CommonLibSSE NG
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#include <CombatInventoryItemShout.h>
Public Member Functions | |
~CombatInventoryItemShout () override | |
TYPE | GetType () override |
bool | CheckBusy (CombatController *a_controller) override |
bool | CheckShouldEquip (CombatController *a_controller) override |
MagicItem * | GetMagic () override |
Public Member Functions inherited from RE::CombatInventoryItemMagic | |
~CombatInventoryItemMagic () override | |
void | SaveGame (BGSSaveGameBuffer *a_buf) override |
void | LoadGame (BGSLoadGameBuffer *a_buf) override |
float | GetMinRange () override |
float | GetMaxRange () override |
float | GetOptimalRange () override |
float | GetEquipRange () override |
TYPE | GetType () override |
TYPE | GetEquipType (BGSEquipSlot a_slot) override |
float | CalculateScore (CombatController *a_controller) override |
bool | CheckBusy (CombatController *a_controller) override |
bool | CheckShouldEquip (CombatController *a_controller) override |
bool | GetResource (CombatInventoryItemResource &a_resource) override |
bool | IsValid () override |
virtual void * | CreateCaster ()=0 |
virtual MagicItem * | GetMagic () |
Public Member Functions inherited from RE::CombatInventoryItem | |
~CombatInventoryItem () override | |
void | SaveGame (BGSSaveGameBuffer *a_buf) override |
void | LoadGame (BGSLoadGameBuffer *a_buf) override |
virtual float | GetMinRange () |
virtual float | GetMaxRange () |
virtual float | GetOptimalRange () |
virtual float | GetEquipRange () |
virtual TYPE | GetType () |
virtual TYPE | GetEquipType (BGSEquipSlot a_slot) |
virtual CATEGORY | GetCategory ()=0 |
virtual float | CalculateScore (CombatController *a_controller)=0 |
virtual CombatInventoryItem * | Clone ()=0 |
virtual bool | CheckBusy (CombatController *a_controller) |
virtual bool | CheckShouldEquip (CombatController *a_controller) |
virtual bool | GetResource (CombatInventoryItemResource &a_resource) |
virtual void | Equip (CombatController *a_controller) |
virtual void | Unequip (CombatController *a_controller) |
virtual bool | IsValid () |
virtual void | GetDescription (const char *a_dest, std::uint32_t a_size) |
Public Member Functions inherited from RE::CombatObject | |
~CombatObject () override | |
virtual std::uint32_t | GetObjectType ()=0 |
virtual void | SaveGame (BGSSaveGameBuffer *a_buf) |
virtual void | LoadGame (BGSLoadGameBuffer *a_buf) |
Public Member Functions inherited from RE::NiRefObject | |
NiRefObject () | |
virtual | ~NiRefObject () |
virtual void | DeleteThis () |
void | IncRefCount () |
void | DecRefCount () |
constexpr std::uint32_t | GetRefCount () const noexcept |
TES_HEAP_REDEFINE_NEW () | |
Static Public Attributes | |
static constexpr auto | RTTI = RTTI_CombatInventoryItemShout |
static constexpr auto | VTABLE = VTABLE_CombatInventoryItemShout |
Static Public Attributes inherited from RE::CombatInventoryItemMagic | |
static constexpr auto | RTTI = RTTI_CombatInventoryItemMagic |
static constexpr auto | VTABLE = VTABLE_CombatInventoryItemMagic |
Static Public Attributes inherited from RE::CombatInventoryItem | |
static constexpr auto | RTTI = RTTI_CombatInventoryItem |
Static Public Attributes inherited from RE::CombatObject | |
static constexpr auto | RTTI = RTTI_CombatObject |
Static Public Attributes inherited from RE::NiRefObject | |
static constexpr auto | RTTI = RTTI_NiRefObject |
Additional Inherited Members | |
Public Types inherited from RE::CombatInventoryItem | |
enum class | TYPE { kNone = 0 , kMelee , kRanged , kShield , kOneHandedBlock = kShield , kMagic , kShout , kStaff , kPotion , kScroll , kTorch } |
enum class | CATEGORY { kTotal = 7 } |
Static Public Member Functions inherited from RE::NiRefObject | |
static volatile std::uint32_t * | GetTotalObjectCount () |
Public Attributes inherited from RE::CombatInventoryItemMagic | |
float | minRange |
float | maxRange |
float | tacticalDuration |
float | power |
float | currentAV |
Effect * | effect |
Public Attributes inherited from RE::CombatInventoryItem | |
TESForm * | item |
float | itemScore |
std::uint32_t | unk1C |
CombatInventoryItemSlot | itemSlot |
Public Attributes inherited from RE::NiRefObject | |
volatile std::uint32_t | _refCount { 0 } |
std::uint32_t | _pad0C { 0 } |
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override |
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overridevirtual |
Reimplemented from RE::CombatInventoryItemMagic.
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overridevirtual |
Reimplemented from RE::CombatInventoryItemMagic.
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overridevirtual |
Reimplemented from RE::CombatInventoryItemMagic.
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overridevirtual |
Reimplemented from RE::CombatInventoryItemMagic.
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