#include <NiTexture.h>
◆ RendererData()
RE::NiTexture::RendererData::RendererData |
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std::uint16_t |
width, |
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std::uint16_t |
height |
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) |
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inlinenoexcept |
◆ TES_HEAP_REDEFINE_NEW()
RE::NiTexture::RendererData::TES_HEAP_REDEFINE_NEW |
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| ) |
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◆ height
std::uint16_t RE::NiTexture::RendererData::height |
◆ resourceView
ID3D11ShaderResourceView* RE::NiTexture::RendererData::resourceView { nullptr } |
◆ texture
ID3D11Texture2D* RE::NiTexture::RendererData::texture { nullptr } |
◆ unk08
std::uint64_t RE::NiTexture::RendererData::unk08 { 0 } |
◆ unk1C
std::uint8_t RE::NiTexture::RendererData::unk1C { 1 } |
◆ unk1D
std::uint8_t RE::NiTexture::RendererData::unk1D { 0x1C } |
◆ unk1E
std::uint16_t RE::NiTexture::RendererData::unk1E { 0 } |
◆ unk20
std::uint32_t RE::NiTexture::RendererData::unk20 { 1 } |
◆ unk24
std::uint32_t RE::NiTexture::RendererData::unk24 { 0x130012 } |
◆ width
std::uint16_t RE::NiTexture::RendererData::width |
The documentation for this class was generated from the following file: