| CommonLibSSE NG
    | 
#include <CombatMagicCasterOffensive.h>
 
  
| Public Member Functions | |
| ~CombatMagicCasterOffensive () override | |
| std::uint32_t | GetObjectType () override | 
| void | SaveGame (BGSSaveGameBuffer *a_buf) override | 
| void | LoadGame (BGSLoadGameBuffer *a_buf) override | 
| CombatInventoryItem::CATEGORY | GetCategory () override | 
| bool | CheckStartCast (CombatController *a_combatController) override | 
| bool | CheckStopCast (CombatController *a_combatController) override | 
| float | CalcCastMagicChance (CombatController *a_combatController) const override | 
| float | CalcMagicHoldTime (CombatController *a_combatController) const override | 
| void | NotifyStartCast (CombatController *a_combatController) override | 
| void | NotifyStopCast (CombatController *a_combatController) override | 
|  Public Member Functions inherited from RE::CombatMagicCaster | |
| ~CombatMagicCaster () override | |
| void | SaveGame (BGSSaveGameBuffer *a_buf) override | 
| void | LoadGame (BGSLoadGameBuffer *a_buf) override | 
| virtual CombatInventoryItem::CATEGORY | GetCategory ()=0 | 
| virtual bool | CheckStartCast (CombatController *a_combatController) | 
| virtual bool | CheckStopCast (CombatController *a_combatController) | 
| virtual float | CalcCastMagicChance (CombatController *a_combatController) const | 
| virtual float | CalcMagicHoldTime (CombatController *a_combatController) const | 
| virtual void * | GetMagicTarget (CombatController *a_combatController) const | 
| virtual void | NotifyStartCast (CombatController *a_combatController) | 
| virtual void | NotifyStopCast (CombatController *a_combatController) | 
| virtual void | SetupAimController (CombatProjectileAimController *a_aimController) | 
| bool | CheckTargetValid (const CombatController *a_combatController) | 
|  Public Member Functions inherited from RE::CombatObject | |
| ~CombatObject () override | |
| virtual std::uint32_t | GetObjectType ()=0 | 
| virtual void | SaveGame (BGSSaveGameBuffer *a_buf) | 
| virtual void | LoadGame (BGSLoadGameBuffer *a_buf) | 
|  Public Member Functions inherited from RE::NiRefObject | |
| NiRefObject () | |
| virtual | ~NiRefObject () | 
| virtual void | DeleteThis () | 
| void | IncRefCount () | 
| void | DecRefCount () | 
| constexpr std::uint32_t | GetRefCount () const noexcept | 
| TES_HEAP_REDEFINE_NEW () | |
| Public Attributes | |
| AITimer | startCastTimer | 
| AITimer | stopCastTimer | 
|  Public Attributes inherited from RE::CombatMagicCaster | |
| NiPointer< CombatInventoryItemMagic > | inventoryItem | 
| MagicItem * | magicItem | 
|  Public Attributes inherited from RE::NiRefObject | |
| volatile std::uint32_t | _refCount { 0 } | 
| std::uint32_t | _pad0C { 0 } | 
| Static Public Attributes | |
| static constexpr auto | RTTI = RTTI_CombatMagicCasterOffensive | 
| static constexpr auto | VTABLE = VTABLE_CombatMagicCasterOffensive | 
|  Static Public Attributes inherited from RE::CombatMagicCaster | |
| static constexpr auto | RTTI = RTTI_CombatMagicCaster | 
| static constexpr auto | VTABLE = VTABLE_CombatMagicCaster | 
|  Static Public Attributes inherited from RE::CombatObject | |
| static constexpr auto | RTTI = RTTI_CombatObject | 
|  Static Public Attributes inherited from RE::NiRefObject | |
| static constexpr auto | RTTI = RTTI_NiRefObject | 
| Additional Inherited Members | |
|  Static Public Member Functions inherited from RE::CombatMagicCaster | |
| static bool | CheckTargetValid (const CombatController *a_combatController, Actor *a_target, const CombatInventoryItemMagic *a_inventoryItem) | 
|  Static Public Member Functions inherited from RE::NiRefObject | |
| static volatile std::uint32_t * | GetTotalObjectCount () | 
| 
 | override | 
| 
 | overridevirtual | 
Reimplemented from RE::CombatMagicCaster.
| 
 | overridevirtual | 
Reimplemented from RE::CombatMagicCaster.
| 
 | overridevirtual | 
Reimplemented from RE::CombatMagicCaster.
| 
 | overridevirtual | 
Reimplemented from RE::CombatMagicCaster.
| 
 | overridevirtual | 
Implements RE::CombatMagicCaster.
| 
 | overridevirtual | 
Implements RE::CombatObject.
| 
 | overridevirtual | 
Reimplemented from RE::CombatMagicCaster.
| 
 | overridevirtual | 
Reimplemented from RE::CombatMagicCaster.
| 
 | overridevirtual | 
Reimplemented from RE::CombatMagicCaster.
| 
 | overridevirtual | 
Reimplemented from RE::CombatMagicCaster.
| 
 | inlinestaticconstexpr | 
| AITimer RE::CombatMagicCasterOffensive::startCastTimer | 
| AITimer RE::CombatMagicCasterOffensive::stopCastTimer | 
| 
 | inlinestaticconstexpr |