#include <CombatInventoryItem.h>
|
enum class | TYPE {
kNone = 0
, kMelee
, kRanged
, kShield
,
kOneHandedBlock = kShield
, kMagic
, kShout
, kStaff
,
kPotion
, kScroll
, kTorch
} |
|
enum class | CATEGORY { kTotal = 7
} |
|
◆ CATEGORY
◆ TYPE
Enumerator |
---|
kNone | |
kMelee | |
kRanged | |
kShield | |
kOneHandedBlock | |
kMagic | |
kShout | |
kStaff | |
kPotion | |
kScroll | |
kTorch | |
◆ ~CombatInventoryItem()
RE::CombatInventoryItem::~CombatInventoryItem |
( |
| ) |
|
|
override |
◆ CalculateScore()
virtual float RE::CombatInventoryItem::CalculateScore |
( |
CombatController * |
a_controller | ) |
|
|
pure virtual |
◆ CheckBusy()
virtual bool RE::CombatInventoryItem::CheckBusy |
( |
CombatController * |
a_controller | ) |
|
|
virtual |
◆ CheckShouldEquip()
virtual bool RE::CombatInventoryItem::CheckShouldEquip |
( |
CombatController * |
a_controller | ) |
|
|
virtual |
◆ Clone()
◆ Equip()
◆ GetCategory()
virtual CATEGORY RE::CombatInventoryItem::GetCategory |
( |
| ) |
|
|
pure virtual |
◆ GetDescription()
virtual void RE::CombatInventoryItem::GetDescription |
( |
const char * |
a_dest, |
|
|
std::uint32_t |
a_size |
|
) |
| |
|
virtual |
◆ GetEquipRange()
virtual float RE::CombatInventoryItem::GetEquipRange |
( |
| ) |
|
|
virtual |
◆ GetEquipType()
◆ GetMaxRange()
virtual float RE::CombatInventoryItem::GetMaxRange |
( |
| ) |
|
|
virtual |
◆ GetMinRange()
virtual float RE::CombatInventoryItem::GetMinRange |
( |
| ) |
|
|
virtual |
◆ GetOptimalRange()
virtual float RE::CombatInventoryItem::GetOptimalRange |
( |
| ) |
|
|
virtual |
◆ GetResource()
◆ GetType()
virtual TYPE RE::CombatInventoryItem::GetType |
( |
| ) |
|
|
virtual |
◆ IsValid()
virtual bool RE::CombatInventoryItem::IsValid |
( |
| ) |
|
|
virtual |
◆ LoadGame()
◆ SaveGame()
void RE::CombatInventoryItem::SaveGame |
( |
BGSSaveGameBuffer * |
a_buf | ) |
|
|
overridevirtual |
◆ Unequip()
virtual void RE::CombatInventoryItem::Unequip |
( |
CombatController * |
a_controller | ) |
|
|
virtual |
◆ item
TESForm* RE::CombatInventoryItem::item |
◆ itemScore
float RE::CombatInventoryItem::itemScore |
◆ itemSlot
◆ RTTI
◆ unk1C
std::uint32_t RE::CombatInventoryItem::unk1C |
The documentation for this class was generated from the following file: