CommonLibSSE NG
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CombatMagicCasterOffensive.h
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1#pragma once
2
3#include "RE/A/AITimer.h"
5
6namespace RE
7{
9 {
10 public:
11 inline static constexpr auto RTTI = RTTI_CombatMagicCasterOffensive;
12 inline static constexpr auto VTABLE = VTABLE_CombatMagicCasterOffensive;
13
15
16 // override (CombatMagicCaster)
17 std::uint32_t GetObjectType() override; // 02
18 void SaveGame(BGSSaveGameBuffer* a_buf) override; // 03
19 void LoadGame(BGSLoadGameBuffer* a_buf) override; // 04
20 CombatInventoryItem::CATEGORY GetCategory() override; // 05 - { return 0; }
21 bool CheckStartCast(CombatController* a_combatController) override; // 06
22 bool CheckStopCast(CombatController* a_combatController) override; // 07
23 float CalcCastMagicChance(CombatController* a_combatController) const override; // 08
24 float CalcMagicHoldTime(CombatController* a_combatController) const override; // 09
25 void NotifyStartCast(CombatController* a_combatController) override; // 0B
26 void NotifyStopCast(CombatController* a_combatController) override; // 0C
27
28 // members
31 };
32 static_assert(sizeof(CombatMagicCasterOffensive) == 0x30);
33}
Definition BGSLoadGameBuffer.h:6
Definition CombatController.h:23
CATEGORY
Definition CombatInventoryItem.h:53
Definition CombatMagicCaster.h:14
Definition CombatMagicCasterOffensive.h:9
float CalcCastMagicChance(CombatController *a_combatController) const override
void SaveGame(BGSSaveGameBuffer *a_buf) override
static constexpr auto VTABLE
Definition CombatMagicCasterOffensive.h:12
void LoadGame(BGSLoadGameBuffer *a_buf) override
CombatInventoryItem::CATEGORY GetCategory() override
AITimer stopCastTimer
Definition CombatMagicCasterOffensive.h:30
void NotifyStopCast(CombatController *a_combatController) override
AITimer startCastTimer
Definition CombatMagicCasterOffensive.h:29
static constexpr auto RTTI
Definition CombatMagicCasterOffensive.h:11
bool CheckStopCast(CombatController *a_combatController) override
bool CheckStartCast(CombatController *a_combatController) override
std::uint32_t GetObjectType() override
float CalcMagicHoldTime(CombatController *a_combatController) const override
void NotifyStartCast(CombatController *a_combatController) override
Definition AbsorbEffect.h:6
constexpr REL::VariantID RTTI_CombatMagicCasterOffensive(687625, 395749, 0x1f1de08)
constexpr std::array< REL::VariantID, 1 > VTABLE_CombatMagicCasterOffensive
Definition Offsets_VTABLE.h:3081
Definition AITimer.h:6