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    CommonLibSSE NG
    
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#include <CombatInventoryItemStaff.h>
  
Public Member Functions | |
| ~CombatInventoryItemStaff () override | |
| TYPE | GetType () override | 
| MagicItem * | GetMagic () override | 
  Public Member Functions inherited from RE::CombatInventoryItemMagic | |
| ~CombatInventoryItemMagic () override | |
| void | SaveGame (BGSSaveGameBuffer *a_buf) override | 
| void | LoadGame (BGSLoadGameBuffer *a_buf) override | 
| float | GetMinRange () override | 
| float | GetMaxRange () override | 
| float | GetOptimalRange () override | 
| float | GetEquipRange () override | 
| TYPE | GetType () override | 
| TYPE | GetEquipType (BGSEquipSlot a_slot) override | 
| float | CalculateScore (CombatController *a_controller) override | 
| bool | CheckBusy (CombatController *a_controller) override | 
| bool | CheckShouldEquip (CombatController *a_controller) override | 
| bool | GetResource (CombatInventoryItemResource &a_resource) override | 
| bool | IsValid () override | 
| virtual void * | CreateCaster ()=0 | 
| virtual MagicItem * | GetMagic () | 
  Public Member Functions inherited from RE::CombatInventoryItem | |
| ~CombatInventoryItem () override | |
| void | SaveGame (BGSSaveGameBuffer *a_buf) override | 
| void | LoadGame (BGSLoadGameBuffer *a_buf) override | 
| virtual float | GetMinRange () | 
| virtual float | GetMaxRange () | 
| virtual float | GetOptimalRange () | 
| virtual float | GetEquipRange () | 
| virtual TYPE | GetType () | 
| virtual TYPE | GetEquipType (BGSEquipSlot a_slot) | 
| virtual CATEGORY | GetCategory ()=0 | 
| virtual float | CalculateScore (CombatController *a_controller)=0 | 
| virtual CombatInventoryItem * | Clone ()=0 | 
| virtual bool | CheckBusy (CombatController *a_controller) | 
| virtual bool | CheckShouldEquip (CombatController *a_controller) | 
| virtual bool | GetResource (CombatInventoryItemResource &a_resource) | 
| virtual void | Equip (CombatController *a_controller) | 
| virtual void | Unequip (CombatController *a_controller) | 
| virtual bool | IsValid () | 
| virtual void | GetDescription (const char *a_dest, std::uint32_t a_size) | 
  Public Member Functions inherited from RE::CombatObject | |
| ~CombatObject () override | |
| virtual std::uint32_t | GetObjectType ()=0 | 
| virtual void | SaveGame (BGSSaveGameBuffer *a_buf) | 
| virtual void | LoadGame (BGSLoadGameBuffer *a_buf) | 
  Public Member Functions inherited from RE::NiRefObject | |
| NiRefObject () | |
| virtual | ~NiRefObject () | 
| virtual void | DeleteThis () | 
| void | IncRefCount () | 
| void | DecRefCount () | 
| constexpr std::uint32_t | GetRefCount () const noexcept | 
| TES_HEAP_REDEFINE_NEW () | |
Static Public Attributes | |
| static constexpr auto | RTTI = RTTI_CombatInventoryItemStaff | 
| static constexpr auto | VTABLE = VTABLE_CombatInventoryItemStaff | 
  Static Public Attributes inherited from RE::CombatInventoryItemMagic | |
| static constexpr auto | RTTI = RTTI_CombatInventoryItemMagic | 
| static constexpr auto | VTABLE = VTABLE_CombatInventoryItemMagic | 
  Static Public Attributes inherited from RE::CombatInventoryItem | |
| static constexpr auto | RTTI = RTTI_CombatInventoryItem | 
  Static Public Attributes inherited from RE::CombatObject | |
| static constexpr auto | RTTI = RTTI_CombatObject | 
  Static Public Attributes inherited from RE::NiRefObject | |
| static constexpr auto | RTTI = RTTI_NiRefObject | 
Additional Inherited Members | |
  Public Types inherited from RE::CombatInventoryItem | |
| enum class | TYPE {  kNone = 0 , kMelee , kRanged , kShield , kOneHandedBlock = kShield , kMagic , kShout , kStaff , kPotion , kScroll , kTorch }  | 
| enum class | CATEGORY { kTotal = 7 } | 
  Static Public Member Functions inherited from RE::NiRefObject | |
| static volatile std::uint32_t * | GetTotalObjectCount () | 
  Public Attributes inherited from RE::CombatInventoryItemMagic | |
| float | minRange | 
| float | maxRange | 
| float | tacticalDuration | 
| float | power | 
| float | currentAV | 
| Effect * | effect | 
  Public Attributes inherited from RE::CombatInventoryItem | |
| TESForm * | item | 
| float | itemScore | 
| std::uint32_t | unk1C | 
| CombatInventoryItemSlot | itemSlot | 
  Public Attributes inherited from RE::NiRefObject | |
| volatile std::uint32_t | _refCount { 0 } | 
| std::uint32_t | _pad0C { 0 } | 
      
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  override | 
      
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  overridevirtual | 
Reimplemented from RE::CombatInventoryItemMagic.
      
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  overridevirtual | 
Reimplemented from RE::CombatInventoryItemMagic.
      
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  inlinestaticconstexpr | 
      
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  inlinestaticconstexpr |