18 void SaveGame(BGSSaveGameBuffer* a_buf)
override;
Definition BGSLoadGameBuffer.h:6
Definition CombatController.h:23
CATEGORY
Definition CombatInventoryItem.h:53
Definition CombatMagicCaster.h:14
Definition CombatMagicCasterOffensive.h:9
float CalcCastMagicChance(CombatController *a_combatController) const override
void SaveGame(BGSSaveGameBuffer *a_buf) override
static constexpr auto VTABLE
Definition CombatMagicCasterOffensive.h:12
void LoadGame(BGSLoadGameBuffer *a_buf) override
CombatInventoryItem::CATEGORY GetCategory() override
AITimer stopCastTimer
Definition CombatMagicCasterOffensive.h:30
void NotifyStopCast(CombatController *a_combatController) override
AITimer startCastTimer
Definition CombatMagicCasterOffensive.h:29
static constexpr auto RTTI
Definition CombatMagicCasterOffensive.h:11
bool CheckStopCast(CombatController *a_combatController) override
bool CheckStartCast(CombatController *a_combatController) override
std::uint32_t GetObjectType() override
~CombatMagicCasterOffensive() override
float CalcMagicHoldTime(CombatController *a_combatController) const override
void NotifyStartCast(CombatController *a_combatController) override
Definition AbsorbEffect.h:6
constexpr REL::VariantID RTTI_CombatMagicCasterOffensive(687625, 395749, 0x1f1de08)
constexpr std::array< REL::VariantID, 1 > VTABLE_CombatMagicCasterOffensive
Definition Offsets_VTABLE.h:3081