CommonLibSSE NG
Loading...
Searching...
No Matches
CombatObject.h
Go to the documentation of this file.
1#pragma once
2
3#include "RE/N/NiRefObject.h"
4
5namespace RE
6{
7 class BGSLoadGameBuffer;
8 class BGSSaveGameBuffer;
9
11 {
12 public:
13 inline static constexpr auto RTTI = RTTI_CombatObject;
14
15 ~CombatObject() override; // 00
16
17 // add
18 virtual std::uint32_t GetObjectType() = 0; // 02
19 virtual void SaveGame(BGSSaveGameBuffer* a_buf); // 03 - { return }
20 virtual void LoadGame(BGSLoadGameBuffer* a_buf); // 04 - { return }
21 };
22 static_assert(sizeof(CombatObject) == 0x10);
23}
Definition BGSLoadGameBuffer.h:6
Definition CombatObject.h:11
~CombatObject() override
virtual void LoadGame(BGSLoadGameBuffer *a_buf)
virtual void SaveGame(BGSSaveGameBuffer *a_buf)
static constexpr auto RTTI
Definition CombatObject.h:13
virtual std::uint32_t GetObjectType()=0
Definition NiRefObject.h:8
Definition AbsorbEffect.h:6
constexpr REL::VariantID RTTI_CombatObject(687515, 395365, 0x1f1b538)