#include <Renderer.h>
◆ CreateRenderTexture()
NiTexture::RendererData * RE::BSGraphics::Renderer::CreateRenderTexture |
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std::uint32_t |
a_width, |
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std::uint32_t |
a_height |
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) |
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◆ GetSingleton()
static Renderer * RE::BSGraphics::Renderer::GetSingleton |
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| ) |
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staticnoexcept |
◆ SaveRenderTargetToFile()
void RE::BSGraphics::Renderer::SaveRenderTargetToFile |
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RENDER_TARGET |
a_renderTarget, |
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const char * |
a_filePath, |
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TextureFileFormat |
a_textureFileFormat |
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) |
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◆ data
◆ unk00
std::uint64_t RE::BSGraphics::Renderer::unk00 |
◆ unk08
std::uint64_t RE::BSGraphics::Renderer::unk08 |
The documentation for this class was generated from the following file: