CommonLibSSE NG
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RE::CombatObject Class Referenceabstract

#include <CombatObject.h>

Inheritance diagram for RE::CombatObject:
RE::NiRefObject RE::CombatInventoryItem RE::CombatMagicCaster RE::CombatInventoryItemMagic RE::CombatMagicCasterBoundItem RE::CombatMagicCasterCloak RE::CombatMagicCasterDisarm RE::CombatMagicCasterInvisibility RE::CombatMagicCasterLight RE::CombatMagicCasterOffensive RE::CombatMagicCasterParalyze RE::CombatMagicCasterReanimate RE::CombatMagicCasterRestore RE::CombatMagicCasterScript RE::CombatMagicCasterStagger RE::CombatMagicCasterSummon RE::CombatMagicCasterTargetEffect RE::CombatMagicCasterWard

Public Member Functions

 ~CombatObject () override
 
virtual std::uint32_t GetObjectType ()=0
 
virtual void SaveGame (BGSSaveGameBuffer *a_buf)
 
virtual void LoadGame (BGSLoadGameBuffer *a_buf)
 
- Public Member Functions inherited from RE::NiRefObject
 NiRefObject ()
 
virtual ~NiRefObject ()
 
virtual void DeleteThis ()
 
void IncRefCount ()
 
void DecRefCount ()
 
constexpr std::uint32_t GetRefCount () const noexcept
 
 TES_HEAP_REDEFINE_NEW ()
 

Static Public Attributes

static constexpr auto RTTI = RTTI_CombatObject
 
- Static Public Attributes inherited from RE::NiRefObject
static constexpr auto RTTI = RTTI_NiRefObject
 

Additional Inherited Members

- Static Public Member Functions inherited from RE::NiRefObject
static volatile std::uint32_t * GetTotalObjectCount ()
 
- Public Attributes inherited from RE::NiRefObject
volatile std::uint32_t _refCount { 0 }
 
std::uint32_t _pad0C { 0 }
 

Constructor & Destructor Documentation

◆ ~CombatObject()

RE::CombatObject::~CombatObject ( )
override

Member Function Documentation

◆ GetObjectType()

◆ LoadGame()

◆ SaveGame()

Member Data Documentation

◆ RTTI

constexpr auto RE::CombatObject::RTTI = RTTI_CombatObject
inlinestaticconstexpr

The documentation for this class was generated from the following file: