#include <CombatObject.h>
◆ ~CombatObject()
RE::CombatObject::~CombatObject |
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override |
◆ GetObjectType()
virtual std::uint32_t RE::CombatObject::GetObjectType |
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pure virtual |
Implemented in RE::CombatMagicCasterBoundItem, RE::CombatMagicCasterCloak, RE::CombatMagicCasterDisarm, RE::CombatMagicCasterInvisibility, RE::CombatMagicCasterLight, RE::CombatMagicCasterOffensive, RE::CombatMagicCasterParalyze, RE::CombatMagicCasterReanimate, RE::CombatMagicCasterRestore, RE::CombatMagicCasterScript, RE::CombatMagicCasterStagger, RE::CombatMagicCasterSummon, RE::CombatMagicCasterTargetEffect, and RE::CombatMagicCasterWard.
◆ LoadGame()
◆ SaveGame()
virtual void RE::CombatObject::SaveGame |
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BGSSaveGameBuffer * |
a_buf | ) |
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virtual |
◆ RTTI
The documentation for this class was generated from the following file: