CommonLibSSE NG
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#include <CombatMagicCasterOffensive.h>
Public Member Functions | |
~CombatMagicCasterOffensive () override | |
std::uint32_t | GetObjectType () override |
void | SaveGame (BGSSaveGameBuffer *a_buf) override |
void | LoadGame (BGSLoadGameBuffer *a_buf) override |
CombatInventoryItem::CATEGORY | GetCategory () override |
bool | CheckStartCast (CombatController *a_combatController) override |
bool | CheckStopCast (CombatController *a_combatController) override |
float | CalcCastMagicChance (CombatController *a_combatController) const override |
float | CalcMagicHoldTime (CombatController *a_combatController) const override |
void | NotifyStartCast (CombatController *a_combatController) override |
void | NotifyStopCast (CombatController *a_combatController) override |
Public Member Functions inherited from RE::CombatMagicCaster | |
~CombatMagicCaster () override | |
void | SaveGame (BGSSaveGameBuffer *a_buf) override |
void | LoadGame (BGSLoadGameBuffer *a_buf) override |
virtual CombatInventoryItem::CATEGORY | GetCategory ()=0 |
virtual bool | CheckStartCast (CombatController *a_combatController) |
virtual bool | CheckStopCast (CombatController *a_combatController) |
virtual float | CalcCastMagicChance (CombatController *a_combatController) const |
virtual float | CalcMagicHoldTime (CombatController *a_combatController) const |
virtual void * | GetMagicTarget (CombatController *a_combatController) const |
virtual void | NotifyStartCast (CombatController *a_combatController) |
virtual void | NotifyStopCast (CombatController *a_combatController) |
virtual void | SetupAimController (CombatProjectileAimController *a_aimController) |
bool | CheckTargetValid (const CombatController *a_combatController) |
Public Member Functions inherited from RE::CombatObject | |
~CombatObject () override | |
virtual std::uint32_t | GetObjectType ()=0 |
virtual void | SaveGame (BGSSaveGameBuffer *a_buf) |
virtual void | LoadGame (BGSLoadGameBuffer *a_buf) |
Public Member Functions inherited from RE::NiRefObject | |
NiRefObject () | |
virtual | ~NiRefObject () |
virtual void | DeleteThis () |
void | IncRefCount () |
void | DecRefCount () |
constexpr std::uint32_t | GetRefCount () const noexcept |
TES_HEAP_REDEFINE_NEW () | |
Public Attributes | |
AITimer | startCastTimer |
AITimer | stopCastTimer |
Public Attributes inherited from RE::CombatMagicCaster | |
NiPointer< CombatInventoryItemMagic > | inventoryItem |
MagicItem * | magicItem |
Public Attributes inherited from RE::NiRefObject | |
volatile std::uint32_t | _refCount { 0 } |
std::uint32_t | _pad0C { 0 } |
Static Public Attributes | |
static constexpr auto | RTTI = RTTI_CombatMagicCasterOffensive |
static constexpr auto | VTABLE = VTABLE_CombatMagicCasterOffensive |
Static Public Attributes inherited from RE::CombatMagicCaster | |
static constexpr auto | RTTI = RTTI_CombatMagicCaster |
static constexpr auto | VTABLE = VTABLE_CombatMagicCaster |
Static Public Attributes inherited from RE::CombatObject | |
static constexpr auto | RTTI = RTTI_CombatObject |
Static Public Attributes inherited from RE::NiRefObject | |
static constexpr auto | RTTI = RTTI_NiRefObject |
Additional Inherited Members | |
Static Public Member Functions inherited from RE::CombatMagicCaster | |
static bool | CheckTargetValid (const CombatController *a_combatController, Actor *a_target, const CombatInventoryItemMagic *a_inventoryItem) |
Static Public Member Functions inherited from RE::NiRefObject | |
static volatile std::uint32_t * | GetTotalObjectCount () |
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override |
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overridevirtual |
Reimplemented from RE::CombatMagicCaster.
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overridevirtual |
Reimplemented from RE::CombatMagicCaster.
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overridevirtual |
Reimplemented from RE::CombatMagicCaster.
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overridevirtual |
Reimplemented from RE::CombatMagicCaster.
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overridevirtual |
Implements RE::CombatMagicCaster.
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overridevirtual |
Implements RE::CombatObject.
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overridevirtual |
Reimplemented from RE::CombatMagicCaster.
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overridevirtual |
Reimplemented from RE::CombatMagicCaster.
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overridevirtual |
Reimplemented from RE::CombatMagicCaster.
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overridevirtual |
Reimplemented from RE::CombatMagicCaster.
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inlinestaticconstexpr |
AITimer RE::CombatMagicCasterOffensive::startCastTimer |
AITimer RE::CombatMagicCasterOffensive::stopCastTimer |
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inlinestaticconstexpr |