CommonLibSSE NG
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RE::LightEffect Class Reference

#include <LightEffect.h>

Inheritance diagram for RE::LightEffect:
RE::ActiveEffect

Public Member Functions

void Update (float a_delta) override
 
void FinishLoadGame (BGSLoadFormBuffer *a_buf) override
 
void Revert (BGSLoadFormBuffer *a_buf) override
 
void SwitchAttachedRoot (NiNode *a_root, NiNode *a_attachRoot) override
 
 ~LightEffect () override
 
void Start () override
 
void Finish () override
 
- Public Member Functions inherited from RE::ActiveEffect
virtual void AdjustForPerks (Actor *a_caster, MagicTarget *a_target)
 
virtual void OnAdd (MagicTarget *a_target)
 
virtual void OnRemove ()
 
virtual TESObjectREFRGetVisualsTarget ()
 
virtual void Update (float a_delta)
 
virtual void EvaluateConditions (float a_delta, bool a_forceUpdate)
 
virtual bool IsCausingHealthDamage ()
 
virtual void SetLocation (const NiPoint3 &a_location)
 
virtual void SaveGame (BGSSaveFormBuffer *a_buf)
 
virtual void LoadGame (BGSLoadFormBuffer *a_buf)
 
virtual void FinishLoadGame (BGSLoadFormBuffer *a_buf)
 
virtual void Revert (BGSLoadFormBuffer *a_buf)
 
virtual std::int32_t Compare (ActiveEffect *a_otherEffect)
 
virtual void HandleEvent (const BSFixedString &a_eventName)
 
virtual void SwitchAttachedRoot (NiNode *a_root, NiNode *a_attachRoot)
 
virtual void HandleQueuedStart ()
 
virtual bool ShouldDispelOnDeath () const
 
virtual bool GetAllowMultipleCastingSourceStacking ()
 
virtual void ClearTargetImpl ()
 
virtual ~ActiveEffect ()
 
virtual void Start ()
 
virtual void Finish ()
 
virtual bool CanFinish ()
 
virtual bool CheckCustomSkillUseConditions () const
 
virtual float GetCustomSkillUseMagnitudeMultiplier (float a_mult) const
 
void Dispel (bool a_force)
 
EffectSettingGetBaseObject () noexcept
 
const EffectSettingGetBaseObject () const noexcept
 
NiPointer< ActorGetCasterActor () const
 
float GetMagnitude () const
 
ActorGetTargetActor ()
 
const ActorGetTargetActor () const
 

Public Attributes

NiPointer< NiPointLightlight
 
- Public Attributes inherited from RE::ActiveEffect
ActiveEffectReferenceEffectController hitEffectController
 
BSSoundHandle persistentSound
 
ActorHandle caster
 
NiPointer< NiNodesourceNode
 
MagicItemspell
 
Effecteffect
 
MagicTargettarget
 
TESBoundObjectsource
 
BSSimpleList< ReferenceEffect * > * hitEffects
 
MagicItemdisplacementSpell
 
float elapsedSeconds
 
float duration
 
float magnitude
 
stl::enumeration< Flag, std::uint32_t > flags
 
stl::enumeration< ConditionStatus, std::uint32_t > conditionStatus
 
std::uint16_t usUniqueID
 
std::uint16_t pad86
 
MagicSystem::CastingSource castingSource
 
std::uint32_t pad8C
 

Static Public Attributes

static constexpr auto RTTI = RTTI_LightEffect
 
static constexpr auto VTABLE = VTABLE_LightEffect
 
- Static Public Attributes inherited from RE::ActiveEffect
static constexpr auto RTTI = RTTI_ActiveEffect
 
static constexpr auto VTABLE = VTABLE_ActiveEffect
 
static constexpr auto VMTYPEID = static_cast<VMTypeID>(142)
 

Additional Inherited Members

- Public Types inherited from RE::ActiveEffect
enum class  Flag {
  kHasConditions = 1 << 7 , kEnchanting = 1 << 8 , kRecovers = 1 << 9 , kDual = 1 << 12 ,
  kInactive = 1 << 15 , kDispelled = 1 << 18
}
 
enum class  ConditionStatus
 

Constructor & Destructor Documentation

◆ ~LightEffect()

RE::LightEffect::~LightEffect ( )
override

Member Function Documentation

◆ Finish()

void RE::LightEffect::Finish ( )
overridevirtual

Reimplemented from RE::ActiveEffect.

◆ FinishLoadGame()

void RE::LightEffect::FinishLoadGame ( BGSLoadFormBuffer a_buf)
overridevirtual

Reimplemented from RE::ActiveEffect.

◆ Revert()

void RE::LightEffect::Revert ( BGSLoadFormBuffer a_buf)
overridevirtual

Reimplemented from RE::ActiveEffect.

◆ Start()

void RE::LightEffect::Start ( )
overridevirtual

Reimplemented from RE::ActiveEffect.

◆ SwitchAttachedRoot()

void RE::LightEffect::SwitchAttachedRoot ( NiNode a_root,
NiNode a_attachRoot 
)
overridevirtual

Reimplemented from RE::ActiveEffect.

◆ Update()

void RE::LightEffect::Update ( float  a_delta)
overridevirtual

Reimplemented from RE::ActiveEffect.

Member Data Documentation

◆ light

NiPointer<NiPointLight> RE::LightEffect::light

◆ RTTI

constexpr auto RE::LightEffect::RTTI = RTTI_LightEffect
inlinestaticconstexpr

◆ VTABLE

constexpr auto RE::LightEffect::VTABLE = VTABLE_LightEffect
inlinestaticconstexpr

The documentation for this class was generated from the following file: