  | 
        
        
           | 
          ) | 
           |  | 
        
      
 
 
◆ GetSingleton()
  
  
      
        
          | static Renderer * RE::BSGraphics::Renderer::GetSingleton  | 
          ( | 
           | ) | 
           | 
         
       
   | 
  
staticnoexcept   | 
  
 
 
◆ SaveRenderTargetToFile()
      
        
          | void RE::BSGraphics::Renderer::SaveRenderTargetToFile  | 
          ( | 
          RENDER_TARGET  | 
          a_renderTarget,  | 
        
        
           | 
           | 
          const char *  | 
          a_filePath,  | 
        
        
           | 
           | 
          TextureFileFormat  | 
          a_textureFileFormat  | 
        
        
           | 
          ) | 
           |  | 
        
      
 
 
◆ data
◆ unk00
      
        
          | std::uint64_t RE::BSGraphics::Renderer::unk00 | 
        
      
 
 
◆ unk08
      
        
          | std::uint64_t RE::BSGraphics::Renderer::unk08 | 
        
      
 
 
The documentation for this class was generated from the following file: